Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TRADING_START_DIALOG_H
#define TRADING_START_DIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/ScrollableEditablePanel.h"
#include "econ_controls.h"
#include "vgui_avatarimage.h"
// Trading Dialog states
enum
{
TDS_SELECTING_PLAYER,
TDS_SELECTING_FROM_FRIENDS,
TDS_SELECTING_FROM_SERVER,
TDS_SELECTING_FROM_PROFILE,
TDS_NUM_STATES,
};
// Button that displays the name & avatar image of a potential trade target
class CTradeTargetPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CTradeTargetPanel, vgui::EditablePanel );
public:
CTradeTargetPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
{
m_pAvatar = new CAvatarImagePanel( this, "avatar" );
m_pButton = new CExButton( this, "button", "", parent );
}
~CTradeTargetPanel( void )
{
m_pAvatar->MarkForDeletion();
m_pButton->MarkForDeletion();
}
void SetInfo( const CSteamID &steamID, const char *pszName );
CAvatarImagePanel *GetAvatar( void ) { return m_pAvatar; }
CExButton *GetButton( void ) { return m_pButton; }
private:
// Embedded panels
CAvatarImagePanel *m_pAvatar;
CExButton *m_pButton;
};
//-----------------------------------------------------------------------------
// A dialog that allows users to select who they want to trade with.
//-----------------------------------------------------------------------------
class CTradingStartDialog : public vgui::EditablePanel, public CGameEventListener
{
DECLARE_CLASS_SIMPLE( CTradingStartDialog, vgui::EditablePanel );
public:
CTradingStartDialog( vgui::Panel *parent );
~CTradingStartDialog( void );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout( void );
virtual void OnCommand( const char *command );
virtual void FireGameEvent( IGameEvent *event );
void Close( void );
void Reset( void );
void UpdateState( void );
void SetupSelectFriends( void );
void SetupSelectServer( void );
void SetupSelectProfile( void );
void UpdatePlayerList( void );
void SendGiftTo( CSteamID steamID );
void StartTradeWith( CSteamID steamID );
bool ExtractSteamIDFromURL( char *inputURL );
void OnLookupAccountResponse( uint64 iAccountID );
bool IsInGiftMode( ) const { return m_bGiftMode; }
void SetGift( CEconItemView* pGiftItem );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
private:
struct trade_partner_info_t
{
CSteamID m_steamID;
CUtlString m_name;
};
vgui::EditablePanel *m_pStatePanels[TDS_NUM_STATES];
int m_iCurrentState;
CExButton *m_pSelectFromServerButton;
CExButton *m_pCancelButton;
vgui::EditablePanel *m_pPlayerList;
vgui::ScrollableEditablePanel *m_pPlayerListScroller;
CUtlVector<trade_partner_info_t> m_PlayerInfoList;
CUtlVector<CTradeTargetPanel*> m_pPlayerPanels;
KeyValues *m_pButtonKV;
bool m_bReapplyButtonKVs;
vgui::Label *m_pURLFailLabel;
vgui::Label *m_pURLSearchingLabel;
CEconItemView m_giftItem;
bool m_bGiftMode;
};
CTradingStartDialog *OpenTradingStartDialog( vgui::Panel *pParent, CEconItemView* pOptGiftItem = NULL );
#endif // TRADING_START_DIALOG_H