Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "vgui_controls/AnimationController.h"
#include "vgui_controls/Label.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "text_message.h"
#include "dod_hud_freezepanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays current ammunition level
//-----------------------------------------------------------------------------
class CDODHudHintDisplay : public vgui::Panel, public CHudElement
{
DECLARE_CLASS_SIMPLE( CDODHudHintDisplay, vgui::Panel );
public:
CDODHudHintDisplay( const char *pElementName );
void Init();
void Reset();
void MsgFunc_HintText( bf_read &msg );
void FireGameEvent( IGameEvent * event);
bool SetHintText( wchar_t *text );
virtual void PerformLayout();
virtual bool IsVisible( void );
protected:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnThink();
private:
vgui::HFont m_hFont;
Color m_bgColor;
vgui::Label *m_pLabel;
CUtlVector<vgui::Label *> m_Labels;
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iCenterX, "center_x", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iCenterY, "center_y", "0", "proportional_int" );
};
DECLARE_HUDELEMENT( CDODHudHintDisplay );
DECLARE_HUD_MESSAGE( CDODHudHintDisplay, HintText );
#define MAX_HINT_STRINGS 5
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODHudHintDisplay::CDODHudHintDisplay( const char *pElementName ) : BaseClass(NULL, "HudHintDisplay"), CHudElement( pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetVisible( false );
SetAlpha( 0 );
m_pLabel = new vgui::Label( this, "HudHintDisplayLabel", "" );
RegisterForRenderGroup( "winpanel" );
RegisterForRenderGroup( "freezepanel" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudHintDisplay::Init()
{
HOOK_HUD_MESSAGE( CDODHudHintDisplay, HintText );
// listen for client side events
ListenForGameEvent( "player_hintmessage" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudHintDisplay::Reset()
{
SetHintText( NULL );
SetAlpha( 0 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudHintDisplay::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( GetSchemeColor("HintMessageFg", pScheme) );
m_hFont = pScheme->GetFont( "HudHintText", true );
m_pLabel->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
m_pLabel->SetPaintBackgroundType( 2 );
}
//-----------------------------------------------------------------------------
// Purpose: Sets the hint text, replacing variables as necessary
//-----------------------------------------------------------------------------
bool CDODHudHintDisplay::SetHintText( wchar_t *text )
{
// clear the existing text
for (int i = 0; i < m_Labels.Count(); i++)
{
m_Labels[i]->MarkForDeletion();
}
m_Labels.RemoveAll();
wchar_t *p = text;
while ( p )
{
wchar_t *line = p;
wchar_t *end = wcschr( p, L'\n' );
if ( end )
{
//*end = 0; //eek
p = end+1;
}
else
{
p = NULL;
}
// copy to a new buf if there are vars
wchar_t buf[512];
buf[0] = '\0';
int pos = 0;
wchar_t *ws = line;
while( ws != end && *ws != 0 )
{
// check for variables
if ( *ws == '%' )
{
++ws;
wchar_t *end = wcschr( ws, '%' );
if ( end )
{
wchar_t token[64];
wcsncpy( token, ws, end - ws );
token[end - ws] = 0;
ws += end - ws;
// lookup key names
char binding[64];
g_pVGuiLocalize->ConvertUnicodeToANSI( token, binding, sizeof(binding) );
const char *key = engine->Key_LookupBinding( *binding == '+' ? binding + 1 : binding );
if ( !key )
{
key = "< not bound >";
}
//!! change some key names into better names
char friendlyName[64];
Q_snprintf( friendlyName, sizeof(friendlyName), "%s", key );
Q_strupr( friendlyName );
g_pVGuiLocalize->ConvertANSIToUnicode( friendlyName, token, sizeof(token) );
buf[pos] = '\0';
wcscat( buf, token );
pos += wcslen(token);
}
else
{
buf[pos] = *ws;
++pos;
}
}
else
{
buf[pos] = *ws;
++pos;
}
++ws;
}
buf[pos] = '\0';
// put it in a label
//vgui::Label *label = vgui::SETUP_PANEL(new vgui::Label(this, NULL, line));
vgui::Label *label = vgui::SETUP_PANEL(new vgui::Label(this, NULL, buf));
