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3219 lines
106 KiB
3219 lines
106 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "game_item_schema.h" |
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#include "schemainitutils.h" |
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#include "tf_shareddefs.h" |
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#include "tf_item_tools.h" |
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#include "in_buttons.h" |
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#include "econ_holidays.h" |
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#ifndef GC_DLL |
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#include "econ_item_system.h" |
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#include "tf_quest_restriction.h" |
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#include "engine/IEngineSound.h" |
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extern ISoundEmitterSystemBase *soundemitterbase; |
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#endif // !GC_DLL |
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#ifdef CLIENT_DLL |
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#include "materialsystem/itexturecompositor.h" |
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#endif |
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extern const char *s_pszMatchGroups[]; |
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// For a particular set of KeyValues, ensure that all of the one-level-deep subkeys are a subset of the values in testKeys. |
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// This ensures that there are no typos in the keynames. |
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static bool ValidateKeysAreSubset( KeyValues* kv, const CUtlVector<const char *>& testKeys, CUtlVector<CUtlString> *pVecErrors ) |
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{ |
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int numTestEntries = testKeys.Count(); |
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Assert(numTestEntries >= 0); |
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if (numTestEntries == 0) |
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return true; |
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// This currently is inefficient, it's O(len(_keyvalues) * len(_testKeys)). It could easily be made faster for large N, but for small lengths |
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// cache dominates. It also has the nice property that it will show up on the profiler if it's a problem. |
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for ( KeyValues *pKey = kv->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() ) |
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{ |
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bool matchAny = false; |
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const char* testVal = pKey->GetName(); |
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for ( auto it = testKeys.begin(); it != testKeys.end(); ++it ) { |
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if (0 == V_stricmp((*it), testVal)) { |
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matchAny = true; |
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break; |
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} |
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} |
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if (!matchAny) |
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{ |
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if (pVecErrors) |
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{ |
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CUtlString choices(CFmtStr("Unexpected key '%s', expected one of: ", testVal)); |
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int numTestEntriesLessOne = numTestEntries - 1; |
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for (int i = 0; i < numTestEntriesLessOne; ++i) |
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{ |
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choices.Append(CFmtStr("\"%s\", ", testKeys[i])); |
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} |
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choices.Append(CFmtStr("\"%s\".", testKeys[numTestEntriesLessOne])); |
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pVecErrors->AddToTail(choices); |
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} |
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return false; |
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} |
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} |
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return true; |
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} |
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bool SchemaMMGroup_t::IsCategoryValid() const |
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{ |
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FOR_EACH_VEC( m_vecModes, i ) |
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{ |
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if ( m_vecModes[i]->PassesRestrictions() ) |
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return true; |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns true if the vector contains a set of items that matches the inputs for this recipe |
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// Note it will fail if the vector contains extra items that aren't needed. |
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// |
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//----------------------------------------------------------------------------- |
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bool CTFCraftingRecipeDefinition::ItemListMatchesInputs( CUtlVector<CEconItem*> *vecCraftingItems, KeyValues *out_pkvCraftParams, bool bIgnoreSlop, CUtlVector<uint64> *vecChosenItems ) const |
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{ |
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CUtlVector<CEconItem*> vecTmp; |
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vecTmp = *vecCraftingItems; |
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int hack_iForcedClass = -1, |
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hack_iForcedSlot = LOADOUT_POSITION_INVALID; |
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const CEconItemSetDefinition *hack_pForcedItemSetDef = NULL; |
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int *iForcedClass = NULL, |
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*iForcedSlot = NULL; |
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const CEconItemSetDefinition **ppForcedItemSetDef = NULL; |
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if ( out_pkvCraftParams ) |
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{ |
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iForcedClass = &hack_iForcedClass; |
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iForcedSlot = &hack_iForcedSlot; |
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ppForcedItemSetDef = &hack_pForcedItemSetDef; |
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} |
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// If we require all items to be used by the same class, find the matching classes for all items |
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CBitVec<LOADOUT_COUNT> iCUForAllItems; |
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if ( m_bRequiresAllSameClass ) |
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{ |
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iCUForAllItems.SetAll(); |
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for ( int iVC = 0; iVC < vecCraftingItems->Count(); iVC++ ) |
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{ |
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const CTFItemDefinition *pDef = GetItemSchema()->GetTFItemDefinition( vecCraftingItems->Element(iVC)->GetDefinitionIndex() ); |
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const CBitVec<LOADOUT_COUNT> *pDefCU = pDef->GetClassUsability(); |
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if ( pDefCU ) |
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{ |
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iCUForAllItems.And( *pDefCU, &iCUForAllItems ); |
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} |
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} |
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// If we didn't find a single class that all items can be used by, we're done |
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if ( iCUForAllItems.IsAllClear() ) |
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return false; |
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} |
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CBitVec<LOADOUT_COUNT> bvSlotCoverage; |
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bvSlotCoverage.SetAll(); |
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for ( int i = 0; i < m_InputItemsCriteria.Count(); i++ ) |
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{ |
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int32 iDefFound = -1; |
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// Find the required count of each item |
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for ( int iItem = 0; iItem < vecTmp.Count(); iItem++ ) |
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{ |
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CTFItemDefinition *pItemDef = GetItemSchema()->GetTFItemDefinition( vecTmp[iItem]->GetDefinitionIndex() ); |
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if ( m_InputItemsCriteria[i].BEvaluate( pItemDef ) ) |
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{ |
