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31 lines
936 B
31 lines
936 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hl1_c_player.h" |
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ConVar cl_npc_speedmod_intime( "cl_npc_speedmod_intime", "0.25", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); |
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ConVar cl_npc_speedmod_outtime( "cl_npc_speedmod_outtime", "1.5", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); |
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#if defined( CHL1_Player ) |
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#undef CHL1_Player |
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#endif |
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IMPLEMENT_CLIENTCLASS_DT( C_HL1_Player, DT_HL1Player, CHL1_Player ) |
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RecvPropInt( RECVINFO( m_bHasLongJump ) ), |
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RecvPropInt( RECVINFO( m_nFlashBattery ) ), |
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RecvPropBool( RECVINFO( m_bIsPullingObject ) ), |
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RecvPropFloat( RECVINFO( m_flStartCharge ) ), |
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RecvPropFloat( RECVINFO( m_flAmmoStartCharge ) ), |
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RecvPropFloat( RECVINFO( m_flPlayAftershock ) ), |
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RecvPropFloat( RECVINFO( m_flNextAmmoBurn ) ) |
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END_RECV_TABLE() |
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C_HL1_Player::C_HL1_Player() |
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{ |
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} |