Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_survey_questions.h"
#include "ienginevgui.h"
#include "tf_match_description.h"
#ifdef CLIENT_DLL
#include "tf_gc_client.h"
#include "vgui_controls/RadioButton.h"
#include "iclientmode.h"
#include <vgui_controls/AnimationController.h>
#include "game/client/iviewport.h"
#include "tf_hud_mainmenuoverride.h"
#include "tf_gamerules.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Criteria function for competitive inquiry survey
// Only include casual matches
//-----------------------------------------------------------------------------
bool CompetitiveInquiry( const CMsgGC_Match_Result& msgMatchResult, uint32 nPlayerIndex )
{
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( (EMatchGroup) msgMatchResult.match_group() );
if ( pMatchDesc )
{
// Only show this in Casual 12v12
return pMatchDesc->m_eMatchGroup == k_nMatchGroup_Casual_12v12;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Criteria function for casual inquiry survey
// Only include competitive matches
//-----------------------------------------------------------------------------
bool CasualInquiry( const CMsgGC_Match_Result& msgMatchResult, uint32 nPlayerIndex )
{
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( ( EMatchGroup )msgMatchResult.match_group() );
if ( pMatchDesc )
{
// Only show this in Competitive 6v6
return pMatchDesc->m_eMatchGroup == k_nMatchGroup_Ladder_6v6;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: The actual definition of the survey questions
//-----------------------------------------------------------------------------
// Survey Enum Help Text String Weight Criteria Function Active
const SurveyQuestion_t g_SurveyQuestions[SurveyQuestionType_ARRAYSIZE] = { { QUESTION_MATCH_QUALITY, "MatchQuality", 1.f, NULL, true },
{ QUESTION_MAP_QUALITY, "MapQuality", 1.f, NULL, true },
{ QUESTION_COMP_INQUIRY, "CompetitiveInquiry", 1.f, &CompetitiveInquiry, true },
{ QUESTION_CASUAL_INQUIRY, "CasualInquiry", 1.f, &CasualInquiry, true } };
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Figure out which survey panel to make
//-----------------------------------------------------------------------------
CSurveyQuestionPanel* CreateSurveyQuestionPanel( Panel* pParent, const CMsgGCSurveyRequest& msgSurveyQuestion )
{
CSurveyQuestionPanel* pSurveyPanel = NULL;
Assert( msgSurveyQuestion.has_question_type() );
switch( msgSurveyQuestion.question_type() )
{
case QUESTION_MATCH_QUALITY:
pSurveyPanel = new CMatchQualitySurvey( pParent, msgSurveyQuestion );
break;
case QUESTION_MAP_QUALITY:
pSurveyPanel = new CMapQualitySurvey( pParent, msgSurveyQuestion );
break;
case QUESTION_COMP_INQUIRY:
pSurveyPanel = new CCompInquirySurvey( pParent, msgSurveyQuestion );
break;
case QUESTION_CASUAL_INQUIRY:
pSurveyPanel = new CCasualInquirySurvey( pParent, msgSurveyQuestion );
break;
default:
Assert( !"Unhandled survey question type!" );
}
return pSurveyPanel;
}
CSurveyQuestionPanel::CSurveyQuestionPanel( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion )
: EditablePanel( pParent, "Survey" )
, m_msgRequest( msgSurveyQuestion )
, m_bResponded( false )
{
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
ListenForGameEvent( "server_spawn" );
ListenForGameEvent( "client_disconnect" );
ListenForGameEvent( "client_beginconnect" );
}
CSurveyQuestionPanel::~CSurveyQuestionPanel()
{
if ( !m_bResponded )
{
GTFGCClientSystem()->SendSurveyResponse( SEEN_BUT_UNANSWERED_SURVEY_QUESTION );
m_bResponded = true;
}
GTFGCClientSystem()->ClearSurveyRequest();
}
void CSurveyQuestionPanel::OnCommand( const char *command )
{
if ( FStrEq( command, "close" ) )
{
if ( !m_bResponded )
{
GTFGCClientSystem()->SendSurveyResponse( SEEN_AND_DISMISSED_SURVEY_QUESTION );
m_bResponded = true;
}
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( GetParent(), "SurveyHideSequence", false );
