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57 lines
1.3 KiB
57 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include <vgui_controls/Panel.h> |
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#include <vgui/ISurface.h> |
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#include "clientmode_csnormal.h" |
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#include "c_cs_player.h" |
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#include "materialsystem/imaterialsystemhardwareconfig.h" |
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class CHudFlashbang : public CHudElement, public vgui::Panel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudFlashbang, vgui::Panel ); |
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virtual bool ShouldDraw(); |
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virtual void Paint(); |
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CHudFlashbang( const char *name ); |
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private: |
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int m_iAdditiveWhiteID; |
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}; |
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DECLARE_HUDELEMENT( CHudFlashbang ); |
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CHudFlashbang::CHudFlashbang( const char *pName ) : |
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vgui::Panel( NULL, "HudFlashbang" ), CHudElement( pName ) |
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{ |
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SetParent( g_pClientMode->GetViewport() ); |
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m_iAdditiveWhiteID = 0; |
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SetHiddenBits( HIDEHUD_PLAYERDEAD ); |
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} |
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// the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect |
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// by hitting Escape, or by setting "cl_drawhud 0". |
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bool CHudFlashbang::ShouldDraw() |
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{ |
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return true; |
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} |
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// the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect |
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// by hitting Escape, or by setting "cl_drawhud 0". |
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void CHudFlashbang::Paint() |
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{ |
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return; |
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} |
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