Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "vgui/IInput.h"
#include <vgui/IVGui.h>
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include "vgui_controls/TextImage.h"
#include "ienginevgui.h"
#include "iclientmode.h"
#include "baseviewport.h"
#include "item_pickup_panel.h"
#include "econ_ui.h"
#include "econ_item_inventory.h"
#include "econ_item_constants.h"
#include "item_confirm_delete_dialog.h"
#include "backpack_panel.h"
#ifdef TF_CLIENT_DLL
#include "c_tf_freeaccount.h"
#include "clientmode_tf.h"
#include "quest_log_panel.h"
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemPickupPanel::CItemPickupPanel( Panel *parent ) : Frame( parent, "item_pickup" )
{
vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
SetParent( gameuiPanel );
// We don't want the gameui to delete us, or things get messy
SetAutoDelete( false );
SetMoveable( false );
SetSizeable( false );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
m_pNextButton = new vgui::Button( this, "NextButton", "#Next" );
m_pPrevButton = new vgui::Button( this, "PrevButton", "#Prev" );
m_pDiscardButton = NULL;
m_pDiscardedLabel = NULL;
m_pOpenLoadoutButton = NULL;
m_pConfirmDeleteDialog = NULL;
m_pModelPanelsKV = NULL;
m_bRandomizePickupMethods = false;
m_pItemFoundMethod = NULL;
m_pCloseButton = NULL;
for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
{
m_aModelPanels[i] = new CItemModelPanel( this, VarArgs("modelpanel%d", i) );
}
ListenForGameEvent( "gameui_hidden" );
vgui::EditablePanel *pToolTipPanel = new vgui::EditablePanel( this, "DiscardButtonTooltip" );
m_pToolTip = new CSimplePanelToolTip( this );
m_pToolTip->SetControlledPanel( pToolTipPanel );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemPickupPanel::~CItemPickupPanel()
{
if ( m_pModelPanelsKV )
{
m_pModelPanelsKV->deleteThis();
m_pModelPanelsKV = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "Resource/UI/econ/ItemPickupPanel.res" );
m_pItemsFoundLabel = dynamic_cast<vgui::Label*>(FindChildByName( "ItemsFoundLabel" ));
m_pDiscardedLabel = dynamic_cast<vgui::Label*>( FindChildByName("DiscardedLabel") );
m_pItemFoundMethod = dynamic_cast<vgui::Label*>(FindChildByName( "SelectedItemFoundMethodLabel" ));
for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
{
m_aModelPanels[i]->SetPaintBackgroundType( 2 );
}
m_pDiscardButton = dynamic_cast<CExImageButton*>( FindChildByName("DiscardButton") );
if ( m_pDiscardButton )
{
m_pDiscardButton->SetTooltip( m_pToolTip, "" );
}
m_pOpenLoadoutButton = dynamic_cast<vgui::Button*>( FindChildByName("OpenLoadoutButton") );
m_pCloseButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
KeyValues *pModelKV = inResourceData->FindKey( "modelpanelskv" );
if ( pModelKV )
{
if ( m_pModelPanelsKV )
{
m_pModelPanelsKV->deleteThis();
}
m_pModelPanelsKV = new KeyValues("modelpanelkv");
pModelKV->CopySubkeys( m_pModelPanelsKV );
for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
{
m_aModelPanels[i]->ApplySettings( m_pModelPanelsKV );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::PerformLayout( void )
{
if ( GetVParent() )
{
int w,h;
vgui::ipanel()->GetSize( GetVParent(), w, h );
SetBounds(0,0,w,h);
}
BaseClass::PerformLayout();
// Now lay out our model panels
for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
{
int iPos = (i - ITEMPICKUP_MODELPANEL_CENTER);
int iXPos = (GetWide() * 0.5) + (iPos * m_iModelPanelSpacing) + (iPos * m_iModelPanelW) - (m_iModelPanelW * 0.5);
m_aModelPanels[i]->SetBounds( iXPos, m_iModelPanelY, m_iModelPanelW, m_iModelPanelH );
m_aModelPanels[i]->SetVisible( m_aModelPanels[i]->HasItem() );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::ShowPanel(bool bShow)
{
if ( bShow )
{
// Start with the first item centered, and the rest off to the right.
m_iSelectedItem = 0;
UpdateModelPanels();
MoveToFront(); // Any open dialogs from the main menu (options, servers, etc.) showing up sometimes - this should fix.