return;
}
else if ( FStrEq( command, "submit" ) )
{
if ( !m_bResponded )
{
Submit();
m_bResponded = true;
}
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( GetParent(), "SurveySubmitSequence", false );
return;
}
else if ( FStrEq( command, "delete" ) )
{
MarkForDeletion();
return;
}
BaseClass::OnCommand( command );
}
void CSurveyQuestionPanel::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetProportional( true );
LoadControlSettings( GetResFile() );
InvalidateLayout( true );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( GetParent(), "SurveyShowSequence", false );
}
void CSurveyQuestionPanel::FireGameEvent( IGameEvent *event )
{
const char *pEventName = event->GetName();
// They left/changed servers. Consider the survey abandoned
if ( !Q_stricmp( pEventName, "client_disconnect" ) ||
!Q_stricmp( pEventName, "client_beginconnect" ) ||
!Q_stricmp( pEventName, "server_spawn" ) )
{
MarkForDeletion();
}
}
CMultipleChoiceSurveyQuestionPanel::CMultipleChoiceSurveyQuestionPanel( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion, uint16 nSurveyResponses )
: CSurveyQuestionPanel( pParent, msgSurveyQuestion )
{
m_nSurveyResponses = nSurveyResponses;
}
//-----------------------------------------------------------------------------
// Purpose: Get the labels under the radio buttons to highlight
//-----------------------------------------------------------------------------
void CMultipleChoiceSurveyQuestionPanel::Think()
{
// We need to be on top of absolutely everything. Clicking on another
// popup will move it on top of us, and that cannot be!
MoveToFront();
bool bAnySelected = false;
// Radio buttons aren't cool and can ONLY have their labels to the right.
// This panel has extra labels under the radio labels that we want to highlight
// so set the label's FG colors to the radio buttons FG colors.
for( int i = 0; i < m_nSurveyResponses; ++i )
{
RadioButton* pRadioButton = FindControl< RadioButton >( CFmtStr( "Radio%d", i ), true );
Panel* pRadioLabel = FindChildByName( CFmtStr( "Radio%dLabel", i ), true );
if ( pRadioButton && pRadioLabel )
{
pRadioLabel->SetFgColor( pRadioButton->GetFgColor() );
bAnySelected = bAnySelected || pRadioButton->IsSelected();
}
}
Panel* pSubmitButton = FindChildByName( "SubmitButton", true );
if ( pSubmitButton )
{
pSubmitButton->SetEnabled( bAnySelected );
}
}
void CMultipleChoiceSurveyQuestionPanel::Submit()
{
// Figure out which radio button is checked, and use that as our response
for( int i = 0; i < m_nSurveyResponses; ++i )
{
RadioButton* pRadioButton = FindControl< RadioButton >( CFmtStr( "Radio%d", i ), true );
if ( pRadioButton && pRadioButton->IsSelected() )
{
GTFGCClientSystem()->SendSurveyResponse( i );
return;
}
}
}
void CMapQualitySurvey::PerformLayout()
{
const MapDef_t* pMapDef = NULL;
if ( TFGameRules() )
{
pMapDef = GetItemSchema()->GetMasterMapDefByName ( TFGameRules()->MapName() );
}
else
{
pMapDef = GetItemSchema()->GetMasterMapDefByIndex( RandomInt( 1, GetItemSchema()->GetMapCount() - 1 ) );
}
Assert( pMapDef );
if ( !pMapDef )
return;
EditablePanel* pMapChoice = FindControl< EditablePanel >( "QuestionContainer", true );
if ( pMapChoice )
{
// Label text
pMapChoice->SetDialogVariable( "mapname", g_pVGuiLocalize->Find( pMapDef->pszMapNameLocKey ) );
}
}
#ifdef STAGING_ONLY
CON_COMMAND( test_survey, "Creates a test survey" )
{
if( args.ArgC() < 2 )
return;
int nDefIndex = atoi( args[1] );
if ( nDefIndex < 0 || nDefIndex >= SurveyQuestionType_ARRAYSIZE )
return;
CMsgGCSurveyRequest msgSurvey;
msgSurvey.set_match_id( 0 );
msgSurvey.set_question_type( (SurveyQuestionType)nDefIndex );
Panel* pSurvey = CreateSurveyQuestionPanel( NULL, msgSurvey );
IViewPortPanel *pMMOverride = ( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
pSurvey->SetParent( (CHudMainMenuOverride*)pMMOverride );
}
#endif
#endif