Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that propagates objective data
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_dod_objective_resource.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// owner recv proxy
void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
// hacks? Not sure how else to get the index of the integer that is
// being transmitted.
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
g_pObjectiveResource->SetOwningTeam( index, pData->m_Value.m_Int );
}
// capper recv proxy
void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
g_pObjectiveResource->SetCappingTeam( index, pData->m_Value.m_Int );
}
void RecvProxy_BombPlanted( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
int index = pData->m_pRecvProp->GetOffset() / sizeof(bool);
g_pObjectiveResource->SetBombPlanted( index, pData->m_Value.m_Int );
}
IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_DODObjectiveResource, DT_DODObjectiveResource, CDODObjectiveResource)
RecvPropInt( RECVINFO(m_iNumControlPoints) ),
// data variables
RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions),
RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iAlliesIcons), RecvPropInt( RECVINFO(m_iAlliesIcons[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iAxisIcons), RecvPropInt( RECVINFO(m_iAxisIcons[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iNeutralIcons), RecvPropInt( RECVINFO(m_iNeutralIcons[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iTimerCapIcons), RecvPropInt( RECVINFO(m_iTimerCapIcons[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iBombedIcons), RecvPropInt( RECVINFO(m_iBombedIcons[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iAlliesReqCappers),RecvPropInt( RECVINFO(m_iAlliesReqCappers[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iAxisReqCappers), RecvPropInt( RECVINFO(m_iAxisReqCappers[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_flAlliesCapTime), RecvPropTime( RECVINFO(m_flAlliesCapTime[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_flAxisCapTime), RecvPropTime( RECVINFO(m_flAxisCapTime[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bBombPlanted), RecvPropInt( RECVINFO(m_bBombPlanted[0]), 0, RecvProxy_BombPlanted ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iBombsRequired), RecvPropInt( RECVINFO(m_iBombsRequired[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iBombsRemaining), RecvPropInt( RECVINFO(m_iBombsRemaining[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bBombBeingDefused),RecvPropInt( RECVINFO(m_bBombBeingDefused[0]) ) ),
// state variables
RecvPropArray3( RECVINFO_ARRAY(m_iNumAllies), RecvPropInt( RECVINFO(m_iNumAllies[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iNumAxis), RecvPropInt( RECVINFO(m_iNumAxis[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ),
END_RECV_TABLE()
C_DODObjectiveResource *g_pObjectiveResource;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_DODObjectiveResource::C_DODObjectiveResource()
{
m_iNumControlPoints = 0;
for ( int i=0; i < MAX_CONTROL_POINTS; i++ )
{
m_flCapStartTimes[i] = 0;
m_flCapEndTimes[i] = 0;
m_iAlliesIcons[i] = 0;
m_iAxisIcons[i] = 0;
m_iNeutralIcons[i] = 0;
m_iTimerCapIcons[i] = 0;
m_iBombedIcons[i] = 0;
m_iNumAllies[i] = 0;
m_iNumAxis[i] = 0;
}
g_pObjectiveResource = this;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_DODObjectiveResource::~C_DODObjectiveResource()
{
g_pObjectiveResource = NULL;
}
float C_DODObjectiveResource::GetCPCapPercentage( int index )
{
Assert( 0 <= index && index <= m_iNumControlPoints );
float flCapLength = m_flCapEndTimes[index] - m_flCapStartTimes[index];
if( flCapLength <= 0 )
return 0.0f;
float flElapsedTime = gpGlobals->curtime - m_flCapStartTimes[index];
if( flElapsedTime > flCapLength )
return 1.0f;
return ( flElapsedTime / flCapLength );
}
void C_DODObjectiveResource::SetOwningTeam( int index, int team )
{
int cappingTeam = GetCappingTeam(index);
if ( team == cappingTeam )
{
// successful cap, reset things
m_iCappingTeam[index] = TEAM_UNASSIGNED;
m_flCapStartTimes[index] = 0.0f;
m_flCapEndTimes[index] = 0.0f;
}
m_iOwner[index] = team;
}
void C_DODObjectiveResource::SetCappingTeam( int index, int team )
{
if ( team != GetOwningTeam( index ) && ( team == TEAM_ALLIES || team == TEAM_AXIS ) )
{
int caplength = 0;
switch ( team )
{
case TEAM_ALLIES:
caplength = m_flAlliesCapTime[index];
break;
case TEAM_AXIS:
caplength = m_flAxisCapTime[index];
break;
}
// start the cap
m_flCapStartTimes[index] = gpGlobals->curtime;
m_flCapEndTimes[index] = gpGlobals->curtime + caplength;
}
else
{
m_flCapStartTimes[index] = 0.0;
m_flCapEndTimes[index] = 0.0;
}
m_iCappingTeam[index] = team;
}
void C_DODObjectiveResource::SetBombPlanted( int index, int iBombPlanted )
{
// Assert( index < m_iNumControlPoints );
m_bBombPlanted[index] = ( iBombPlanted > 0 );
if ( m_bBombPlanted[index] )
{
// start the countdown, make timer visible
m_flBombEndTimes[index] = gpGlobals->curtime + DOD_BOMB_TIMER_LENGTH;
}
else
{
// hide timer, reset countdown
m_flBombEndTimes[index] = 0;
}
}