Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LOCAL_STEAM_SHARED_OBJECT_LISTENER
#define LOCAL_STEAM_SHARED_OBJECT_LISTENER
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/gcclient_sharedobjectcache.h"
class CLocalSteamSharedObjectListener : public GCSDK::ISharedObjectListener
{
public:
CLocalSteamSharedObjectListener();
virtual ~CLocalSteamSharedObjectListener();
virtual void SOCreated( const CSteamID & steamIDOwner, const GCSDK::CSharedObject *pObject, GCSDK::ESOCacheEvent eEvent ) OVERRIDE {}
virtual void PreSOUpdate( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE {}
virtual void SOUpdated( const CSteamID & steamIDOwner, const GCSDK::CSharedObject *pObject, GCSDK::ESOCacheEvent eEvent ) OVERRIDE {}
virtual void PostSOUpdate( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE {}
virtual void SODestroyed( const CSteamID & steamIDOwner, const GCSDK::CSharedObject *pObject, GCSDK::ESOCacheEvent eEvent ) OVERRIDE {}
virtual void SOCacheSubscribed( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE {}
virtual void SOCacheUnsubscribed( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE {}
};
#endif // LOCAL_STEAM_SHARED_OBJECT_LISTENER