}
else
{
for ( int i = 0; i < m_aItems.Count(); i++ )
{
if ( !m_aItems[i].bDiscarded )
{
// if not a real item, ignore
if ( m_aItems[i].pItem.GetSOCData() == NULL )
{
continue;
}
// ignore items that are purchased or are store promotional items
CEconItem *pEconItem = m_aItems[i].pItem.GetSOCData();
switch ( pEconItem->GetOrigin() )
{
case kEconItemOrigin_PreviewItem:
case kEconItemOrigin_Purchased:
case kEconItemOrigin_StorePromotion:
continue;
}
}
}
if ( m_pConfirmDeleteDialog )
{
m_pConfirmDeleteDialog->MarkForDeletion();
m_pConfirmDeleteDialog = NULL;
}
m_aItems.Purge();
}
SetMouseInputEnabled( bShow );
SetVisible( bShow );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::FireGameEvent( IGameEvent *event )
{
if ( !IsVisible() )
return;
const char * type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 )
{
ShowPanel( false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "vguicancel" ) )
{
AcknowledgeItems();
ShowPanel( false );
}
else if ( !Q_stricmp( command, "changeloadout" ) )
{
AcknowledgeItems();
ShowPanel( false );
EconUI()->OpenEconUI( ECONUI_LOADOUT, true );
}
else if ( !Q_stricmp( command, "nextitem" ) )
{
m_iSelectedItem = clamp( m_iSelectedItem+1, 0, m_aItems.Count()-1 );
UpdateModelPanels();
}
else if ( !Q_stricmp( command, "previtem" ) )
{
m_iSelectedItem = clamp( m_iSelectedItem-1, 0, m_aItems.Count()-1 );
UpdateModelPanels();
}
else if ( !Q_stricmp( command, "discarditem" ) )
{
// Bring up confirm dialog
CConfirmDeleteItemDialog *pConfirm = vgui::SETUP_PANEL( new CConfirmDeleteItemDialog( this ) );
if ( pConfirm )
{
pConfirm->Show();
m_pConfirmDeleteDialog = pConfirm;
}
}
else
{
engine->ClientCmd( const_cast<char *>( command ) );
}
BaseClass::OnCommand( command );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::UpdateModelPanels( void )
{
for ( int i = 0; i < ITEMPICKUP_NUM_MODELPANELS; i++ )
{
int iPos = (i - ITEMPICKUP_MODELPANEL_CENTER);
int iItem = m_iSelectedItem + iPos;
if ( iItem < 0 || iItem >= m_aItems.Count() )
{
m_aModelPanels[i]->SetItem( NULL );
m_aModelPanels[i]->SetVisible( false );
continue;
}
m_aModelPanels[i]->SetItem( &m_aItems[iItem].pItem );
m_aModelPanels[i]->SetVisible( true );
}
// Enable next & prev buttons if there are other items to the sides
bool bCanScrollRight = (m_iSelectedItem + 1) < m_aItems.Count();
m_pNextButton->SetVisible( bCanScrollRight );
m_pNextButton->SetEnabled( bCanScrollRight );
bool bCanScrollLeft = ((m_iSelectedItem - 1) >= 0) && m_aItems.Count();
m_pPrevButton->SetVisible( bCanScrollLeft );
m_pPrevButton->SetEnabled( bCanScrollLeft );
bool bDiscarded = false;
if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
{
bDiscarded = m_aItems[m_iSelectedItem].bDiscarded;
}
bool bAllowDiscard = true;
int iFoundMethod = 0;
if ( m_bRandomizePickupMethods )
{
iFoundMethod = RandomInt( 0, ARRAYSIZE(g_pszItemPickupMethodStrings)-1 );
