Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ISurface.h>
#include "c_dod_player.h"
#include "dodcornercutpanel.h"
#include "dod_hud_playerstatus_tnt.h"
#include "dod_gamerules.h"
#include "clientmode_dod.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudTNT::CDoDHudTNT( vgui::Panel *parent, const char *name ) : CDoDCutEditablePanel( parent, name )
{
m_pIconTNT = new CIconPanel( this, "Icon_TNT" );
m_pIconTNT_Missing = new CIconPanel( this, "Icon_TNT_Missing" );
SetProportional( true );
LoadControlSettings( "resource/UI/HudPlayerStatusTNT.res" );
m_pIconTNT->SetVisible( false );
m_pIconTNT_Missing->SetVisible( true );
m_bHasTNT = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::ApplySchemeSettings( vgui::IScheme *pScheme )
{
LoadControlSettings( "resource/UI/HudPlayerStatusTNT.res" );
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
// Get icon loc, dims
m_iIconX = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_x", 0 ) );
m_iIconY = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_y", 0 ) );
m_iIconW = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_w", 32 ) );
m_iIconH = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_h", 32 ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::SetVisible( bool state )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::OnThink()
{
BaseClass::OnThink();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pPlayer )
{
return;
}
if ( DODGameRules()->IsBombingTeam( pPlayer->GetTeamNumber() ) )
{
SetAlpha( 255 );
C_BaseCombatWeapon *pBomb = NULL;
for ( int i = 0; i < MAX_WEAPONS; i++ )
{
C_BaseCombatWeapon *pWeapon = pPlayer->GetWeapon( i );
if ( pWeapon == NULL )
{
continue;
}
if ( pWeapon->GetSlot() == WPN_SLOT_BOMB )
{
pBomb = pWeapon;
break;
}
}
if ( pBomb )
{
if ( m_bHasTNT == false )
{
m_bHasTNT = true;
m_pIconTNT->SetVisible( true );
m_pIconTNT_Missing->SetVisible( false );
}
}
else
{
if ( m_bHasTNT == true )
{
m_bHasTNT = false;
m_pIconTNT->SetVisible( false );
m_pIconTNT_Missing->SetVisible( true );
}
}
}
else
{
SetAlpha( 0 );
}
}