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59 lines
1.6 KiB
59 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef BUYSUBMENU_H |
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#define BUYSUBMENU_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/WizardSubPanel.h> |
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#include <vgui_controls/Button.h> |
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#include <utlvector.h> |
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#include "mouseoverpanelbutton.h" |
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class CBuyMenu; |
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//----------------------------------------------------------------------------- |
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// Purpose: Draws the class menu |
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//----------------------------------------------------------------------------- |
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class CBuySubMenu : public vgui::WizardSubPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CBuySubMenu, vgui::WizardSubPanel ); |
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public: |
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CBuySubMenu(vgui::Panel *parent,const char *name = "BuySubMenu"); |
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~CBuySubMenu(); |
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virtual void SetVisible( bool state ); |
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virtual void DeleteSubPanels(); |
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protected: |
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// command callbacks |
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virtual void OnCommand( const char *command ); |
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virtual vgui::WizardSubPanel *GetNextSubPanel(); // this is the last menu in the list |
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virtual vgui::Panel *CreateControlByName(const char *controlName); |
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virtual CBuySubMenu* CreateNewSubMenu(); |
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virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel); |
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typedef struct |
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{ |
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char filename[_MAX_PATH]; |
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CBuySubMenu *panel; |
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} SubMenuEntry_t; |
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vgui::EditablePanel *m_pPanel; |
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MouseOverPanelButton *m_pFirstButton; |
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CUtlVector<SubMenuEntry_t> m_SubMenus; // a cache of buy submenus, so we don't need to construct them each time |
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vgui::WizardSubPanel *m_NextPanel; |
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}; |
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#endif // BUYSUBMENU_H
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