label->SetFont( m_hFont );
label->SetPaintBackgroundEnabled( false );
label->SetPaintBorderEnabled( false );
label->SizeToContents();
label->SetContentAlignment( vgui::Label::a_west );
label->SetFgColor( GetFgColor() );
m_Labels.AddToTail( vgui::SETUP_PANEL(label) );
}
InvalidateLayout( true );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CDODHudHintDisplay::PerformLayout()
{
BaseClass::PerformLayout();
int i;
int wide, tall;
GetSize( wide, tall );
// find the widest line
int labelWide = 0;
for ( i=0; i<m_Labels.Count(); ++i )
{
labelWide = MAX( labelWide, m_Labels[i]->GetWide() );
}
// find the total height
int fontTall = vgui::surface()->GetFontTall( m_hFont );
int labelTall = fontTall * m_Labels.Count();
labelWide += m_iTextX*2;
labelTall += m_iTextY*2;
int x, y;
if ( m_iCenterX < 0 )
{
x = 0;
}
else if ( m_iCenterX > 0 )
{
x = wide - labelWide;
}
else
{
x = (wide - labelWide) / 2;
}
if ( m_iCenterY > 0 )
{
y = 0;
}
else if ( m_iCenterY < 0 )
{
y = tall - labelTall;
}
else
{
y = (tall - labelTall) / 2;
}
m_pLabel->SetBounds( x, y, labelWide, labelTall );
// now lay out the sub-labels
for ( i=0; i<m_Labels.Count(); ++i )
{
int xOffset = (labelWide - m_Labels[i]->GetWide())/2;
m_Labels[i]->SetPos( x + xOffset, y + m_iTextY + i*fontTall );
}
}
//-----------------------------------------------------------------------------
// Purpose: Updates the label color each frame
//-----------------------------------------------------------------------------
void CDODHudHintDisplay::OnThink()
{
m_pLabel->SetFgColor(GetFgColor());
for (int i = 0; i < m_Labels.Count(); i++)
{
m_Labels[i]->SetFgColor(GetFgColor());
}
}
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display
//-----------------------------------------------------------------------------
void CDODHudHintDisplay::MsgFunc_HintText( bf_read &msg )
{
// read the string(s)
char szString[255];
static wchar_t szBuf[128];
static wchar_t *pszBuf;
// init buffers & pointers
szBuf[0] = 0;
pszBuf = szBuf;
// read string and localize it
msg.ReadString( szString, sizeof(szString) );
char *tmpStr = hudtextmessage->LookupString( szString, NULL );
// try to localize
if ( tmpStr )
{
pszBuf = g_pVGuiLocalize->Find( tmpStr );
}
else
{
pszBuf = g_pVGuiLocalize->Find( szString );
}
if ( !pszBuf )
{
// use plain ASCII string
g_pVGuiLocalize->ConvertANSIToUnicode( szString, szBuf, sizeof(szBuf) );
pszBuf = szBuf;
}
// make it visible
if ( SetHintText( pszBuf ) )
{
SetVisible( true );
//SetAlpha( 255 );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageShow" );
}
else
{
// it's being cleared, hide the panel
//SetAlpha( 0 );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
}
}
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display upon recieving a hint
//-----------------------------------------------------------------------------
void CDODHudHintDisplay::FireGameEvent( IGameEvent * event)
{
// we sometimes hide the element when it's covered, don't start
// a hint during that time
if ( !ShouldDraw() )
return;
static wchar_t *pszBuf;
static wchar_t szBuf[128];
const char *hintmessage = event->GetString( "hintmessage" );
char *tmpStr = hudtextmessage->LookupString( hintmessage, NULL );
// try to localize
if ( tmpStr )
{
pszBuf = g_pVGuiLocalize->Find( tmpStr );
}
else
{
pszBuf = g_pVGuiLocalize->Find( hintmessage );
}
if ( !pszBuf )
{
// its not in titles.txt or dod_english.txt, just print the text of it
// use plain ASCII string
g_pVGuiLocalize->ConvertANSIToUnicode( hintmessage, szBuf, sizeof(szBuf) );
pszBuf = szBuf;
}
// make it visible
if ( SetHintText( pszBuf ) )
{
SetVisible( true );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageShow" );
}
else
{
// it's being cleared, hide the panel
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
}
}
bool CDODHudHintDisplay::IsVisible( void )
{
if ( IsTakingAFreezecamScreenshot() )
return false;
if ( !ShouldDraw() )
return false;
return BaseClass::IsVisible();
}