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if ( m_bRequiresAllSameSlot ) |
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{ |
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CBitVec<LOADOUT_COUNT> bvSlots; |
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pItemDef->FilloutSlotUsage( &bvSlots ); |
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bvSlotCoverage.And( bvSlots, &bvSlotCoverage ); |
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// If we have no slots that are used by all our weapons, we're done |
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if ( bvSlotCoverage.IsAllClear() ) |
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return false; |
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} |
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if ( iForcedClass && m_iCacheClassUsageForOutputFromItem == i ) |
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{ |
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// If the item def has a class_token_id key, we use that. Otherwise, we find a class that uses it. |
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const char *pszToken = pItemDef->GetClassToken(); |
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if ( pszToken && pszToken[0] ) |
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{ |
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*iForcedClass = StringFieldToInt( pszToken, GetItemSchema()->GetClassUsabilityStrings() ); |
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} |
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else if ( *iForcedClass == -1 ) |
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{ |
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const CBitVec<LOADOUT_COUNT> *pCU; |
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if ( m_bRequiresAllSameClass ) |
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{ |
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// We need to find the first class that can use all the items |
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pCU = &iCUForAllItems; |
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} |
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else |
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{ |
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pCU = pItemDef->GetClassUsability(); |
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} |
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// Find the first class |
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if ( pCU ) |
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{ |
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for ( int iCU = 0; iCU < LOADOUT_COUNT; iCU++ ) |
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{ |
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if ( pCU->IsBitSet(iCU) ) |
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{ |
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*iForcedClass = iCU; |
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break; |
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} |
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} |
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} |
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// If we need to be the same class, but couldn't find a common class across the items, we're done. |
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if ( m_bRequiresAllSameClass && *iForcedClass == -1 ) |
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return false; |
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} |
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} |
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if ( ppForcedItemSetDef && m_iCacheSetForOutputFromItem == i ) |
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{ |
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// If they've passed in a set item, remember it's set index |
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// Abort if they somehow have an item here that doesn't have a set index |
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const CEconItemSetDefinition *pItemSetDef = pItemDef->GetItemSetDefinition(); |
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if ( !pItemSetDef ) |
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return false; |
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*ppForcedItemSetDef = pItemSetDef; |
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} |
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if ( iForcedSlot && m_iCacheSlotUsageForOutputFromItem == i ) |
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{ |
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// If the item def has a slot_token_id key, we use that. Otherwise, we find the first class that uses it. |
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const char *pszToken = pItemDef->GetSlotToken(); |
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if ( pszToken && pszToken[0] ) |
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{ |
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*iForcedSlot = StringFieldToInt( pszToken, GetItemSchema()->GetLoadoutStrings( EQUIP_TYPE_CLASS ) ); |
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} |
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else if ( *iForcedSlot == LOADOUT_POSITION_INVALID ) |
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{ |
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// If we have a forced class, we find the slot that class uses. Otherwise, we find the first slot used. |
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if ( iForcedClass ) |
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{ |
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*iForcedSlot = pItemDef->GetLoadoutSlot( *iForcedClass ); |
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} |
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else |
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{ |
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*iForcedSlot = pItemDef->GetLoadoutSlot( 0 ); |
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} |
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} |
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} |
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// Matched. Remove the item and continue |
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iDefFound = pItemDef->GetDefinitionIndex(); |
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if ( vecChosenItems ) |
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{ |
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vecChosenItems->AddToTail( vecTmp[iItem]->GetItemID() ); |
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} |
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vecTmp.Remove(iItem); |
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break; |
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} |
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} |
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if ( iDefFound == -1 ) |
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return false; |
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// If we want dupes of the above item, look for them |
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int iDupes = (int)m_InputItemDupeCounts[i]; |
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if ( iDupes > 1 ) |
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{ |
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iDupes--; |
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for ( int iItem = vecTmp.Count()-1; iItem >= 0; iItem-- ) |
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{ |
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if ( (int)vecTmp[iItem]->GetDefinitionIndex() == iDefFound ) |
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{ |
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vecTmp.Remove(iItem); |
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iDupes--; |
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} |
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} |
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if ( iDupes != 0 ) |
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return false; |
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} |
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} |
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if ( out_pkvCraftParams ) |
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{ |
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out_pkvCraftParams->SetInt( "forced_class", hack_iForcedClass ); |
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out_pkvCraftParams->SetInt( "forced_slot", hack_iForcedSlot ); |
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if ( hack_pForcedItemSetDef ) |
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{ |
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out_pkvCraftParams->SetString( "forced_set_def_name", hack_pForcedItemSetDef->m_pszName ); |
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} |
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} |
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// We've only matched if there aren't any leftover items, or we're ignoring slop |
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return ( vecTmp.Count() == 0 || bIgnoreSlop ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CTFCraftingRecipeDefinition::CanMatchAgainstBackpack( CUtlVector<CEconItem*> *vecAllItems, CUtlVector<CEconItem*> vecItemsByClass[ LOADOUT_COUNT ], CUtlVector<CEconItem*> vecItemsBySlot[ CLASS_LOADOUT_POSITION_COUNT ], CUtlVector<uint64> *vecChosenItems ) const |
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{ |
