Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Utility helper functions for dealing with UGC files
//
//==========================================================================//
#include "cbase.h"
#include "steam/steam_api.h"
#include "ugc_utils.h"
#include "fmtstr.h"
// utime() and stat()
#if defined( _WIN32 )
#include <sys/utime.h>
#elif defined(OSX)
#include <utime.h>
#else
#include <sys/types.h>
#include <utime.h>
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ISteamUGC *GetSteamUGC()
{
#ifdef GAME_DLL
// Use steamgameserver context if this isn't a client/listenserver.
// While we can use steamgameserver in listenservers, we want to always use client-side UGC there currently.
if ( engine->IsDedicatedServer() )
{
return steamgameserverapicontext ? steamgameserverapicontext->SteamUGC() : NULL;
}
#endif
return steamapicontext ? steamapicontext->SteamUGC() : NULL;
}
ISteamRemoteStorage *GetSteamRemoteStorage()
{
return steamapicontext ? steamapicontext->SteamRemoteStorage() : NULL;
}
//=============================================================================
//
// File request helper class for older ISteamRemoteStorage UGC files.
// Prefer ISteamUGC when possible.
//
//=============================================================================
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CUGCFileRequest::CUGCFileRequest( void ) :
m_hCloudID(k_UGCHandleInvalid),
m_UGCStatus(UGCFILEREQUEST_READY),
m_AsyncControl(NULL)
{
// Start with these disabled
m_szFileName[0] = '\0';
m_szTargetDirectory[0] = '\0';
m_szTargetFilename[0] = '\0';
m_szErrorText[0] = '\0';
#ifdef FILEREQUEST_IO_STALL
m_nIOStallType = FILEREQUEST_STALL_DOWNLOAD;
m_flIOStallDuration = FILEREQUEST_IO_STALL_DELAY; // seconds
#endif // FILEREQUEST_IO_STALL
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
CUGCFileRequest::~CUGCFileRequest( void )
{
// Finish the file i/o
if ( m_AsyncControl != NULL )
{
g_pFullFileSystem->AsyncFinish( m_AsyncControl );
g_pFullFileSystem->AsyncRelease( m_AsyncControl );
m_AsyncControl = NULL;
}
// Clear our internal buffer
m_bufContents.Clear();
}
//-----------------------------------------------------------------------------
// Purpose: Start a download by handle
//-----------------------------------------------------------------------------
UGCFileRequestStatus_t CUGCFileRequest::StartDownload( UGCHandle_t hFileHandle, const char *lpszTargetDirectory /*= NULL*/, const char *lpszTargetFilename /*= NULL*/ )
{
// Start with the assumption of failure
m_UGCStatus = UGCFILEREQUEST_ERROR;
// Start the download request
SteamAPICall_t hSteamAPICall = GetSteamRemoteStorage()->UGCDownload( hFileHandle, 0 );
m_callbackUGCDownload.Set( hSteamAPICall, this, &CUGCFileRequest::Steam_OnUGCDownload );
if ( hSteamAPICall != k_uAPICallInvalid )
{
#ifdef LOG_FILEREQUEST_PROGRESS
Msg( "Started download of cloud file %s/%s (%08X%08X)\n", lpszTargetDirectory, lpszTargetFilename, (uint32)(hFileHandle>>32), (uint32)hFileHandle );
#endif // LOG_FILEREQUEST_PROGRESS
// Mark download as in progress
m_UGCStatus = UGCFILEREQUEST_DOWNLOADING;
m_hCloudID = hFileHandle;
// Take a target directory for the file
if ( lpszTargetDirectory != NULL )
{
V_strncpy( m_szTargetDirectory, lpszTargetDirectory, MAX_PATH );
}
// Take a target filename for the file
if ( lpszTargetFilename != NULL )
{
V_strncpy( m_szTargetFilename, lpszTargetFilename, MAX_PATH );
}
#ifdef FILEREQUEST_IO_STALL
m_flIOStallStart = gpGlobals->curtime;
#endif // FILEREQUEST_IO_STALL
// Done!
