Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Health.cpp
//
// implementation of CHudHealth class
//
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "view.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/Panel.h>
using namespace vgui;
#include "hudelement.h"
#include "convar.h"
#include "c_dod_player.h"
//-----------------------------------------------------------------------------
// Purpose: Health panel
//-----------------------------------------------------------------------------
class CHudHealth : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudHealth, vgui::Panel );
public:
CHudHealth( const char *pElementName );
virtual void Init( void );
virtual void VidInit( void );
virtual void Reset( void );
virtual void OnThink();
virtual bool ShouldDraw( void );
virtual void Paint( void );
virtual void ApplySchemeSettings( IScheme *scheme );
private:
int m_iHealth;
int m_iStamina;
CHudTexture *m_pIconHealthBar;
CHudTexture *m_pIconHealthOverlay;
CHudTexture *m_pIconBG;
CHudTexture *m_pIconStaminaBar;
};
//DECLARE_HUDELEMENT( CHudHealth );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudHealth")
{
SetParent( g_pClientMode->GetViewport() );
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::Init()
{
m_iHealth = 100;
}
void CHudHealth::ApplySchemeSettings( IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
if( !m_pIconHealthBar )
{
m_pIconHealthBar = gHUD.GetIcon( "hud_healthbar" );
}
if( !m_pIconHealthOverlay )
{
m_pIconHealthOverlay = gHUD.GetIcon( "hud_health_overlay" );
}
if( !m_pIconBG )
{
m_pIconBG = gHUD.GetIcon( "hud_main" );
}
if( !m_pIconStaminaBar )
{
m_pIconStaminaBar = gHUD.GetIcon( "hud_staminabar" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::Reset()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::VidInit()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::OnThink()
{
int realHealth = 0;
C_DODPlayer *local = C_DODPlayer::GetLocalDODPlayer();
if ( local )
{
// Never below zero
realHealth = MAX( local->GetHealth(), 0 );
m_iStamina = local->m_Shared.GetStamina();
}
// Only update the fade if we've changed health
if ( realHealth == m_iHealth )
{
return;
}
#ifdef _DEBUG
g_pClientMode->GetViewportAnimationController()->SetAutoReloadScript(true);
#endif
m_iHealth = realHealth;
}
bool CHudHealth::ShouldDraw( void )
{
// No local player yet?
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return false;
if( pPlayer->GetTeamNumber() != TEAM_ALLIES &&
pPlayer->GetTeamNumber() != TEAM_AXIS )
return false;
return CHudElement::ShouldDraw();
}
void CHudHealth::Paint( void )
{
int x, y, w, h;
GetBounds( x, y, w, h );
Color clrIcon(255,255,255,255);
int xpos = 0;
int ypos = h - m_pIconBG->Height();
m_pIconBG->DrawSelf( xpos, ypos, clrIcon );
int nOffset = m_pIconHealthOverlay->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) );
if ( nOffset < m_pIconHealthOverlay->Height() )
{
m_pIconHealthOverlay->DrawSelfCropped( xpos + 55, ypos + 27, 0, 0, m_pIconHealthOverlay->Width(), nOffset, clrIcon );
}
nOffset = m_pIconHealthBar->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) );
if ( nOffset < m_pIconHealthBar->Height() )
{
m_pIconHealthBar->DrawSelfCropped( xpos + 99, ypos + 27 + nOffset, 0, nOffset, m_pIconHealthBar->Width(), m_pIconHealthBar->Height() - nOffset, clrIcon );
}
nOffset = m_pIconStaminaBar->Height() * ( 1.0 - ( (float)m_iStamina / 100.0 ) );
if ( nOffset < m_pIconStaminaBar->Height() )
{
m_pIconStaminaBar->DrawSelfCropped( xpos + 8, ypos + 12 + nOffset, 0, nOffset, m_pIconStaminaBar->Width(), m_pIconStaminaBar->Height() - nOffset, clrIcon );
}
BaseClass::Paint();
}