Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef STORE_PANEL_H
#define STORE_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/PropertyDialog.h"
#include "econ_ui.h"
#include "GameEventListener.h"
#include "store_page.h"
#include "econ_store.h"
#include "econ_gcmessages.h"
#include "steam/isteamuser.h"
#define MAX_CART_ITEMS 256
#define STOREPANEL_SHOW_UPGRADESTEPS -1
class CStorePage;
// An "item" in the cart.
struct cart_item_t
{
const econ_store_entry_t *pEntry;
int iQuantity;
ECartItemType eType;
item_price_t GetDisplayPrice() const;
};
//-----------------------------------------------------------------------------
// Purpose: The cart that contains items the player is purchasing
//-----------------------------------------------------------------------------
class CStoreCart
{
public:
CStoreCart( void );
void AddToCart( const econ_store_entry_t *pEntry, const char* pszPageName, ECartItemType eCartItemType );
void RemoveFromCart( int iEntryIndex );
void EmptyCart( void );
// Returns the total number of items in the cart
int GetTotalItems( void ) const;
int GetTotalConcreteItems( void ) const;
// Returns the number of different entries in the cart (ignoring quantities)
int GetNumEntries( void ) const { return m_Items.Count(); }
cart_item_t *GetItem( int iIndex ) { return ( ( GetNumEntries() > 0 ) ? &m_Items[iIndex] : NULL ); }
item_price_t GetTotalPrice( void ) const;
bool ContainsHolidayRestrictedItems() const;
bool ContainsItemDefinition( item_definition_index_t unItemDef ) const;
private:
int GetIndexForEntry( const econ_store_entry_t *pEntry, ECartItemType eCartItemType ) const;
private:
CUtlVector<cart_item_t> m_Items;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CStorePanel : public vgui::PropertyDialog, public CGameEventListener
{
DECLARE_CLASS_SIMPLE( CStorePanel, vgui::PropertyDialog );
public:
CStorePanel( Panel *parent );
virtual ~CStorePanel();
#ifdef _DEBUG
void ReAddPage( int iPage );
#endif
// UI Layout
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout( void );
virtual void OnCommand( const char *command );
virtual void ShowPanel( bool bShow );
virtual void OnKeyCodeTyped(vgui::KeyCode code);
virtual void FireGameEvent( IGameEvent *event );
void SetPreventClosure( bool bPrevent ) { m_bPreventClosure = bPrevent; }
void StartAtItemDef( int iItemDef, bool bAddToCart ) { m_iStartItemDef = iItemDef; m_bAddStartItemDefToCart = bAddToCart; };
virtual void OnTick();
// Steam Interaction
STEAM_CALLBACK( CStorePanel, OnMicroTransactionAuthResponse, MicroTxnAuthorizationResponse_t, m_CallbackMicroTransactionAuthResponse );
// GC Management
static bool CheckMessageResult( EPurchaseResult msgResult );
void FinalizeTransaction( void );
virtual void PostTransactionCompleted( void ) { return; }
// Cart Management
CStoreCart *GetCart( void ) { return &m_Cart; }
void ShowStorePanel( void );
bool ShouldUpsellStamps( void );
bool HasValidUpsellStamps( void );
void UpsellStamps( void );
static void ConfirmUpsellStamps( bool bConfirmed, CSchemaItemDefHandle hItemDef, int nSecondsVisible );
void InitiateCheckout( bool bSkipUpsell );
void CheckoutCancel( void );
virtual void OnAddToCart( void ) {}
void AddToCartAndCheckoutImmediately( item_definition_index_t nDefIndex );
// Pricesheet Management
static bool IsPricesheetLoaded( void ) { return CStorePanel::m_bPricesheetLoaded; }
static bool ShouldShowWarnings( void ) { return CStorePanel::m_bShowWarnings; }
static void SetShouldShowWarnings( bool bShow ) { CStorePanel::m_bShowWarnings = bShow; }
static void RequestPricesheet( void );
const CEconStorePriceSheet *GetPriceSheet( void ) { return &m_StoreSheet; }
CEconStorePriceSheet *GetPriceSheetForEdit( void ) { return &m_StoreSheet; }
bool LoadPricesheet( KeyValuesAD* pKVPricesheet );
void SetCurrency( ECurrency in_currency );
ECurrency GetCurrency( void ) { return m_eCurrency; }
void SetCountryCode( const char* in_country );
char* GetCountryCode( void ) { return m_rgchCountry; }
const econ_store_entry_t *GetFeaturedEntry( void );
void SetMostRecentSuccessfulTransactionID( uint64 inID ) { m_unMostRecentSuccessfulTransaction = inID; }