return m_UGCStatus;
}
// We were unable to start our download through the Steam API
return ThrowError( "Failed to initiate download of file from cloud\n" );
}
//-----------------------------------------------------------------------------
// Purpose: Start an upload of a buffer by filename
//-----------------------------------------------------------------------------
UGCFileRequestStatus_t CUGCFileRequest::StartUpload( CUtlBuffer &buffer, const char *lpszFilename )
{
// Start with the assumption of failure
m_UGCStatus = UGCFILEREQUEST_ERROR;
// Write the local copy of the file
#ifdef LOG_FILEREQUEST_PROGRESS
Msg( "Saving %s to user cloud...\n", lpszFilename );
#endif // LOG_FILEREQUEST_PROGRESS
ISteamRemoteStorage *pRemoteStorage = GetSteamRemoteStorage();
if ( !pRemoteStorage || !pRemoteStorage->FileWrite( lpszFilename, buffer.Base(), buffer.TellPut() ) )
return ThrowError( "Failed to write file to cloud\n" );
// Now share the file (uploads it to the cloud)
SteamAPICall_t hSteamAPICall = pRemoteStorage->FileShare( lpszFilename );
m_callbackFileShare.Set( hSteamAPICall, this, &CUGCFileRequest::Steam_OnFileShare);
#ifdef FILEREQUEST_IO_STALL
m_flIOStallStart = gpGlobals->curtime;
#endif // FILEREQUEST_IO_STALL
m_UGCStatus = UGCFILEREQUEST_UPLOADING;
return m_UGCStatus;
}
//-----------------------------------------------------------------------------
// Purpose: FileShare complete for a file request
//-----------------------------------------------------------------------------
void CUGCFileRequest::Steam_OnFileShare( RemoteStorageFileShareResult_t *pResult, bool bError )
{
if ( bError )
{
ThrowError( "Upload of file to Steam cloud failed\n" );
return;
}
#ifdef LOG_FILEREQUEST_PROGRESS
Msg( "Custom map uploaded to cloud completed OK, assigned UGC ID %08X%08X\n", (uint32)(pResult->m_hFile >> 32), (uint32)(pResult->m_hFile) );
#endif // LOG_FILEREQUEST_PROGRESS
// Save the return handle
m_hCloudID = pResult->m_hFile;
MarkCompleteAndFree();
}
//-----------------------------------------------------------------------------
// Purpose: UGDownload complete for a file request
//-----------------------------------------------------------------------------
void CUGCFileRequest::Steam_OnUGCDownload( RemoteStorageDownloadUGCResult_t *pResult, bool bError )
{
// Completed. Did we succeed?
if ( bError || pResult->m_eResult != k_EResultOK )
{
ThrowError( "Download of file from cloud failed!\n" );
return;
}
// Make sure we got back the file we were expecting
Assert( pResult->m_hFile == m_hCloudID );
// Fetch file details
AppId_t nAppID;
char *pchName;
int32 nFileSizeInBytes = -1;
CSteamID steamIDOwner;
ISteamRemoteStorage *pRemoteStorage = GetSteamRemoteStorage();
if ( !pRemoteStorage->GetUGCDetails( m_hCloudID, &nAppID, &pchName, &nFileSizeInBytes, &steamIDOwner ) || nFileSizeInBytes <= 0 )
{
ThrowError( "Unable to retrieve cloud file info from Steam\n" );
return;
}
// Allocate a temporary buffer
m_bufContents.Clear();
m_bufContents.SeekPut( CUtlBuffer::SEEK_HEAD, nFileSizeInBytes );
// Read in the data
if ( pRemoteStorage->UGCRead( m_hCloudID, m_bufContents.Base( ), nFileSizeInBytes, 0, k_EUGCRead_ContinueReadingUntilFinished ) != nFileSizeInBytes )
{
ThrowError( "Failed call to UGCRead on cloud file\n" );
return;
}
// Save our name
V_strncpy( m_szFileName, pchName, sizeof(m_szFileName) );
// Take this as our target if we haven't specified one
if ( m_szTargetFilename[0] == '\0' )
{
V_strncpy( m_szTargetFilename, pchName, sizeof(m_szTargetFilename) );
}
#ifdef LOG_FILEREQUEST_PROGRESS
Msg( "Read file %s/%s (%08X%08X)\n", m_szTargetDirectory, m_szTargetFilename, (uint32)(m_hCloudID>>32), (uint32)m_hCloudID );
#endif // LOG_FILEREQUEST_PROGRESS
// FIXME: Is this already in scope?
