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70 lines
1.7 KiB
70 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client side CTFTeam class |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_DOD_TEAM_H |
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#define C_DOD_TEAM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_team.h" |
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#include "shareddefs.h" |
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#include "dod_playerclass_info_parse.h" |
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#include "dod_shareddefs.h" |
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class C_BaseEntity; |
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class C_BaseObject; |
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class CBaseTechnology; |
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//----------------------------------------------------------------------------- |
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// Purpose: TF's Team manager |
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//----------------------------------------------------------------------------- |
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class C_DODTeam : public C_Team |
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{ |
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DECLARE_CLASS( C_DODTeam, C_Team ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_DODTeam(); |
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virtual ~C_DODTeam(); |
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CDODPlayerClassInfo const &GetPlayerClassInfo( int iPlayerClass ) const; |
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const unsigned char *GetEncryptionKey( void ) { return g_pGameRules->GetEncryptionKey(); } |
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virtual void AddPlayerClass( const char *pszClassName ); |
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bool IsClassOnTeam( const char *pszClassName, int &iClassNum ) const; |
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bool IsClassOnTeam( int iClassNum ) const; |
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int GetNumPlayerClasses( void ) { return m_hPlayerClassInfoHandles.Count(); } |
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int CountPlayersOfThisClass( int iPlayerClass ); |
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private: |
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CUtlVector < PLAYERCLASS_FILE_INFO_HANDLE > m_hPlayerClassInfoHandles; |
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}; |
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class C_DODTeam_Allies : public C_DODTeam |
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{ |
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DECLARE_CLASS( C_DODTeam_Allies, C_DODTeam ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_DODTeam_Allies(); |
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virtual ~C_DODTeam_Allies() {} |
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}; |
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class C_DODTeam_Axis : public C_DODTeam |
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{ |
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DECLARE_CLASS( C_DODTeam_Axis, C_DODTeam ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_DODTeam_Axis(); |
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virtual ~C_DODTeam_Axis() {} |
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}; |
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#endif // C_DOD_TEAM_H
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