}
else if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
{
iFoundMethod = GetUnacknowledgedReason( m_aItems[m_iSelectedItem].pItem.GetInventoryPosition() );
bAllowDiscard = ( iFoundMethod <= UNACK_ITEM_DROPPED );
iFoundMethod--;
if ( iFoundMethod < 0 || iFoundMethod >= ARRAYSIZE(g_pszItemPickupMethodStrings) )
{
iFoundMethod = 0;
}
}
// Hide the discard button if it's not a random find
m_pDiscardButton->SetVisible( !bDiscarded && bAllowDiscard );
m_pOpenLoadoutButton->SetVisible( !bDiscarded );
m_pDiscardedLabel->SetVisible( bDiscarded );
if ( m_pItemFoundMethod )
{
enum
{
COLOR_NORMAL = 1,
COLOR_HIGHLIGHTED = 2,
};
m_pItemFoundMethod->GetTextImage()->ClearColorChangeStream();
wchar_t wszTmp[1024];
wchar_t *pLocText = g_pVGuiLocalize->Find( g_pszItemPickupMethodStrings[iFoundMethod] );
if ( pLocText )
{
// Loop through and replace the color changes
Color baseColor = m_pItemFoundMethod->GetFgColor();
wchar_t *wpszChar = pLocText;
int iOutPos = 0;
while ( *wpszChar )
{
if ( *wpszChar == COLOR_NORMAL )
{
m_pItemFoundMethod->GetTextImage()->AddColorChange( baseColor, iOutPos );
}
else if ( *wpszChar == COLOR_HIGHLIGHTED )
{
m_pItemFoundMethod->GetTextImage()->AddColorChange( Color(200,80,60,255), iOutPos );
}
else
{
wszTmp[iOutPos] = *wpszChar;
iOutPos++;
}
wpszChar++;
if ( iOutPos >= (ARRAYSIZE(wszTmp) - 1) )
{
wszTmp[iOutPos] = L'\0';
break;
}
}
if ( iOutPos < (ARRAYSIZE(wszTmp) - 1) )
{
wszTmp[iOutPos] = L'\0';
}
m_pItemFoundMethod->SetText( wszTmp );
}
}
if ( m_pItemsFoundLabel )
{
if ( m_aItems.Count() > 1 )
{
m_pItemsFoundLabel->SetText( "#NewItemsAcquired" );
SetDialogVariable( "numitems", m_aItems.Count() );
}
else
{
m_pItemsFoundLabel->SetText( "#NewItemAcquired" );
}
}
SetDialogVariable( "selecteditem", m_iSelectedItem+1 );
// Update the loadout button as appropriate
if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
{
if ( m_aItems[m_iSelectedItem].pItem.IsValid() && !bDiscarded )
{
SetDialogVariable("loadouttext", g_pVGuiLocalize->Find( "#OpenGeneralLoadout" ) );
}
}
if ( m_pCloseButton )
{
const char *pszCloseString = (m_bReturnToGame && engine->IsInGame()) ? "#CloseItemPanel" : "#GameUI_OK";
m_pCloseButton->SetText( g_pVGuiLocalize->Find( pszCloseString ) );
}
m_pCloseButton->RequestFocus();
}
//-----------------------------------------------------------------------------
void CItemPickupPanel::AcknowledgeItems( void )
{
// On command, AckKnowledge all these items
for ( int i = 0; i < m_aItems.Count(); i++ )
{
InventoryManager()->AcknowledgeItem( &m_aItems[i].pItem, false );
}
InventoryManager()->SaveAckFile();
// If we were crafting, and the craft panel is up, we return to that instead.
if ( EconUI()->IsUIPanelVisible( ECONUI_CRAFTING ) )
return;
// Check to make sure the player has room for all his items. If not, bring up the discard panel. Otherwise, go away.
