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93 lines
2.2 KiB
93 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef HUD_RADAR_H |
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#define HUD_RADAR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "hudelement.h" |
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#include <vgui_controls/Panel.h> |
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#include <vgui_controls/Label.h> |
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class C_CSPlayer; |
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void Radar_FlashPlayer( int iPlayer ); |
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class CPlayerRadarFlash |
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{ |
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public: |
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CPlayerRadarFlash() |
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{ |
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m_flNextRadarFlashTime = 0.0f; |
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m_iNumRadarFlashes = 0; |
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m_bRadarFlash = false; |
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} |
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float m_flNextRadarFlashTime; // when to next toggle the flash on the radar |
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int m_iNumRadarFlashes; // how many flashes more to do |
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bool m_bRadarFlash; // flash or do not, there is no try |
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}; |
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class CHudRadar : public CHudElement, public vgui::Panel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudRadar, vgui::Panel ); |
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CHudRadar( const char *name ); |
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~CHudRadar(); |
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virtual void Paint(); |
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virtual void Init(); |
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virtual void LevelInit(); |
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virtual bool ShouldDraw(); |
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virtual void SetVisible(bool state); |
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virtual void Reset(); |
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void DrawRadar(void) { m_bHideRadar = false; } |
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void HideRadar(void) { m_bHideRadar = true; } |
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void MsgFunc_UpdateRadar(bf_read &msg ); |
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private: |
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void WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta ); |
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void DrawPlayerOnRadar( int iPlayer, C_CSPlayer *pLocalPlayer ); |
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void DrawEntityOnRadar( CBaseEntity *pEnt, C_CSPlayer *pLocalPlayer, int flags, int r, int g, int b, int a ); |
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void FillRect( int x, int y, int w, int h ); |
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void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a ); |
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CHudTexture *m_pBackground; |
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CHudTexture *m_pBackgroundTrans; |
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float m_flNextBombFlashTime; |
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bool m_bBombFlash; |
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float m_flNextHostageFlashTime; |
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bool m_bHostageFlash; |
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bool m_bHideRadar; |
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}; |
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class CHudLocation : public CHudElement, public vgui::Label |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudLocation, vgui::Panel ); |
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CHudLocation( const char *name ); |
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virtual void Init(); |
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virtual void LevelInit(); |
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virtual bool ShouldDraw(); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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virtual void OnTick( void ); |
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private: |
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Color m_fgColor; |
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}; |
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#endif // HUD_RADAR_H
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