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70 lines
1.7 KiB
70 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef CS_HUD_FREEZEPANEL_H |
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#define CS_HUD_FREEZEPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <KeyValues.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include "vgui/ILocalize.h" |
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#include "vgui_avatarimage.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "cs_hud_playerhealth.h" |
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#include "cs_shareddefs.h" |
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using namespace vgui; |
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class HorizontalGauge; |
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class BorderedPanel; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CCSFreezePanel : public EditablePanel, public CHudElement |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CCSFreezePanel, EditablePanel ); |
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public: |
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CCSFreezePanel( const char *pElementName ); |
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virtual void Reset(); |
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virtual void Init(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void FireGameEvent( IGameEvent * event ); |
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virtual bool ShouldDraw(); |
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virtual void OnScreenSizeChanged(int nOldWide, int nOldTall); |
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virtual void SetActive( bool bActive ); |
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void InitLayout(); |
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void Show(); |
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void Hide(); |
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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protected: |
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private: |
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BorderedPanel* m_pBackgroundPanel; |
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HorizontalGauge* m_pKillerHealth; |
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CAvatarImagePanel* m_pAvatar; |
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ImagePanel* m_pDominationIcon; |
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bool m_bShouldBeVisible; |
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}; |
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#endif //CS_HUD_FREEZEPANEL_H
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