if ( !InventoryManager()->CheckForRoomAndForceDiscard( ) )
{
#ifdef TF_CLIENT_DLL
// If the quest log is up, we just go back to that
if ( GetQuestLog() && GetQuestLog()->IsVisible() )
return;
#endif
// If we're connected to a game server, we also close the game UI.
if ( m_bReturnToGame && engine->IsInGame() )
{
engine->ClientCmd_Unrestricted( "gameui_hide" );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Handles the escape key
//-----------------------------------------------------------------------------
void CItemPickupPanel::OnKeyCodeTyped( vgui::KeyCode code )
{
if( code == KEY_ESCAPE )
{
OnCommand( "vguicancel" );
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handles button press code for controllers and enter
//-----------------------------------------------------------------------------
void CItemPickupPanel::OnKeyCodePressed( vgui::KeyCode code )
{
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
if( code == KEY_ENTER || nButtonCode == KEY_XBUTTON_A || nButtonCode == KEY_XBUTTON_B || nButtonCode == STEAMCONTROLLER_A || nButtonCode == STEAMCONTROLLER_B )
{
OnCommand( "vguicancel" );
}
else if( code == KEY_HOME || nButtonCode == KEY_XBUTTON_Y || nButtonCode == STEAMCONTROLLER_Y )
{
OnCommand( "changeloadout" );
}
else if ( nButtonCode == KEY_XBUTTON_RIGHT ||
nButtonCode == KEY_XSTICK1_RIGHT ||
nButtonCode == KEY_XSTICK2_RIGHT ||
nButtonCode == KEY_RIGHT )
{
OnCommand( "nextitem" );
}
else if ( nButtonCode == KEY_XBUTTON_LEFT ||
nButtonCode == KEY_XSTICK1_LEFT ||
nButtonCode == KEY_XSTICK2_LEFT ||
nButtonCode == KEY_LEFT )
{
OnCommand( "previtem" );
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::AddItem( CEconItemView *pItem )
{
// Guard against duplicates
FOR_EACH_VEC( m_aItems, i )
{
if ( m_aItems[i].pItem.GetItemID() == pItem->GetItemID() )
return;
}
int iIdx = m_aItems.AddToTail();
m_aItems[iIdx].pItem = *pItem;
m_aItems[iIdx].bDiscarded = false;
if ( IsVisible() )
{
UpdateModelPanels();
InvalidateLayout();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemPickupPanel::OnConfirmDelete( KeyValues *data )
{
m_pConfirmDeleteDialog = NULL;
m_pCloseButton->RequestFocus();
int iConfirmed = data->GetInt( "confirmed", 0 );
if ( !iConfirmed )
return;
if ( m_iSelectedItem >= 0 && m_iSelectedItem < m_aItems.Count() )
{
if ( m_aItems[m_iSelectedItem].pItem.IsValid() )
{
CPlayerInventory *pInventory = InventoryManager()->GetLocalInventory();
if ( pInventory )
{
EconUI()->Gamestats_ItemTransaction( IE_ITEM_DISCARDED, &m_aItems[m_iSelectedItem].pItem );
InventoryManager()->DropItem( m_aItems[m_iSelectedItem].pItem.GetItemID() );
InvalidateLayout();
m_aItems[m_iSelectedItem].bDiscarded = true;
m_pDiscardButton->SetVisible( false );
m_pOpenLoadoutButton->SetVisible( false );
m_pDiscardedLabel->SetVisible( true );
// If we've discarded all our items, we exit immediately
bool bFoundUndiscarded = false;
for ( int i = 0; i < m_aItems.Count(); i++ )
{
if ( !m_aItems[i].bDiscarded )
{
bFoundUndiscarded = true;
break;
}
}
if ( !bFoundUndiscarded )
{
OnCommand( "vguicancel" );
}
}
}
}
}
static vgui::DHANDLE<CItemPickupPanel> g_ItemPickupPanel;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemPickupPanel *OpenItemPickupPanel( void )
{
if (!g_ItemPickupPanel.Get())
{
g_ItemPickupPanel = vgui::SETUP_PANEL( new CItemPickupPanel( NULL ) );
g_ItemPickupPanel->InvalidateLayout( false, true );
}