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// If we require all the same class, examine the class lists individually |
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if ( m_bRequiresAllSameClass ) |
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{ |
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for (int iClass = 0; iClass < CLASS_LOADOUT_POSITION_COUNT; iClass++ ) |
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{ |
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if ( !vecItemsByClass[iClass].Count() ) |
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continue; |
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if ( CheckSubItemListAgainstBackpack( &vecItemsByClass[iClass], vecChosenItems ) ) |
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return true; |
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} |
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return false; |
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} |
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// If we require all the same slot, examine the slot lists individually |
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if ( m_bRequiresAllSameSlot ) |
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{ |
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for (int iSlot = 0; iSlot < CLASS_LOADOUT_POSITION_COUNT; iSlot++ ) |
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{ |
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if ( !vecItemsBySlot[iSlot].Count() ) |
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continue; |
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if ( CheckSubItemListAgainstBackpack( &vecItemsBySlot[iSlot], vecChosenItems ) ) |
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return true; |
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} |
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return false; |
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} |
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return CheckSubItemListAgainstBackpack( vecAllItems, vecChosenItems ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CTFCraftingRecipeDefinition::CheckSubItemListAgainstBackpack( CUtlVector<CEconItem*> *vecCraftingItems, CUtlVector<uint64> *vecChosenItems ) const |
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{ |
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CUtlVector<CEconItem*> vecTmp; |
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vecTmp = *vecCraftingItems; |
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CBitVec<LOADOUT_COUNT> bvSlotCoverage; |
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bvSlotCoverage.SetAll(); |
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int iForcedClass = 0; |
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int iForcedSlot = 0; |
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for ( int i = 0; i < m_InputItemsCriteria.Count(); i++ ) |
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{ |
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int32 iDefFound = -1; |
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// Find the required count of each item |
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for ( int iItem = 0; iItem < vecTmp.Count(); iItem++ ) |
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{ |
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CTFItemDefinition *pItemDef = GetItemSchema()->GetTFItemDefinition( vecTmp[iItem]->GetDefinitionIndex() ); |
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if ( m_InputItemsCriteria[i].BEvaluate( pItemDef ) ) |
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{ |
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if ( m_iCacheClassUsageForOutputFromItem == i ) |
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{ |
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// If the item def has a class_token_id key, we use that. Otherwise, we find a class that uses it. |
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const char *pszToken = pItemDef->GetClassToken(); |
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if ( pszToken && pszToken[0] ) |
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{ |
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iForcedClass = StringFieldToInt( pszToken, GetItemSchema()->GetClassUsabilityStrings() ); |
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} |
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else if ( iForcedClass == -1 ) |
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{ |
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const CBitVec<LOADOUT_COUNT> *pCU; |
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if ( m_bRequiresAllSameClass ) |
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{ |
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// We need to find the first class that can use all the items |
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pCU = pItemDef->GetClassUsability();//&iCUForAllItems; |
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} |
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else |
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{ |
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pCU = pItemDef->GetClassUsability(); |
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} |
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// Find the first class |
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if ( pCU ) |
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{ |
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for ( int iCU = 0; iCU < LOADOUT_COUNT; iCU++ ) |
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{ |
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if ( pCU->IsBitSet(iCU) ) |
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{ |
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iForcedClass = iCU; |
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break; |
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} |
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} |
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} |
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// If we need to be the same class, but couldn't find a common class across the items, we're done. |
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if ( m_bRequiresAllSameClass && iForcedClass == -1 ) |
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return false; |
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} |
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} |
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if ( iForcedSlot && m_iCacheSlotUsageForOutputFromItem == i ) |
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{ |
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// If the item def has a slot_token_id key, we use that. Otherwise, we find the first class that uses it. |
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const char *pszToken = pItemDef->GetSlotToken(); |
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if ( pszToken && pszToken[0] ) |
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{ |
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iForcedSlot = StringFieldToInt( pszToken, GetItemSchema()->GetLoadoutStrings( EQUIP_TYPE_CLASS ) ); |
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} |
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else if ( iForcedSlot == LOADOUT_POSITION_INVALID ) |
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{ |
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// If we have a forced class, we find the slot that class uses. Otherwise, we find the first slot used. |
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if ( iForcedClass ) |
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{ |
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iForcedSlot = pItemDef->GetLoadoutSlot( iForcedClass ); |
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} |
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else |
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{ |
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iForcedSlot = pItemDef->GetLoadoutSlot( 0 ); |
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} |
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} |
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} |
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// Found a match. |
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iDefFound = pItemDef->GetDefinitionIndex(); |
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bool bValidMatch = true; |
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// If we want dupes of the above item, look for them before settling on this item. |
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int iDupes = (int)m_InputItemDupeCounts[i]; |
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if ( iDupes > 1 ) |
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{ |
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CUtlVector<int> vecDupeItems; |
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// We've already found one of the items. |
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iDupes--; |
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for ( int iDupeItem = vecTmp.Count()-1; iDupeItem >= 0 && iDupes > 0; iDupeItem-- ) |
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{ |
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// Ignore the item we first found |
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if ( iDupeItem == iItem ) |
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continue; |
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if ( (int)vecTmp[iDupeItem]->GetDefinitionIndex() == iDefFound ) |
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{ |
