Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

53 lines
1.7 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_tf_class_sapper.h"
//=============================================================================
//
// Sapper Data Table
//
BEGIN_RECV_TABLE_NOBASE( C_PlayerClassSapper, DT_PlayerClassSapperData )
RecvPropFloat( RECVINFO(m_flDrainedEnergy) ),
END_RECV_TABLE()
BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassSapper )
DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassSapperData_t ),
END_PREDICTION_DATA()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_PlayerClassSapper::C_PlayerClassSapper( C_BaseTFPlayer *pPlayer ) :
C_PlayerClass( pPlayer )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_PlayerClassSapper::~C_PlayerClassSapper()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float C_PlayerClassSapper::GetDrainedEnergy( void )
{
return m_flDrainedEnergy;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_PlayerClassSapper::DeductDrainedEnergy( float flEnergy )
{
m_flDrainedEnergy = MAX( 0, m_flDrainedEnergy - flEnergy );
}