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45 lines
1.1 KiB
45 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef DOD_HEADICONMANAGER_H |
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#define DOD_HEADICONMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "bitvec.h" |
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class IMaterial; |
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class CHeadIconManager : CAutoGameSystem |
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{ |
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public: |
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CHeadIconManager(); |
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~CHeadIconManager(); |
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virtual bool Init(); |
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virtual void Shutdown(); |
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public: |
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// Call from the HUD_CreateEntities function so it can add sprites above player heads. |
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void DrawHeadIcons(); |
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// Call from player render calls to indicate a head icon should be drawn for this player this frame |
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void PlayerDrawn( C_BasePlayer *pPlayer ); |
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private: |
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IMaterial *m_pAlliesIconMaterial; // For labels above players' heads. |
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IMaterial *m_pAxisIconMaterial; // For labels above players' heads. |
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CBitVec<MAX_PLAYERS> m_PlayerDrawn; // Was the player drawn this frame? |
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}; |
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// Get the (global) head icon manager. |
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CHeadIconManager* HeadIconManager(); |
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#endif // DOD_HEADICONMANAGER_H
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