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233 lines
5.4 KiB
233 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include <vgui_controls/Panel.h> |
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#include <vgui/ISurface.h> |
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#include "clientmode_csnormal.h" |
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#include "cs_gamerules.h" |
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#include "hud_basetimer.h" |
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#include "hud_bitmapnumericdisplay.h" |
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#include "c_plantedc4.h" |
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#include <vgui_controls/AnimationController.h> |
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class CHudRoundTimer : public CHudElement, public vgui::Panel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudRoundTimer, vgui::Panel ); |
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CHudRoundTimer( const char *name ); |
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protected: |
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virtual void Paint(); |
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virtual void Think(); |
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virtual bool ShouldDraw(); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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void PaintTime(HFont font, int xpos, int ypos, int mins, int secs); |
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private: |
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float m_flToggleTime; |
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float m_flNextToggle; |
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CHudTexture *m_pTimerIcon; |
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bool m_bFlash; |
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int m_iAdditiveWhiteID; |
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CPanelAnimationVar( Color, m_FlashColor, "FlashColor", "Panel.FgColor" ); |
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CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); |
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "Panel.FgColor" ); |
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" ); |
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CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); |
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float icon_tall; |
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float icon_wide; |
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}; |
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DECLARE_HUDELEMENT( CHudRoundTimer ); |
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CHudRoundTimer::CHudRoundTimer( const char *pName ) : |
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BaseClass( NULL, "HudRoundTimer" ), CHudElement( pName ) |
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{ |
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m_iAdditiveWhiteID = vgui::surface()->CreateNewTextureID(); |
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vgui::surface()->DrawSetTextureFile( m_iAdditiveWhiteID, "vgui/white_additive" , true, false); |
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SetHiddenBits( HIDEHUD_PLAYERDEAD ); |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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} |
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void CHudRoundTimer::ApplySchemeSettings(vgui::IScheme *pScheme) |
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{ |
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m_pTimerIcon = gHUD.GetIcon( "timer_icon" ); |
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if( m_pTimerIcon ) |
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{ |
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icon_tall = GetTall() - YRES(2); |
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float scale = icon_tall / (float)m_pTimerIcon->Height(); |
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icon_wide = ( scale ) * (float)m_pTimerIcon->Width(); |
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} |
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SetFgColor( m_TextColor ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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bool CHudRoundTimer::ShouldDraw() |
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{ |
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//necessary? |
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); |
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if ( pPlayer ) |
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{ |
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return !pPlayer->IsObserver(); |
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} |
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return false; |
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} |
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void CHudRoundTimer::Think() |
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{ |
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C_CSGameRules *pRules = CSGameRules(); |
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if ( !pRules ) |
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return; |
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int timer = (int)ceil( pRules->GetRoundRemainingTime() ); |
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if ( pRules->IsFreezePeriod() ) |
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{ |
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// in freeze period countdown to round start time |
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timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime); |
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} |
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//If the bomb is planted don't draw -- the timer is irrelevant |
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SetVisible(g_PlantedC4s.Count() == 0); |
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if(timer > 30) |
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{ |
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SetFgColor(m_TextColor); |
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return; |
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} |
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if(timer <= 0) |
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{ |
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timer = 0; |
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SetFgColor(m_FlashColor); |
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return; |
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} |
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if(gpGlobals->curtime > m_flNextToggle) |
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{ |
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if( timer <= 0) |
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{ |
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m_bFlash = true; |
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} |
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else if( timer <= 2) |
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{ |
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m_flToggleTime = gpGlobals->curtime; |
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m_flNextToggle = gpGlobals->curtime + 0.05; |
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m_bFlash = !m_bFlash; |
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} |
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else if( timer <= 5) |
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{ |
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m_flToggleTime = gpGlobals->curtime; |
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m_flNextToggle = gpGlobals->curtime + 0.1; |
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m_bFlash = !m_bFlash; |
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} |
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else if( timer <= 10) |
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{ |
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m_flToggleTime = gpGlobals->curtime; |
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m_flNextToggle = gpGlobals->curtime + 0.2; |
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m_bFlash = !m_bFlash; |
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} |
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else if( timer <= 20) |
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{ |
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m_flToggleTime = gpGlobals->curtime; |
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m_flNextToggle = gpGlobals->curtime + 0.4; |
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m_bFlash = !m_bFlash; |
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} |
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else if( timer <= 30) |
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{ |
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m_flToggleTime = gpGlobals->curtime; |
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m_flNextToggle = gpGlobals->curtime + 0.8; |
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m_bFlash = !m_bFlash; |
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} |
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else |
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m_bFlash = false; |
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} |
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Color startValue, endValue; |
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Color interp_color; |
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if( m_bFlash ) |
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{ |
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startValue = m_FlashColor; |
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endValue = m_TextColor; |
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} |
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else |
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{ |
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startValue = m_TextColor; |
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endValue = m_FlashColor; |
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} |
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float pos = (gpGlobals->curtime - m_flToggleTime) / (m_flNextToggle - m_flToggleTime); |
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pos = clamp( SimpleSpline( pos ), 0, 1 ); |
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interp_color[0] = ((endValue[0] - startValue[0]) * pos) + startValue[0]; |
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interp_color[1] = ((endValue[1] - startValue[1]) * pos) + startValue[1]; |
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interp_color[2] = ((endValue[2] - startValue[2]) * pos) + startValue[2]; |
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interp_color[3] = ((endValue[3] - startValue[3]) * pos) + startValue[3]; |
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SetFgColor(interp_color); |
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} |
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void CHudRoundTimer::Paint() |
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{ |
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// Update the time. |
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C_CSGameRules *pRules = CSGameRules(); |
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if ( !pRules ) |
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return; |
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int timer = (int)ceil( pRules->GetRoundRemainingTime() ); |
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if ( pRules->IsFreezePeriod() ) |
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{ |
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// in freeze period countdown to round start time |
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timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime); |
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} |
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if(timer < 0) |
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timer = 0; |
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int minutes = timer / 60; |
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int seconds = timer % 60; |
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//Draw Timer icon |
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if( m_pTimerIcon ) |
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{ |
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m_pTimerIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() ); |
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} |
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PaintTime( m_hNumberFont, digit_xpos, digit_ypos, minutes, seconds ); |
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} |
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void CHudRoundTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs) |
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{ |
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surface()->DrawSetTextFont(font); |
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wchar_t unicode[6]; |
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V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs); |
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surface()->DrawSetTextPos(xpos, ypos); |
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surface()->DrawUnicodeString( unicode ); |
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}
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