Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

49 lines
1.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_TF_AMMO_PACK_H
#define C_TF_AMMO_PACK_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseanimating.h"
#include "engine/ivdebugoverlay.h"
#include "c_tf_player.h"
#include "engine/IEngineSound.h"
#include "soundenvelope.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_TFAmmoPack : public C_BaseAnimating, public ITargetIDProvidesHint
{
DECLARE_CLASS( C_TFAmmoPack, C_BaseAnimating );
public:
DECLARE_CLIENTCLASS();
C_TFAmmoPack( void );
~C_TFAmmoPack( void );
virtual int DrawModel( int flags );
virtual void OnDataChanged( DataUpdateType_t updateType );
virtual int GetWorldModelIndex( void );
virtual void ValidateModelIndex( void );
virtual bool Interpolate( float currentTime );
// ITargetIDProvidesHint
public:
virtual void DisplayHintTo( C_BasePlayer *pPlayer );
private:
Vector m_vecInitialVelocity;
short m_nWorldModelIndex;
};
#endif // C_TF_AMMO_PACK_H