Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "bonelist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CBoneList::CBoneList()
{
m_bShouldDelete = false;
m_nBones = 0;
Q_memset( m_vecPos, 0, sizeof( m_vecPos ) );
Q_memset( m_quatRot, 0, sizeof( m_quatRot ) );
}
void CBoneList::Release()
{
if (m_bShouldDelete )
{
delete this;
}
else
{
Warning( "Called Release() on CBoneList not allocated via Alloc() method\n" );
}
}
CBoneList *CBoneList::Alloc()
{
CBoneList *newList = new CBoneList;
Assert( newList );
if ( newList )
{
newList->m_bShouldDelete = true;
}
return newList;
}
CFlexList::CFlexList()
{
m_bShouldDelete = false;
m_nNumFlexes = 0;
Q_memset( m_flexWeights, 0, sizeof( m_flexWeights ) );
}
void CFlexList::Release()
{
if (m_bShouldDelete )
{
delete this;
}
else
{
Warning( "Called Release() on CFlexList not allocated via Alloc() method\n" );
}
}
CFlexList *CFlexList::Alloc()
{
CFlexList *newList = new CFlexList;
Assert( newList );
if ( newList )
{
newList->m_bShouldDelete = true;
}
return newList;
}