engine->ClientCmd_Unrestricted( "gameui_activate" );
g_ItemPickupPanel->ShowPanel( true );
return g_ItemPickupPanel;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemPickupPanel *GetItemPickupPanel( void )
{
return g_ItemPickupPanel.Get();
}
//=======================================================================================================================================================
// ITEM DISCARD PANEL
//=======================================================================================================================================================
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemDiscardPanel::CItemDiscardPanel( Panel *parent ) : Frame( parent, "item_discard" )
{
vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
SetParent( gameuiPanel );
// We don't want the gameui to delete us, or things get messy
SetAutoDelete( false );
SetMoveable( false );
SetSizeable( false );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
m_pModelPanel = new CItemModelPanel( this, "modelpanel" );
m_pBackpackPanel = new CBackpackPanel( this, "backpack_panel" );
m_pConfirmDeleteDialog = NULL;
m_bDiscardedNewItem = false;
m_bMadeRoom = false;
m_pDiscardedLabelCarat = NULL;
m_pDiscardedLabel = NULL;
m_pDiscardButton = NULL;
m_pCloseButton = NULL;
m_pItemMouseOverPanel = new CItemModelPanel( this, "ItemMouseOverItemPanel" );
m_pItemToolTip = new CSimplePanelToolTip( this );
m_pItemToolTip->SetControlledPanel( m_pItemMouseOverPanel );
m_pModelPanel->SetTooltip( m_pItemToolTip, "" );
m_pModelPanel->SetActAsButton( false, true );
ListenForGameEvent( "gameui_hidden" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemDiscardPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pItemMouseOverPanel->InvalidateLayout( true, true );
m_pModelPanel->InvalidateLayout( true, true );
LoadControlSettings( "Resource/UI/econ/ItemDiscardPanel.res" );
// Highlight the X on the discard button
m_pDiscardButton = dynamic_cast<CExButton*>( FindChildByName("DiscardButton") );
if ( m_pDiscardButton )
{
SetXToRed( m_pDiscardButton );
}
m_pCloseButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") );
m_pDiscardedLabel = dynamic_cast<vgui::Label*>( FindChildByName("DiscardedLabel") );
m_pDiscardedLabelCarat = dynamic_cast<vgui::Label*>( FindChildByName("DiscardedCaratLabel") );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemDiscardPanel::PerformLayout( void )
{
if ( GetVParent() )
{
int w,h;
vgui::ipanel()->GetSize( GetVParent(), w, h );
SetBounds(0,0,w,h);
}
BaseClass::PerformLayout();
m_pDiscardedLabelCarat->SetVisible( m_bDiscardedNewItem );
m_pDiscardedLabel->SetVisible( m_bDiscardedNewItem );
m_pDiscardButton->SetVisible( !m_bDiscardedNewItem && !m_bMadeRoom );
m_pCloseButton->SetVisible( m_bDiscardedNewItem || m_bMadeRoom );
if ( m_pItemMouseOverPanel->IsVisible() )
{
m_pItemMouseOverPanel->SetVisible( false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemDiscardPanel::ShowPanel(bool bShow)
{
if ( bShow )
{
m_bDiscardedNewItem = false;
m_bMadeRoom = false;
m_pBackpackPanel->ShowPanel( 0, true );
InvalidateLayout();
}
else
{
if ( m_pConfirmDeleteDialog )
{
m_pConfirmDeleteDialog->MarkForDeletion();
m_pConfirmDeleteDialog = NULL;
}
}
SetMouseInputEnabled( bShow );
SetVisible( bShow );
#ifdef TF_CLIENT_DLL
// If the player made room and is a trial account, suggest that they upgrade to get more space.
