Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
//======================================================================================================================================
// REPLAY ACHIEVEMENTS
//======================================================================================================================================
class CReplayAchievement : public CBaseTFAchievement
{
public:
virtual bool AlwaysListen() { return true; }
virtual bool LocalPlayerCanEarn() { return true; }
virtual bool AlwaysEnabled() { return true; }
};
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFReplay_SaveReplay : public CReplayAchievement
{
public:
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
ListenForGameEvent( "replay_saved" );
SetGoal( 1 );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "replay_saved" ) )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_SaveReplay, ACHIEVEMENT_TF_REPLAY_SAVE_REPLAY, "TF_REPLAY_SAVE_REPLAY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFReplay_PerformanceMode : public CReplayAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
ListenForGameEvent( "entered_performance_mode" );
SetGoal( 1 );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "entered_performance_mode" ) )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_PerformanceMode, ACHIEVEMENT_TF_REPLAY_PERFORMANCE_MODE, "TF_REPLAY_PERFORMANCE_MODE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFReplay_BrowseReplays : public CReplayAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
ListenForGameEvent( "browse_replays" );
SetGoal( 1 );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "browse_replays" ) )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_BrowseReplays, ACHIEVEMENT_TF_REPLAY_BROWSE_REPLAYS, "TF_REPLAY_BROWSE_REPLAYS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFReplay_EditTime : public CReplayAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_EditTime, ACHIEVEMENT_TF_REPLAY_EDIT_TIME, "TF_REPLAY_EDIT_TIME", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFReplay_YouTube_Views_Tier : public CReplayAchievement
{
public:
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
ListenForGameEvent( "replay_youtube_stats" );
SetStoreProgressInSteam( true );
SetStat( "TF_REPLAY_YOUTUBE_VIEWS" );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "replay_youtube_stats" ) )
{
int iCurrentCount = GetCount();
int iNewCount = event->GetInt( "views" );
if ( iNewCount > iCurrentCount )
{
IncrementCount( iNewCount - iCurrentCount );
}
}
}
virtual bool ShouldShowProgressNotification() { return false; }
};
class CAchievementTFReplay_YouTube_Views_Tier1 : public CAchievementTFReplay_YouTube_Views_Tier
{
DECLARE_CLASS( CAchievementTFReplay_YouTube_Views_Tier1, CAchievementTFReplay_YouTube_Views_Tier );
public:
void Init()
{
BaseClass::Init();
SetGoal( 100 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_YouTube_Views_Tier1, ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_TIER1, "TF_REPLAY_YOUTUBE_VIEWS_TIER1", 5 );
class CAchievementTFReplay_YouTube_Views_Tier2 : public CAchievementTFReplay_YouTube_Views_Tier
{
DECLARE_CLASS( CAchievementTFReplay_YouTube_Views_Tier1, CAchievementTFReplay_YouTube_Views_Tier );
public:
void Init()
{
BaseClass::Init();
SetGoal( 1000 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_YouTube_Views_Tier2, ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_TIER2, "TF_REPLAY_YOUTUBE_VIEWS_TIER2", 5 );
class CAchievementTFReplay_YouTube_Views_Tier3 : public CAchievementTFReplay_YouTube_Views_Tier
{
DECLARE_CLASS( CAchievementTFReplay_YouTube_Views_Tier1, CAchievementTFReplay_YouTube_Views_Tier );
public:
void Init()
{
BaseClass::Init();
SetGoal( 10000 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_YouTube_Views_Tier3, ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_TIER3, "TF_REPLAY_YOUTUBE_VIEWS_TIER3", 5 );
class CAchievementTFReplay_YouTube_Views_Highest : public CAchievementTFReplay_YouTube_Views_Tier
{
DECLARE_CLASS( CAchievementTFReplay_YouTube_Views_Tier1, CAchievementTFReplay_YouTube_Views_Tier );
public:
void Init()
{
BaseClass::Init();
SetGoal( 100000 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFReplay_YouTube_Views_Highest, ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_HIGHEST, "TF_REPLAY_YOUTUBE_VIEWS_HIGHEST", 5 );
//----------------------------------------------------------------------------------------------------------------
#endif // CLIENT_DLL