uint64 GetMostRecentSuccessfulTransactionID() const { return m_unMostRecentSuccessfulTransaction; }
virtual void SetTransactionID( uint64 inID ) { m_unTransactionID = inID; }
uint64 GetTransactionID( void ) { return m_unTransactionID; }
int GetCheckoutAttempts() { return m_iCheckoutAttempts; }
void SetLastPurchaseAttemptPrice( int totalPrice ) { m_iLastPurchaseAttemptPrice = totalPrice; }
int GetLastPurchaseAttemptPrice() { return m_iLastPurchaseAttemptPrice; }
void ClearPopularItems( void ) { m_vPopularItems.Purge(); }
void AddPopularItem( uint32 iItemDef ) { m_vPopularItems.AddToTail(iItemDef); }
const CUtlVector<uint32>& GetPopularItems( void ) const { return m_vPopularItems; }
MESSAGE_FUNC( OnStartShopping, "StartShopping" );
MESSAGE_FUNC( OnFindAndSelectFeaturedItem, "FindAndSelectFeaturedItem" );
MESSAGE_FUNC_PARAMS( OnItemLinkClicked, "URLClicked", pParams );
MESSAGE_FUNC_PARAMS( OnJumpToItem, "JumpToItem", pParams );
MESSAGE_FUNC( DoCheckout, "DoCheckout" );
protected:
void ParseStoreKV( void );
CStorePage *AddPageFromPriceSheet( int iPage );
void FindAndSelectEntry( const econ_store_entry_t *pEntry );
const econ_store_entry_t *FindEntryForItemDef( int iItemDef ) { return m_StoreSheet.GetEntry( iItemDef ); }
virtual CStorePage *CreateStorePage( const CEconStoreCategoryManager::StoreCategory_t *pPageData );
bool ShouldShowDx8PurchaseWarning( ) const;
protected:
static void ConfirmCheckout( bool bConfirmed, void *pContext );
static bool m_bPricesheetLoaded;
static bool m_bShowWarnings;
bool m_bPreventClosure;
int m_iStartItemDef;
bool m_bAddStartItemDefToCart;
CStoreCart m_Cart;
CEconStorePriceSheet m_StoreSheet;
ECurrency m_eCurrency;
char m_rgchCountry[3]; // This will change to an enum soon.
uint64 m_unTransactionID;
uint64 m_unMostRecentSuccessfulTransaction;
bool m_bShouldFinalize;
bool m_bOGSLogging;
int m_iCheckoutAttempts;
int m_iLastPurchaseAttemptPrice;
CUtlVector<uint32> m_vPopularItems;
};
void OpenStoreStatusDialog( vgui::Panel *pParent, const char *pszText, bool bAllowClose, bool bShowOnExit, bool bCancel=false );
void CloseStoreStatusDialog( void );
//-----------------------------------------------------------------------------
// Purpose: Asynchronous job for getting the price sheet from the GC
//-----------------------------------------------------------------------------
class CGCClientJobGetUserData : public GCSDK::CGCClientJob
{
public:
CGCClientJobGetUserData( GCSDK::CGCClient *pGCClient, RTime32 rTimeVersion ) : GCSDK::CGCClientJob( pGCClient ), m_RTimeVersion( rTimeVersion ) {}
virtual bool BYieldingRunJob( void *pvStartParam );
private:
RTime32 m_RTimeVersion;
};
//-----------------------------------------------------------------------------
// Purpose: Asynchronous job for initiating a checkout from the Steam store.
//-----------------------------------------------------------------------------
class CGCClientJobInitPurchase : public GCSDK::CGCClientJob
{
public:
CGCClientJobInitPurchase( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) {}
virtual bool BYieldingRunJob( void *pvStartParam );
};
//-----------------------------------------------------------------------------
// Purpose: Asynchronous job for canceling a purchase in progress.
//-----------------------------------------------------------------------------
class CGCClientJobCancelPurchase : public GCSDK::CGCClientJob
{
public:
CGCClientJobCancelPurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {}
virtual bool BYieldingRunJob( void *pvStartParam );
private:
uint64 m_ulTxnID;
};
//-----------------------------------------------------------------------------
// Purpose: Asynchronous job for finalizing a purchase with the GC.
//-----------------------------------------------------------------------------
class CGCClientJobFinalizePurchase : public GCSDK::CGCClientJob
{
public:
CGCClientJobFinalizePurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {}
virtual bool BYieldingRunJob( void *pvStartParam );
private:
uint64 m_ulTxnID;
};
#endif // STORE_PANEL_H