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vecDupeItems.AddToTail( iDupeItem ); |
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iDupes--; |
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} |
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} |
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bValidMatch = (iDupes == 0); |
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if ( bValidMatch ) |
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{ |
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// We found all the dupes we wanted, so remove them all |
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FOR_EACH_VEC( vecDupeItems, iDupeItem ) |
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{ |
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if ( vecChosenItems ) |
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{ |
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vecChosenItems->AddToTail( vecTmp[ vecDupeItems[iDupeItem] ]->GetItemID() ); |
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} |
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vecTmp.Remove( vecDupeItems[iDupeItem] ); |
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} |
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} |
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} |
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if ( bValidMatch ) |
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{ |
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if ( vecChosenItems ) |
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{ |
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vecChosenItems->AddToTail( vecTmp[iItem]->GetItemID() ); |
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} |
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vecTmp.Remove(iItem); |
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break; |
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} |
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} |
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} |
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if ( iDefFound == -1 ) |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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static void InitPerClassStringArray( KeyValues *pPerClassData, const char *(&outputArray)[LOADOUT_COUNT] ) |
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{ |
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if ( pPerClassData ) |
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{ |
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const char* pszBaseName = pPerClassData->GetString( "basename", NULL ); |
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for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; i++ ) |
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{ |
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if ( outputArray[i] && *outputArray[i] ) |
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{ |
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delete outputArray[i]; |
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outputArray[i] = NULL; |
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} |
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char* pszOut = NULL; |
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CUtlString strClassString( pPerClassData->GetString( GetItemSchema()->GetClassUsabilityStrings()[i], NULL ) ); |
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// If there's a class specific string defined, use that |
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if ( !strClassString.IsEmpty() ) |
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{ |
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size_t nLength = strClassString.Length() + 1; |
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pszOut = new char[ nLength ]; |
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V_strncpy( pszOut, strClassString, nLength ); |
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} |
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else if ( pszBaseName ) |
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{ |
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// If we have a basename specified, use that to construct our class-specific string |
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// ( ex. models/badge_%s.mdl turns into models/badge_scout.mdl, etc. ) |
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// So this is fun. ClassUsabilityStrings refers to the "Demoman", but the vast majority of his models are whatever_demo.mdl |
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// The RIGHT fix would be to either: |
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// 1) change all the model and content files to whatever_demoman.mdl |
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// 2) fixup the schema so every reference to "demoman" is changed to "demo" and update GetClassUsabilityStrings |
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// and fix everything that breaks |
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// But we're not doing that right now. If this class is the TF_CLASS_DEMOMAN, just force "demo" |
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CFmtStr fmtStr; |
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if ( i == TF_CLASS_DEMOMAN ) |
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{ |
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fmtStr.sprintf( pszBaseName, "demo", "demo", "demo" ); |
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} |
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else |
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{ |
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fmtStr.sprintf( pszBaseName, GetItemSchema()->GetClassUsabilityStrings()[i], GetItemSchema()->GetClassUsabilityStrings()[i], GetItemSchema()->GetClassUsabilityStrings()[i] ); |
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} |
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int nLength = fmtStr.Length() + 1; |
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pszOut = new char[ nLength ]; |
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V_strncpy( pszOut, fmtStr, nLength ); |
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} |
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outputArray[i] = pszOut; |
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if ( outputArray[0] == NULL ) |
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{ |
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outputArray[0] = outputArray[i]; |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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static bool InitPerClassStringVectorArray( KeyValues *pPerClassData, CUtlVector< const char * > (&outputArray)[LOADOUT_COUNT], CUtlVector<CUtlString>* pVecErrors ) |
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{ |
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if ( pPerClassData ) |
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{ |
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if ( !ValidateKeysAreSubset( pPerClassData, GetItemSchema()->GetClassUsabilityStrings(), pVecErrors ) ) |
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{ |
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return false; |
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} |
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for ( int i = 1; i < LOADOUT_COUNT; i++ ) |
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{ |
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KeyValues *pClassKey = pPerClassData->FindKey( GetItemSchema()->GetClassUsabilityStrings()[i] ); |
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if ( pClassKey ) |
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{ |
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// check single line case |
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const char *pszValue = pClassKey->GetString(); |
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if ( pszValue && *pszValue ) |
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{ |
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outputArray[i].AddToTail( pszValue ); |
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} |
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// check multi line case |
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FOR_EACH_SUBKEY( pClassKey, pValueKey ) |
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{ |
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pszValue = pValueKey->GetString(); |
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if ( pszValue && *pszValue ) |
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{ |
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outputArray[i].AddToTail( pszValue ); |
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} |
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} |
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} |
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} |
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} |
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return true; |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CRandomChanceString::CRandomChanceString() |
|
{ |
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m_unTotalChance = 0; |
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} |
|
|
|
|
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//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CRandomChanceString::AddString( const char *pszString, int nChance ) |
|
{ |
|
Assert( nChance > 0 ); |
|
std::pair< const char *, int > toAdd( pszString, nChance ); |
|
m_vecChoices.AddToTail( toAdd ); |
|
m_unTotalChance += nChance; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
