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61 lines
1.7 KiB
61 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef NAVPROGRESS_H |
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#define NAVPROGRESS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include <vgui_controls/ProgressBar.h> |
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#include <game/client/iviewport.h> |
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class CNavProgress : public vgui::Frame, public IViewPortPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CNavProgress, vgui::Frame ); |
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public: |
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CNavProgress(IViewPort *pViewPort); |
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virtual ~CNavProgress(); |
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virtual const char *GetName( void ) { return PANEL_NAV_PROGRESS; } |
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virtual void SetData(KeyValues *data); |
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virtual void Reset(); |
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virtual void Update(); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } |
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public: |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void PerformLayout(); |
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void Init( const char *title, int numTicks, int currentTick ); |
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protected: |
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IViewPort *m_pViewPort; |
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int m_numTicks; |
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int m_currentTick; |
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vgui::Label * m_pTitle; |
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vgui::Label * m_pText; |
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vgui::Panel * m_pProgressBarBorder; |
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vgui::Panel * m_pProgressBar; |
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vgui::Panel * m_pProgressBarSizer; |
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}; |
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#endif // NAVPROGRESS_H
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