if ( bShow && IsFreeTrialAccount() )
{
ShowUpgradeMessageBox( "#TF_TrialNeedSpace_Title", "#TF_TrialNeedSpace_Text" );
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemDiscardPanel::FireGameEvent( IGameEvent *event )
{
if ( !IsVisible() )
return;
const char * type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 )
{
// If they haven't discarded down to <MAX items, bring us right back up again
if ( InventoryManager()->CheckForRoomAndForceDiscard() )
{
engine->ClientCmd_Unrestricted( "gameui_activate" );
}
else
{
ShowPanel( false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemDiscardPanel::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "vguicancel" ) )
{
ShowPanel( false );
// Check to make sure the player has room for all his items. If not, bring up the discard panel. Otherwise, go away.
if ( !InventoryManager()->CheckForRoomAndForceDiscard() )
{
// If we're connected to a game server, we also close the game UI.
if ( engine->IsInGame() )
{
engine->ClientCmd_Unrestricted( "gameui_hide" );
}
}
}
else if ( !Q_stricmp( command, "discarditem" ) )
{
// Bring up confirm dialog
CConfirmDeleteItemDialog *pConfirm = vgui::SETUP_PANEL( new CConfirmDeleteItemDialog( this ) );
if ( pConfirm )
{
pConfirm->Show();
m_pConfirmDeleteDialog = pConfirm;
}
}
else
{
engine->ClientCmd( const_cast<char *>( command ) );
}
BaseClass::OnCommand( command );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemDiscardPanel::SetItem( CEconItemView *pItem )
{
if ( m_pModelPanel )
{
m_pModelPanel->SetItem( pItem );
}
if ( m_pItemMouseOverPanel )
{
m_pItemMouseOverPanel->SetItem( pItem );
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
m_pItemMouseOverPanel->InvalidateLayout(true);
m_pItemMouseOverPanel->SetBorder( pScheme->GetBorder("MainMenuBGBorder") );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemDiscardPanel::OnConfirmDelete( KeyValues *data )
{
if ( !m_bDiscardedNewItem && !m_bMadeRoom && data && m_pModelPanel->HasItem() )
{
int iConfirmed = data->GetInt( "confirmed", 0 );
if ( iConfirmed == 2 )
{
// Player discarded an item from the backpack to make room
m_bMadeRoom = true;
InvalidateLayout();
}
else if ( iConfirmed )
{
CPlayerInventory *pInventory = InventoryManager()->GetLocalInventory();
if ( !pInventory )
return;
InventoryManager()->DropItem( m_pModelPanel->GetItem()->GetItemID() );
m_bDiscardedNewItem = true;
InvalidateLayout();
}
m_pBackpackPanel->RequestFocus();
}
m_pConfirmDeleteDialog = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Handles the escape key
//-----------------------------------------------------------------------------
void CItemDiscardPanel::OnKeyCodeTyped( vgui::KeyCode code )
{
if( code == KEY_ESCAPE )
{
OnCommand( "vguicancel" );
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handles button press code for controllers and enter
//-----------------------------------------------------------------------------
void CItemDiscardPanel::OnKeyCodePressed( vgui::KeyCode code )
{
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
if( nButtonCode == KEY_XBUTTON_B )
{
OnCommand( "vguicancel" );
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
static vgui::DHANDLE<CItemDiscardPanel> g_ItemDiscardPanel;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemDiscardPanel *OpenItemDiscardPanel( void )
{
if (!g_ItemDiscardPanel.Get())
{
g_ItemDiscardPanel = vgui::SETUP_PANEL( new CItemDiscardPanel( NULL ) );
g_ItemDiscardPanel->InvalidateLayout( false, true );
}
engine->ClientCmd_Unrestricted( "gameui_activate" );
g_ItemDiscardPanel->ShowPanel( true );
return g_ItemDiscardPanel;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemDiscardPanel *GetItemDiscardPanel( void )
{
return g_ItemDiscardPanel.Get();
}