const char *CRandomChanceString::GetRandomString() const |
|
{ |
|
int nRandomRoll = RandomInt( 1, m_unTotalChance ); |
|
int nStartWindow = 0; |
|
FOR_EACH_VEC( m_vecChoices, i ) |
|
{ |
|
int nEndWindow = nStartWindow + m_vecChoices[i].second; |
|
if ( nRandomRoll > nStartWindow && nRandomRoll <= nEndWindow ) |
|
{ |
|
return m_vecChoices[i].first; |
|
} |
|
nStartWindow = nEndWindow; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
static bool ParseRandomChanceStringFromKV( KeyValues *pClassKey, CRandomChanceString *pOut ) |
|
{ |
|
Assert( pClassKey ); |
|
Assert( pOut ); |
|
|
|
// check single line case |
|
const char *pszName = pClassKey->GetString(); |
|
if ( pszName && *pszName ) |
|
{ |
|
// there's only one choice |
|
pOut->AddString( pszName, 1 ); |
|
} |
|
else |
|
{ |
|
// check multi line case |
|
FOR_EACH_SUBKEY( pClassKey, pValueKey ) |
|
{ |
|
const char *pszChoice = pValueKey->GetName(); |
|
int nChance = pValueKey->GetInt(); |
|
if ( pszChoice && *pszChoice && nChance > 0 ) |
|
{ |
|
pOut->AddString( pszChoice, nChance ); |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
static bool InitPerClassRandomChanceStringArray( KeyValues *pPerClassData, CRandomChanceString (&outputArray)[LOADOUT_COUNT], CUtlVector<CUtlString>* pVecErrors ) |
|
{ |
|
if ( pPerClassData ) |
|
{ |
|
if ( !ValidateKeysAreSubset( pPerClassData, GetItemSchema()->GetClassUsabilityStrings(), pVecErrors ) ) |
|
{ |
|
return false; |
|
} |
|
|
|
for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
|
{ |
|
KeyValues *pClassKey = pPerClassData->FindKey( GetItemSchema()->GetClassUsabilityStrings()[i] ); |
|
if ( pClassKey ) |
|
{ |
|
ParseRandomChanceStringFromKV( pClassKey, &outputArray[i] ); |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
CTFTauntInfo::CTFTauntInfo() |
|
{ |
|
for ( int i=0; i<LOADOUT_COUNT; ++i ) |
|
{ |
|
m_pszProp[i] = NULL; |
|
m_pszPropIntroScene[i] = NULL; |
|
m_pszPropOutroScene[i] = NULL; |
|
} |
|
|
|
m_pszParticleAttachment = NULL; |
|
|
|
m_flTauntSeparationForwardDistance = 0; |
|
m_flTauntSeparationRightDistance = 0; |
|
m_flMinTauntTime = 2.f; |
|
m_bIsPartnerTaunt = false; |
|
m_bStopTauntIfMoved = false; |
|
|
|
m_nFOV = 0; |
|
m_flCameraDist = 0; |
|
m_flCameraDistUp = -15; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFTauntInfo::InitTauntInputRemap( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
static const char *s_pszAllowedTauntInputButtonNames[] = |
|
{ |
|
"IN_ATTACK", |
|
"IN_ATTACK2", |
|
"IN_FORWARD", |
|
"IN_BACK" |
|
}; |
|
static int s_iAllowedTauntInputButtons[] = |
|
{ |
|
IN_ATTACK, |
|
IN_ATTACK2, |
|
IN_FORWARD, |
|
IN_BACK |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszAllowedTauntInputButtonNames ) == ARRAYSIZE( s_iAllowedTauntInputButtons ) ); |
|
|
|
FOR_EACH_SUBKEY( pKV, pButtonKey ) |
|
{ |
|
const char *pszButtonName = pButtonKey->GetName(); |
|
int iButton = 0; |
|
for ( int i=0; i<ARRAYSIZE( s_pszAllowedTauntInputButtonNames ); i++ ) |
|
{ |
|
if ( !V_strcmp( pszButtonName, s_pszAllowedTauntInputButtonNames[i] ) ) |
|
{ |
|
iButton = s_iAllowedTauntInputButtons[i]; |
|
break; |
|
} |
|
} |
|
|
|
if ( iButton == 0 ) |
|
{ |
|
AssertMsg( 0, "Taunt input button [%s] is not valid.\n", pszButtonName ); |
|
return false; |
|
} |
|
|
|
KeyValues *pPressedKey = pButtonKey->FindKey( "pressed" ); |
|
KeyValues *pReleasedKey = pButtonKey->FindKey( "released" ); |
|
if ( pPressedKey || pReleasedKey ) |
|
{ |
|
int iNew = m_vecTauntInputRemap.AddToTail(); |
|
m_vecTauntInputRemap[iNew].m_iButton = iButton; |
|
|
|
if ( !InitPerClassStringVectorArray( pPressedKey, m_vecTauntInputRemap[iNew].m_vecButtonPressedScenes, pVecErrors ) ) |
|
return false; |
|
|
|
if ( !InitPerClassStringVectorArray( pReleasedKey, m_vecTauntInputRemap[iNew].m_vecButtonReleasedScenes, pVecErrors ) ) |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFTauntInfo::BInitFromKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
FOR_EACH_SUBKEY( pKV, pSubKey ) |
|
{ |
|
const char *pszKeyName = pSubKey->GetName(); |
|
if ( !V_strcmp( pszKeyName, "custom_taunt_scene_per_class" ) ) |
|
{ |
|
if ( !InitPerClassStringVectorArray( pSubKey, m_vecIntroScenes, pVecErrors ) ) |
|
return false; |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_taunt_outro_scene_per_class" ) ) |
|
{ |
|
if ( !InitPerClassStringVectorArray( pSubKey, m_vecOutroScenes, pVecErrors ) ) |
|
return false; |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_partner_taunt_per_class" ) ) |
|
{ |
|
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntInitiatorScenes, pVecErrors ) ) |
|
return false; |
|
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntReceiverScenes, pVecErrors ) ) |
|
return false; |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_partner_taunt_initiator_per_class" ) ) |
|
{ |
|
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntInitiatorScenes, pVecErrors ) ) |
|
return false; |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_partner_taunt_receiver_per_class" ) ) |
|
{ |
|
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntReceiverScenes, pVecErrors ) ) |
|
return false; |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_taunt_input_remap" ) ) |
|
{ |
|
if ( !InitTauntInputRemap( pSubKey, pVecErrors ) ) |
|
{ |
|
return false; |
|
} |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_taunt_prop_per_class" ) ) |
|
{ |
|
InitPerClassStringArray( pSubKey, m_pszProp ); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_taunt_prop_scene_per_class" ) ) |
|
{ |
|
InitPerClassStringArray( pSubKey, m_pszPropIntroScene ); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "custom_taunt_prop_outro_scene_per_class" ) ) |
|
{ |
|
InitPerClassStringArray( pSubKey, m_pszPropOutroScene ); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "taunt_separation_forward_distance" ) ) |
|
{ |
|
m_flTauntSeparationForwardDistance = pSubKey->GetFloat(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "taunt_separation_right_distance" ) ) |
|
{ |
|
m_flTauntSeparationRightDistance = pSubKey->GetFloat(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "min_taunt_time" ) ) |
|
{ |
|
m_flMinTauntTime = pSubKey->GetFloat(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "is_partner_taunt" ) ) |
|
{ |
|
m_bIsPartnerTaunt = pSubKey->GetBool(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "stop_taunt_if_moved" ) ) |
|
{ |
|
m_bStopTauntIfMoved = pSubKey->GetBool(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "fov" ) ) |
|
{ |
|
m_nFOV = pSubKey->GetInt(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "camera_dist" ) ) |
|
{ |
|
m_flCameraDist = pSubKey->GetFloat(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "camera_dist_up" ) ) |
|
{ |
|
m_flCameraDistUp = pSubKey->GetFloat(); |
|
} |
|
else if ( !V_strcmp( pszKeyName, "particle_attachment" ) ) |
|
{ |
|
m_pszParticleAttachment = pSubKey->GetString(); |
|
} |
|
else |
|
{ |
|
AssertMsg( 0, "'%s' key is invalid", pszKeyName ); |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
CQuestThemeDefinition::CQuestThemeDefinition() |
|
: m_pRawKVs( NULL ) |
|
, m_pszName( NULL ) |
|
, m_pszNotificationRes( NULL ) |
|
, m_pszQuestItemRes( NULL ) |
|
, m_pszRewardString( NULL ) |
|
, m_pszDiscardString( NULL ) |
|
, m_pszInGameTrackerRes( NULL ) |
|
, m_eUnackPos( UNACK_ITEM_QUEST_OUTPUT ) |
|
{ |
|
memset( m_vecGiveStrings, NULL, sizeof( m_vecGiveStrings ) ); |
|
memset( m_vecCompleteStrings, NULL, sizeof( m_vecCompleteStrings ) ); |
|
memset( m_vecFullyCompleteStrings, NULL, sizeof( m_vecFullyCompleteStrings ) ); |
|
} |
|
|
|
CQuestThemeDefinition::~CQuestThemeDefinition() |
|
{ |
|
if ( m_pRawKVs ) |
|
{ |
|
m_pRawKVs->deleteThis(); |
|
m_pRawKVs = NULL; |
|
} |
|
} |
|
|
|
bool CQuestThemeDefinition::BInitFromKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) |
|
{ |
|
if ( m_pRawKVs ) |
|
{ |
|
m_pRawKVs->deleteThis(); |
|
m_pRawKVs = NULL; |
|
} |
|
|
|
m_pRawKVs = new KeyValues( pKV->GetName() ); |
|
MergeDefinitionPrefab( m_pRawKVs, pKV ); |
|
|
|
m_pszName = m_pRawKVs->GetName(); |
|
m_pszNotificationRes = m_pRawKVs->GetString( "notification_res", NULL ); |
|
m_pszQuestItemRes = m_pRawKVs->GetString( "quest_item_res", NULL ); |
|
m_pszInGameTrackerRes = m_pRawKVs->GetString( "in_game_res", NULL ); |
|
m_eUnackPos = (unacknowledged_item_inventory_positions_t)m_pRawKVs->GetInt( "unack_position", UNACK_ITEM_QUEST_OUTPUT ); |
|
|
|
KeyValues *pKVSounds = m_pRawKVs->FindKey( "sounds" ); |
|
if ( pKVSounds ) |
|
{ |
|
// "I have a mission for you" |
|
KeyValues *pKVGiveSounds = pKVSounds->FindKey( "give_quest" ); |
|
if ( pKVGiveSounds ) |
|
{ |
|
InitPerClassRandomChanceStringArray( pKVGiveSounds, m_vecGiveStrings, pVecErrors ); |
|
} |
|
|
|
// "You completed a quest" |
|
KeyValues *pKVCompleteSounds = pKVSounds->FindKey( "complete_quest" ); |
|
if ( pKVCompleteSounds ) |
|
{ |
|
InitPerClassRandomChanceStringArray( pKVCompleteSounds, m_vecCompleteStrings, pVecErrors ); |
|
} |
|
|
|
// "You completed a quest" |
|
KeyValues *pKVFullyCompleteSounds = pKVSounds->FindKey( "fully_complete_quest" ); |
|
if ( pKVFullyCompleteSounds ) |
|
{ |
|
InitPerClassRandomChanceStringArray( pKVFullyCompleteSounds, m_vecFullyCompleteStrings, pVecErrors ); |
|
} |
|
|
|
m_pszRewardString = pKVSounds->GetString( "give_reward", NULL ); |
|
m_pszDiscardString = pKVSounds->GetString( "discard_quest", NULL ); |
|
m_pszOnRevealText = pKVSounds->GetString( "reveal_sound", NULL ); |
|
} |
|
|
|
SCHEMA_INIT_CHECK( m_pszName != NULL, "No name given for quest theme!" ); |
|
SCHEMA_INIT_CHECK( m_pszNotificationRes != NULL, "No notification res file specified for theme '%s'", m_pszName ); |
|
SCHEMA_INIT_CHECK( m_pszQuestItemRes != NULL, "No quest item res file specified for theme '%s'", m_pszName ); |
|