// Done downloading, so commit it to the local disc
const char *lpszFilename = V_UnqualifiedFileName( GetFileName() );
char szLocalFilename[MAX_PATH];
// Make sure the directory exists if we're creating one
if ( m_szTargetDirectory[0] != '\0' )
{
V_snprintf( szLocalFilename, sizeof(szLocalFilename), "%s/%s", m_szTargetDirectory, lpszFilename );
g_pFullFileSystem->CreateDirHierarchy( m_szTargetDirectory, "DEFAULT_WRITE_PATH" );
}
else
{
V_snprintf( szLocalFilename, sizeof(szLocalFilename), "%s", lpszFilename );
/*
char szDirectory[MAX_PATH];
Q_FileBase( GetFileName(), szDirectory, sizeof(szDirectory) );
g_pFullFileSystem->CreateDirHierarchy( szDirectory, "DEFAULT_WRITE_PATH" );
*/
}
// Async write this to disc with monitoring
if ( g_pFullFileSystem->AsyncWrite( szLocalFilename, m_bufContents.Base(), m_bufContents.TellPut(), false, false, &m_AsyncControl ) < 0 )
{
// Async write failed immediately!
ThrowError( CFmtStr( "Async write of downloaded file %s failed\n", szLocalFilename ) );
return;
}
#ifdef LOG_FILEREQUEST_PROGRESS
Msg( "Async write started for %s (%08X%08X)\n", szLocalFilename, (uint32)(m_hCloudID>>32), (uint32)m_hCloudID );
#endif // LOG_FILEREQUEST_PROGRESS
// Mark us as having started out download
m_UGCStatus = UGCFILEREQUEST_DOWNLOAD_WRITING;
}
//-----------------------------------------------------------------------------
// Purpose: Poll for status and drive the process forward
//-----------------------------------------------------------------------------
UGCFileRequestStatus_t CUGCFileRequest::Update( void )
{
switch ( m_UGCStatus )
{
// Handle the async write of the file to disc
case UGCFILEREQUEST_DOWNLOAD_WRITING:
{
#ifdef FILEREQUEST_IO_STALL
if ( m_nIOStallType == FILEREQUEST_STALL_WRITE )
{
if ( ( gpGlobals->curtime - m_flIOStallStart ) < m_flIOStallDuration )
return UGCFILEREQUEST_DOWNLOAD_WRITING;
}
#endif // FILEREQUEST_IO_STALL
// Monitor the async write progress and clean up after we're done
if ( m_AsyncControl )
{
FSAsyncStatus_t status = g_pFullFileSystem->AsyncStatus( m_AsyncControl );
switch ( status )
{
case FSASYNC_STATUS_PENDING:
case FSASYNC_STATUS_INPROGRESS:
case FSASYNC_STATUS_UNSERVICED:
return UGCFILEREQUEST_DOWNLOAD_WRITING;
case FSASYNC_ERR_FILEOPEN:
return ThrowError( "Unable to write file to disc!\n" );
}
// Finish the read
g_pFullFileSystem->AsyncFinish( m_AsyncControl );
g_pFullFileSystem->AsyncRelease( m_AsyncControl );
m_AsyncControl = NULL;
#ifdef LOG_FILEREQUEST_PROGRESS
Msg( "Async write completed for %s/%s (%08X%08X)\n", m_szTargetDirectory, m_szTargetFilename, (uint32)(m_hCloudID>>32), (uint32)m_hCloudID );
#endif // LOG_FILEREQUEST_PROGRESS
MarkCompleteAndFree();
return m_UGCStatus;
}
// Somehow we lost the handle to our async status or got a spurious call in here!
