Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_HUD_INSPECTPANEL_H
#define TF_HUD_INSPECTPANEL_H
#ifdef _WIN32
#pragma once
#endif
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudInspectPanel : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudInspectPanel, EditablePanel );
public:
CHudInspectPanel( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual int GetRenderGroupPriority( void ) { return 35; } // less than statpanel
void UserCmd_InspectTarget( void );
C_TFPlayer *GetInspectTarget( C_TFPlayer *pLocalTFPlayer );
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
private:
void LockInspectRenderGroup( bool bLock );
void SetPanelVisible( bool bVisible );
CItemModelPanel *m_pItemPanel;
CHandle<C_TFPlayer> m_hTarget;
int m_iTargetItemIterator;
};
#endif // TF_HUD_INSPECTPANEL_H