SCHEMA_INIT_CHECK ( m_pszInGameTrackerRes != NULL, "No in game tracker res file specified for theme '%s'", m_pszName ); |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CQuestDefinition::CQuestDefinition( void ) |
|
{} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CQuestDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
KeyValues* pKVOjectives = pKVItem->FindKey( "objectives" ); |
|
if ( pKVOjectives ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVOjectives, pKVObj ) |
|
{ |
|
const CQuestObjectiveDefinition* pObjective = NULL; |
|
SCHEMA_INIT_SUBSTEP( GEconItemSchema().AddQuestObjective( &pObjective, pKVObj, pVecErrors ) ); |
|
SCHEMA_INIT_CHECK( pObjective != NULL, "Could not create quest objective" ); |
|
|
|
m_vecObjectiveDefinitions.AddToTail( (CTFQuestObjectiveDefinition*)pObjective ); |
|
} |
|
} |
|
|
|
m_nNumObjectivesToRoll = (uint16)pKVItem->GetInt( "objectives_to_roll", 0 ); |
|
SCHEMA_INIT_CHECK( m_nNumObjectivesToRoll >= 0, "Num objectives to roll is < 0!" ); |
|
SCHEMA_INIT_CHECK( m_nNumObjectivesToRoll <= m_vecObjectiveDefinitions.Count(), "Num objectives to roll is greater than the number of objectives" ); |
|
|
|
m_pszRewardLootlistName = pKVItem->GetString( "reward", NULL ); |
|
SCHEMA_INIT_CHECK( m_pszRewardLootlistName != NULL, "No reward specified for quest!" ); |
|
|
|
m_nMaxStandardPoints = pKVItem->GetInt( "max_standard_points" ); |
|
m_nMaxBonusPoints = pKVItem->GetInt( "max_bonus_points" ); |
|
|
|
|
|
m_pszQuestThemeName = pKVItem->GetString( "theme", NULL ); |
|
SCHEMA_INIT_CHECK( m_pszQuestThemeName != NULL, "Invalid quest theme \"%s\"", m_pszQuestThemeName ); |
|
|
|
m_pszCorrespondingOperationName = pKVItem->GetString( "operation", NULL ); |
|
SCHEMA_INIT_CHECK( m_pszCorrespondingOperationName != NULL, "Quest missing \"operation\"!" ); |
|
|
|
KeyValues* pKVSDescriptions = pKVItem->FindKey( "descriptions" ); |
|
if ( pKVSDescriptions ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVSDescriptions, pKVDesc ) |
|
{ |
|
const char* pszDescToken = pKVDesc->GetString( "token", NULL ); |
|
SCHEMA_INIT_CHECK( pszDescToken != NULL, "Description token not set!" ); |
|
|
|
m_vecQuestDescriptions.AddToTail( pszDescToken ); |
|
} |
|
} |
|
|
|
KeyValues* pKVNamesBlock = pKVItem->FindKey( "names" ); |
|
if ( pKVNamesBlock ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVNamesBlock, pKVName ) |
|
{ |
|
const char* pszNameToken = pKVName->GetString( "token", NULL ); |
|
SCHEMA_INIT_CHECK( pszNameToken != NULL, "Name token not set!" ); |
|
|
|
m_vecQuestNames.AddToTail( pszNameToken ); |
|
} |
|
} |
|
|
|
SCHEMA_INIT_CHECK( m_nMaxStandardPoints > 0, "Max standard points is <= 0!" ); |
|
SCHEMA_INIT_CHECK( m_nMaxBonusPoints >= 0, "Max bonus points is < 0!" ); |
|
|
|
m_pszQuickplayMapName = pKVItem->GetString( "quickplay_map" ); |
|
|
|
m_strMatchmakingGroupName = pKVItem->GetString( "mm_group" ); |
|
m_strMatchmakingCategoryName = pKVItem->GetString( "mm_category" ); |
|
m_strMatchmakingMapName = pKVItem->GetString( "mm_map" ); |
|
|
|
// loaner items for this quest |
|
m_vecRequiredItemSets.Purge(); |
|
KeyValues* pKVRequiredItemsBlock = pKVItem->FindKey( "required_items" ); |
|
if ( pKVRequiredItemsBlock ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVRequiredItemsBlock, pRequiredItem ) |
|
{ |
|
int iNewLoaner = m_vecRequiredItemSets.AddToTail(); |
|
m_vecRequiredItemSets[ iNewLoaner ].BInitFromKV( pRequiredItem ); |
|
SCHEMA_INIT_SUBSTEP( m_vecRequiredItemSets[ iNewLoaner ].BPostInit( pVecErrors ) ); |
|
} |
|
} |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
void CQuestDefinition::GetRolledObjectivesForItem( QuestObjectiveDefVec_t& vecRolledObjectives, const CEconItem* pItem ) const |
|
{ |
|
// See if we need to roll some optional objectives, or if we just have all of them |
|
if ( m_nNumObjectivesToRoll > 0 ) |
|
{ |
|
QuestObjectiveDefVec_t vecAdvancedObjectives; |
|
QuestObjectiveDefVec_t vecOptionalObjectives; |
|
FOR_EACH_VEC( m_vecObjectiveDefinitions, i ) |
|
{ |
|
if ( m_vecObjectiveDefinitions[ i ]->IsAdvanced() ) |
|
{ |
|
vecAdvancedObjectives.AddToTail( m_vecObjectiveDefinitions[ i ] ); |
|
} |
|
else if ( m_vecObjectiveDefinitions[ i ]->IsOptional() ) |
|
{ |
|
vecOptionalObjectives.AddToTail( m_vecObjectiveDefinitions[ i ] ); |
|
} |
|
else |
|
{ |
|
vecRolledObjectives.AddToTail( m_vecObjectiveDefinitions[ i ] ); |
|
} |
|
} |
|
|
|
// Figure out how many to remove |
|
uint16 nNumToAdd = m_nNumObjectivesToRoll; |
|
|
|
CUniformRandomStream randomStream; |
|
// Don't use the global RNG for the shuffling |
|
// Seed with the original ID |
|
randomStream.SetSeed( pItem->GetOriginalID() ); |
|
|
|
// You always get 1 advanced objective |
|
if ( vecAdvancedObjectives.Count() ) |
|
{ |
|
int nRandomIndex = randomStream.RandomInt( 0, vecAdvancedObjectives.Count() - 1 ); |
|
vecRolledObjectives.AddToTail( vecAdvancedObjectives[ nRandomIndex ] ); |
|
vecAdvancedObjectives.Remove( nRandomIndex ); |
|
--nNumToAdd; |
|
} |
|
|
|
QuestObjectiveDefVec_t vecPossibleRolls; |
|
vecPossibleRolls.AddVectorToTail( vecAdvancedObjectives ); |
|
vecPossibleRolls.AddVectorToTail( vecOptionalObjectives ); |
|
|
|
// Roll from all rest of the optional objectives until we've got enough |
|
while( nNumToAdd && vecPossibleRolls.Count() ) |
|
{ |
|
int nRandomIndex = randomStream.RandomInt( 0, vecPossibleRolls.Count() - 1 ); |
|
vecRolledObjectives.AddToTail( vecPossibleRolls[ nRandomIndex ] ); |
|
vecPossibleRolls.Remove( nRandomIndex ); |
|
--nNumToAdd; |
|
} |
|
} |
|
else |
|
{ |
|
vecRolledObjectives.AddVectorToTail( m_vecObjectiveDefinitions ); |
|
} |
|
} |
|
|
|
|
|
const char *CQuestDefinition::GetRolledDescriptionForItem( const CEconItem* pItem ) const |
|
{ |
|
if ( m_vecQuestDescriptions.Count() ) |
|
{ |
|
// Don't use the global RNG for the shuffling |
|
CUniformRandomStream randomStream; |
|
randomStream.SetSeed( pItem->GetOriginalID() ); |
|
return m_vecQuestDescriptions[ randomStream.RandomInt( 0, m_vecQuestDescriptions.Count() - 1 ) ]; |
|
} |
|
|
|
Assert( 0 ); |
|
return NULL; |
|
} |
|
|
|
const char *CQuestDefinition::GetRolledNameForItem( const CEconItem* pItem ) const |
|
{ |
|
if ( m_vecQuestNames.Count() ) |
|
{ |
|
// Don't use the global RNG for the shuffling |
|
CUniformRandomStream randomStream; |
|
randomStream.SetSeed( pItem->GetOriginalID() ); |
|
return m_vecQuestNames[ randomStream.RandomInt( 0, m_vecQuestNames.Count() - 1 ) ]; |
|
} |
|
|
|
Assert( 0 ); |
|
return NULL; |
|
} |
|
|
|
const CQuestThemeDefinition *CQuestDefinition::GetQuestTheme() const |
|
{ |
|
return GetItemSchema()->GetQuestThemeByName( m_pszQuestThemeName ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
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void CTFItemDefinition::InternalInitialize() |
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{ |
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m_eEquipType = EQUIP_TYPE_INVALID; |
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m_iDefaultLoadoutSlot = LOADOUT_POSITION_INVALID; |
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m_iAnimationSlot = -1; |
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|
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m_vbClassUsability.ClearAll(); |
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for ( int i = 0; i < ARRAYSIZE( m_iLoadoutSlots ); i++ ) |
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{ |
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m_iLoadoutSlots[i] = LOADOUT_POSITION_INVALID; |
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m_pszPlayerDisplayModel[i] = NULL; |
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m_pszPlayerDisplayModelAlt[i] = NULL; |
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} |
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|
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m_pTauntData = NULL; |
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m_pQuestData = NULL; |
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|
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#ifndef GC_DLL |
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m_pszAdText = NULL; |
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m_pszAdResFile = NULL; |
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#endif // GC_DLL |
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|
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#ifdef CLIENT_DLL |
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m_bHasDetailedIcon = false; |
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#endif // CLIENT_DLL |
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} |
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#include "filesystem.h" |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CTFItemDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors ) |
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{ |
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CEconItemDefinition::BInitFromKV( pKVItem, pVecErrors ); |
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|
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// Our superclass should initialize our raw definition, including any prefab work. |
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KeyValues *pKVInitValues = GetRawDefinition(); |
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Assert( pKVInitValues ); |
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|
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// Reset default properties. |
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InternalInitialize(); |
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|
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CUtlDict< EEquipType_t > dictEquipType; |
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dictEquipType.Insert( "account", EQUIP_TYPE_ACCOUNT ); |
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dictEquipType.Insert( "class", EQUIP_TYPE_CLASS ); |