return ThrowError( "Lost handle to async handle for downloaded file write!" );
}
break;
// Handle starting up a download
case UGCFILEREQUEST_READY:
case UGCFILEREQUEST_DOWNLOADING:
case UGCFILEREQUEST_UPLOADING:
case UGCFILEREQUEST_FINISHED:
return m_UGCStatus;
break;
// An error has occurred while trying to handle the user's request
default:
case UGCFILEREQUEST_ERROR:
return UGCFILEREQUEST_ERROR;
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: Get the local file name on disk, accounting for target directories and filenames
//-----------------------------------------------------------------------------
void CUGCFileRequest::GetLocalFileName( char *pDest, size_t strSize )
{
if ( m_szTargetDirectory[0] == '\0' )
{
V_strncpy( pDest, GetFileName(), strSize );
}
else
{
V_snprintf( pDest, strSize, "%s/%s", m_szTargetDirectory, GetFileName() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Get the local directory on disk, accounting for target directories
//-----------------------------------------------------------------------------
void CUGCFileRequest::GetLocalDirectory( char *pDest, size_t strSize )
{
if ( m_szTargetDirectory[0] == '\0' )
{
V_strncpy( pDest, "\0", strSize );
}
else
{
V_strncpy( pDest, m_szTargetDirectory, strSize );
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the modified/access times of a file, taking care to avoid a win32 CRT bug.
//-----------------------------------------------------------------------------
bool UGC_SetFileTime( const char *pFileRelativePath, RTime32 uTimestamp )
{
char chFullFilePathForTimestamp[ MAX_PATH ] = {0};
char const *pchFullPath = g_pFullFileSystem->RelativePathToFullPath( pFileRelativePath,
UGC_PATHID,
chFullFilePathForTimestamp,
sizeof( chFullFilePathForTimestamp ) );
if ( pchFullPath )
{
struct utimbuf tbuffer;
tbuffer.modtime = tbuffer.actime = uTimestamp;
int iResultCode = utime( pchFullPath, &tbuffer );
#if defined ( _WIN32 )
// In MSVC2013 and earlier, utime() incorrectly factors in daylight savings.
// Prior to MSVC2013 stat() also has this bug.
// This means for MSVC2013's CRT specifically, stat() stops canceling out the error and returns something
// different from what utime() sets.
// Seriously.
// https://connect.microsoft.com/VisualStudio/feedback/details/811534/utime-sometimes-fails-to-set-the-correct-file-times-in-visual-c-2013
// Check if what we wrote is being offset, then re-set the time canceling out this offset.
RTime32 unFileTimeFromStat = (RTime32)g_pFullFileSystem->GetFileTime( pFileRelativePath, "MOD" );
if ( unFileTimeFromStat != uTimestamp )
{
int32 nDLSOffset = unFileTimeFromStat - uTimestamp;
tbuffer.modtime = tbuffer.actime = uTimestamp - nDLSOffset;
iResultCode = utime( pchFullPath, &tbuffer );
#if defined ( DEBUG )
unFileTimeFromStat = (RTime32)g_pFullFileSystem->GetFileTime( pFileRelativePath, "MOD" );
Assert( unFileTimeFromStat == uTimestamp );
#endif
}
#endif
return ( iResultCode == 0 );
}
return false;
}