Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_WALKER_MINISTRIDER_H
#define C_WALKER_MINISTRIDER_H
#ifdef _WIN32
#pragma once
#endif
#include "c_walker_base.h"
#include "c_rope.h"
#define STRIDER_BEAM_LIFETIME 1.0
#define STRIDER_BEAM_MATERIAL "sprites/physbeam"
#define STRIDER_BEAM_WIDTH 25
#define STRIDER_NUM_ROPES 6
class CStriderBeamEffect
{
public:
Vector m_vHitPos;
float m_flStartTime;
};
class C_WalkerMiniStrider : public C_WalkerBase
{
public:
DECLARE_CLIENTCLASS();
DECLARE_CLASS( C_WalkerMiniStrider, C_WalkerBase );
C_WalkerMiniStrider();
virtual ~C_WalkerMiniStrider();
// IClientThinkable.
public:
virtual void ClientThink();
// C_BaseEntity.
public:
virtual bool ShouldPredict() { return false; }
virtual void SetupMove( CBasePlayer *pPlayer, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
// C_BaseAnimating.
public:
private:
C_WalkerMiniStrider( const C_WalkerMiniStrider &other ) {}
};
#endif // C_WALKER_MINISTRIDER_H