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// Default to class equip type |
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const char *pszEquipType = pKVInitValues->GetString( "equip_type", "class" ); |
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auto idx = dictEquipType.Find( pszEquipType ); |
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if ( idx != dictEquipType.InvalidIndex() ) |
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{ |
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m_eEquipType = dictEquipType[ idx ]; |
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} |
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SCHEMA_INIT_CHECK( m_eEquipType != EQUIP_TYPE_INVALID, |
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"Item definition %i \"%s\" used uknown equip type: %s!", GetDefinitionIndex(), GetItemBaseName(), pszEquipType ); |
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|
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// Get the default loadout slot |
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const char *pszLoadoutSlot = pKVInitValues->GetString("item_slot", ""); |
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if ( *pszLoadoutSlot ) |
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{ |
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if ( !V_strcmp( pszLoadoutSlot, "head" ) ) |
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{ |
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pszLoadoutSlot = "misc"; |
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} |
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|
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m_iDefaultLoadoutSlot = StringFieldToInt( pszLoadoutSlot, GetItemSchema()->GetLoadoutStrings( m_eEquipType ), true ); |
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SCHEMA_INIT_CHECK( |
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m_iDefaultLoadoutSlot >= 0, |
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"Item definition %i \"%s\" used unknown loadout slot: %s!", GetDefinitionIndex(), GetItemBaseName(), pszLoadoutSlot ); |
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} |
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|
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// Class usability--use our copy of kv item |
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KeyValues *pClasses = pKVInitValues->FindKey( "used_by_classes" ); |
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if ( pClasses ) |
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{ |
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KeyValues *pKVClass = pClasses->GetFirstSubKey(); |
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while ( pKVClass ) |
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{ |
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int iClass = StringFieldToInt( pKVClass->GetName(), GetItemSchema()->GetClassUsabilityStrings() ); |
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if ( iClass > -1 ) |
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{ |
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m_vbClassUsability.Set(iClass); |
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m_iLoadoutSlots[iClass] = m_iDefaultLoadoutSlot; |
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|
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// If the value is "1", the class uses this item in the default loadout slot. |
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const char *pszValue = pKVClass->GetString(); |
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if ( pszValue[0] != '1' ) |
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{ |
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int iSlot = StringFieldToInt( pszValue, GetItemSchema()->GetLoadoutStrings( EQUIP_TYPE_CLASS ) ); |
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Assert( iSlot != -1 ); |
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if ( iSlot != -1 ) |
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{ |
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m_iLoadoutSlots[iClass] = iSlot; |
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} |
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} |
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} |
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|
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pKVClass = pKVClass->GetNextKey(); |
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} |
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|
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// add "all_class" if applicable |
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if ( CanBeUsedByAllClasses() ) |
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{ |
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KeyValues *pKVAllClassKey = new KeyValues( "all_class", "all_class", "1" ); |
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pClasses->AddSubKey( pKVAllClassKey ); |
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} |
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} |
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|
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// Verify that no items are set up to be equipped in a wearable slot for some classes and a |
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// non-wearable slot other times. "Is this in a wearable slot?" is used to determine whether |
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// or not content can be allowed to stream, so we don't allow an item to overlap. |
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bool bHasAnyWearableSlots = false, |
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bHasAnyNonwearableSlots = false; |
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|
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for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
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{ |
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if ( m_iLoadoutSlots[i] != LOADOUT_POSITION_INVALID ) |
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{ |
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const bool bThisIsWearableSlot = IsWearableSlot( m_iLoadoutSlots[i] ); |
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|
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(bThisIsWearableSlot ? bHasAnyWearableSlots : bHasAnyNonwearableSlots) = true; |
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} |
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} |
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|
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SCHEMA_INIT_CHECK( |
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!(bHasAnyWearableSlots && bHasAnyNonwearableSlots), |
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"Item definition %i \"%s\" used in both wearable and not wearable slots!", GetDefinitionIndex(), GetItemBaseName() ); |
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|
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// "anim_slot" |
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const char *pszAnimSlot = pKVInitValues->GetString("anim_slot"); |
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if ( pszAnimSlot && pszAnimSlot[0] ) |
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{ |
|
if ( Q_stricmp(pszAnimSlot, "FORCE_NOT_USED") == 0 ) |
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{ |
|
m_iAnimationSlot = -2; |
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} |
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else |
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{ |
|
m_iAnimationSlot = StringFieldToInt( pszAnimSlot, GetItemSchema()->GetWeaponTypeSubstrings() ); |
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} |
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} |
|
|
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InitPerClassStringArray( pKVInitValues->FindKey( "model_player_per_class" ), m_pszPlayerDisplayModel ); |
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InitPerClassStringArray( pKVInitValues->FindKey( "model_player_per_class_alt" ), m_pszPlayerDisplayModelAlt ); |
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|
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#if defined DEBUG && defined CLIENT_DLL |
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for ( int i = 0; i < m_vbClassUsability.GetNumBits(); i++ ) |
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{ |
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if ( m_vbClassUsability[i] && m_pszPlayerDisplayModel[ i ] ) |
|
{ |
|
// SCHEMA_INIT_CHECK( g_pFullFileSystem->FileExists( m_pszPlayerDisplayModel[ i ] ), "Missing model %s specified in model_player_per_class in item %s", m_pszPlayerDisplayModel[ i ], GetItemBaseName() ); |
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} |
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} |
|
#endif |
|
|
|
KeyValues *pTauntKV = pKVInitValues->FindKey( "taunt" ); |
|
if ( pTauntKV ) |
|
{ |
|
Assert( !m_pTauntData ); |
|
m_pTauntData = new CTFTauntInfo(); |
|
SCHEMA_INIT_CHECK( |
|
m_pTauntData->BInitFromKV( pTauntKV, pVecErrors ), |
|
"Item definition %i \"%s\" failed to initialize taunt data!", GetDefinitionIndex(), GetItemBaseName() |
|
); |
|
} |
|
|
|
// Init quest data if we have any |
|
KeyValues *pQuestKV = pKVInitValues->FindKey( "quest" ); |
|
if ( pQuestKV ) |
|
{ |
|
Assert( !m_pQuestData ); |
|
m_pQuestData = new CQuestDefinition(); |
|
SCHEMA_INIT_CHECK( m_pQuestData->BInitFromKV( pQuestKV, pVecErrors ), "Item def %i \"%s\" failed to initialize quest data!", GetDefinitionIndex(), GetItemBaseName() ); |
|
} |
|
|
|
// Stomp duplicate properties. |
|
if ( !m_pszPlayerDisplayModel[0] ) |
|
{ |
|
m_pszPlayerDisplayModel[0] = GetBasePlayerDisplayModel(); |
|
} |
|
|
|
// Auto-generated tags based on slot/class. |
|
m_vecTags.AddToTail( GetItemSchema()->GetHandleForTag( CFmtStr( "auto__slot_%s", pszLoadoutSlot ).Get() ) ); |
|
|
|
for ( int i = 0; i < m_vbClassUsability.GetNumBits(); i++ ) |
|
{ |
|
if ( m_vbClassUsability[i] ) |
|
{ |
|
m_vecTags.AddToTail( GetItemSchema()->GetHandleForTag( CFmtStr( "auto__class_%s", GetItemSchema()->GetClassUsabilityStrings()[i] ).Get() ) ); |
|
} |
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} |
|
|
|
#ifndef GC_DLL |
|
m_pszAdText = pKVInitValues->GetString( "ad_text", NULL ); |
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m_pszAdResFile = pKVInitValues->GetString( "ad_res_file", "Resource/UI/econ/ItemAdDefault.res" ); |
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#endif |
|
|
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const char * pszPaintKit = pKVInitValues->GetString( "item_paintkit", NULL ); |
|
if ( pszPaintKit ) |
|
{ |
|
int iPaintIndex = GetItemSchema()->GetItemPaintKits().Find( pszPaintKit ); |
|
SCHEMA_INIT_CHECK( |
|
GetItemSchema()->GetItemPaintKits().IsValidIndex( iPaintIndex ), |
|
"Item paintkit [%s] in definition %i \"%s\" does not exist", pszPaintKit, GetDefinitionIndex(), GetItemBaseName() |
|
); |
|
|
|
SetItemPaintKitDefinition( GetItemSchema()->GetItemPaintKits()[iPaintIndex] ); |
|
} |
|
|
|
#ifdef CLIENT_DLL |
|
m_bHasDetailedIcon = pKVInitValues->GetBool( "has_detailed_icon" ); |
|
#endif // CLIENT_DLL |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
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} |
|
|
|
#if defined(CLIENT_DLL) || defined(GAME_DLL) |
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//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemDefinition::BInitFromTestItemKVs( int iNewDefIndex, KeyValues *pKVItem, CUtlVector<CUtlString>* pVecErrors ) |
|
{ |
|
if ( !CEconItemDefinition::BInitFromTestItemKVs( iNewDefIndex, pKVItem, pVecErrors ) ) |
|
return false; |
|
|
|
// Use the tester's class usage choices, even when testing existing items |
|
m_vbClassUsability.ClearAll(); |
|
int iClassUsage = pKVItem->GetInt( "class_usage", 0 ); |
|
for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
|
{ |
|
if ( iClassUsage & (1 << i) || (iClassUsage & 1) ) |
|
{ |
|
m_vbClassUsability.Set(i); |
|
m_iLoadoutSlots[i] = m_iDefaultLoadoutSlot; |
|
} |
|
} |
|
|
|
// Initialize player display model. |
|
for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
|
{ |
|
m_pszPlayerDisplayModel[i] = NULL; |
|
m_pszPlayerDisplayModelAlt[i] = NULL; |
|
} |
|
|
|
InitPerClassStringArray( pKVItem->FindKey( "model_player_per_class" ), m_pszPlayerDisplayModel ); |
|
InitPerClassStringArray( pKVItem->FindKey( "model_player_per_class_alt" ), m_pszPlayerDisplayModelAlt ); |
|
|
|
KeyValues *pTauntKV = pKVItem->FindKey( "taunt" ); |
|
if ( pTauntKV ) |
|
{ |
|
Assert( !m_pTauntData ); |
|
m_pTauntData = new CTFTauntInfo(); |
|
if ( !m_pTauntData->BInitFromKV( pTauntKV, pVecErrors ) ) |
|
return false; |
|
} |
|
|
|
// Stomp duplicate properties. |
|
if ( !m_pszPlayerDisplayModel[0] ) |
|
{ |
|
m_pszPlayerDisplayModel[0] = GetBasePlayerDisplayModel(); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFItemDefinition::CopyPolymorphic( const CEconItemDefinition *pSourceDef ) |
|
{ |
|
Assert( dynamic_cast<const CTFItemDefinition *>( pSourceDef ) != NULL ); |
|
|
|
*this = *(const CTFItemDefinition *)pSourceDef; |
|
} |
|
#endif // defined(CLIENT_DLL) || defined(GAME_DLL) |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFStyleInfo::BInitFromKV( KeyValues *pKVStyle, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
Assert( pKVStyle ); |
|
|
|
m_iSkins[ TF_TEAM_RED ] = pKVStyle->GetInt( "skin_red", 0 ); |
|
m_iSkins[ TF_TEAM_BLUE ] = pKVStyle->GetInt( "skin_blu", 0 ); |
|
|
|
m_iViewmodelSkins[ TF_TEAM_RED ] = pKVStyle->GetInt( "v_skin_red", -1 ); |
|
m_iViewmodelSkins[ TF_TEAM_BLUE ] = pKVStyle->GetInt( "v_skin_blu", -1 ); |
|
|
|
const char *pszPlayerModel = pKVStyle->GetString( "model_player", NULL ); |
|
if ( pszPlayerModel ) |
|
{ |
|
for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
|
{ |
|
m_pszPlayerDisplayModel[0][i] = pszPlayerModel; |
|
} |
|
} |
|
else |
|
{ |
|
InitPerClassStringArray( pKVStyle->FindKey( "model_player_per_class" ), m_pszPlayerDisplayModel[0] ); |
|
InitPerClassStringArray( pKVStyle->FindKey( "model_player_per_class_red" ), m_pszPlayerDisplayModel[0] ); |
|
InitPerClassStringArray( pKVStyle->FindKey( "model_player_per_class_blue" ), m_pszPlayerDisplayModel[1] ); |
|
} |
|
|
|
CEconStyleInfo::BInitFromKV( pKVStyle, pVecErrors ); |
|
} |
|
|
|
#if defined(CLIENT_DLL) || defined(GAME_DLL) |
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFItemDefinition::GeneratePrecacheModelStrings( bool bDynamicLoad, CUtlVector<const char *> *out_pVecModelStrings ) const |
|
{ |
|
Assert( out_pVecModelStrings ); |
|
|
|
// Is this definition supposed to use dynamic-loaded content or precache it? |
|
if ( !bDynamicLoad || !IsContentStreamable() ) |
|
{ |
|
// Parent class base meshes, if relevant. |
|
CEconItemDefinition::GeneratePrecacheModelStrings( bDynamicLoad, out_pVecModelStrings ); |
|
|
|
for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
|
{ |
|
// Per-class models. |
|
const char *pszModel = GetPlayerDisplayModel(i); |
|
if ( pszModel && pszModel[0] ) |
|
{ |
|
out_pVecModelStrings->AddToTail( pszModel ); |
|
} |
|
|
|
// Per-class alt-models |
|
const char *pszModelAlt = GetPlayerDisplayModelAlt(i); |
|
if ( pszModelAlt && pszModelAlt[0] ) |
|
{ |
|
out_pVecModelStrings->AddToTail( pszModelAlt ); |
|
} |
|
|
|
// Per-class custom taunt prop |
|
if ( GetTauntData() ) |
|
{ |
|
const char *pszCustomTauntProp = GetTauntData()->GetProp(i); |
|
if ( pszCustomTauntProp && pszCustomTauntProp[0] ) |
|
{ |
|
out_pVecModelStrings->AddToTail( pszCustomTauntProp ); |
|
} |
|
} |
|
} |
|
|
|
const char *pszModel = GetWorldDisplayModel(); |
|
if ( pszModel && pszModel[0] ) |
|
{ |
|
out_pVecModelStrings->AddToTail( pszModel ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFStyleInfo::GeneratePrecacheModelStringsForStyle( CUtlVector<const char *> *out_pVecModelStrings ) const |
|
{ |
|
Assert( out_pVecModelStrings ); |
|
|
|
for ( int i = 0; i < ARRAYSIZE( m_pszPlayerDisplayModel ); i++ ) |
|
{ |
|
for ( int j = 0; j < ARRAYSIZE( m_pszPlayerDisplayModel[i] ); j++ ) |
|
{ |
|
const char* pszModelName = m_pszPlayerDisplayModel[i][j]; |
|
if ( pszModelName && *pszModelName ) |
|
{ |
|
out_pVecModelStrings->AddToTail( pszModelName ); |
|
} |
|
} |
|
} |
|
|
|
CEconStyleInfo::GeneratePrecacheModelStringsForStyle( out_pVecModelStrings ); |
|
} |
|
#endif // defined(CLIENT_DLL) || defined(GAME_DLL) |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
const char *CTFStyleInfo::GetPlayerDisplayModel( int iClass, int iTeam ) const |
|
{ |
|
Assert( iClass >= 0 ); |
|
Assert( iClass < ARRAYSIZE( m_pszPlayerDisplayModel[0] ) ); |
|
|
|
const char *pszBlueModel = m_pszPlayerDisplayModel[1][iClass]; |
|
if ( iTeam == TF_TEAM_BLUE && pszBlueModel && *pszBlueModel ) |
|
{ |
|
return pszBlueModel; |
|
} |
|
|
|
// always return red team as default |
|
return m_pszPlayerDisplayModel[0][iClass]; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return the load-out slot that this item must be placed into |
|
//----------------------------------------------------------------------------- |
|
int CTFItemDefinition::GetLoadoutSlot( int iLoadoutClass ) const |
|
{ |
|
if ( iLoadoutClass == GEconItemSchema().GetAccountIndex() ) |
|
{ |
|
return GetAccountLoadoutSlot(); |
|
} |
|
|
|
if ( iLoadoutClass <= 0 || iLoadoutClass >= LOADOUT_COUNT ) |
|
return m_iDefaultLoadoutSlot; |
|
|
|
return m_iLoadoutSlots[iLoadoutClass]; |
|
} |
|
|
|
#ifndef GC_DLL |
|
//----------------------------------------------------------------------------- |
|
// Purpose: Returns true if this item is in a wearable slot, or is acting as a wearable |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemDefinition::IsAWearable() const |
|
{ |
|
if ( IsWearableSlot( GetDefaultLoadoutSlot() ) && !IsActingAsAWeapon() ) |
|
return true; |
|
|
|
if ( IsActingAsAWearable() ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Returns true if the content for this item view should be streamed. If false, |
|
// it should be preloaded. |
|
//----------------------------------------------------------------------------- |
|
ConVar item_enable_content_streaming( "item_enable_content_streaming", "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED ); |
|
|
|
bool CTFItemDefinition::IsContentStreamable() const |
|
{ |
|
#if defined( WITH_STREAMABLE_WEAPONS ) |
|
extern ConVar tf_loadondemand_default; |
|
|
|
// If we support streamable weapons and loadondemand_default is true, then we do not want to restrict demand loading |
|
// to wearables only, so skip that check. |
|
if (!tf_loadondemand_default.GetBool()) |
|
#endif |
|
{ |
|
if (!IsAWearable()) |
|
return false; |
|
} |
|
return item_enable_content_streaming.GetBool() |
|
&& CEconItemDefinition::IsContentStreamable(); |
|
} |
|
#endif // !GC_DLL |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFItemDefinition::FilloutSlotUsage( CBitVec<LOADOUT_COUNT> *pBV ) const |
|
{ |
|
pBV->ClearAll(); |
|
|
|
for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
|
{ |
|
if ( m_iLoadoutSlots[i] == LOADOUT_POSITION_INVALID ) |
|
continue; |
|
|
|
pBV->Set( m_iLoadoutSlots[i] ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemDefinition::CanBeUsedByAllClasses( void ) const |
|
{ |
|
// Right now, Civilian isn't a real class, so we only have 9 classes in this check |
|
for ( int iClass = 1; iClass < (LOADOUT_COUNT-1); iClass++ ) |
|
{ |
|
if ( !CanBeUsedByClass(iClass) ) |
|
return false; |
|
} |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemDefinition::CanBePlacedInSlot( int nSlot ) const |
|
{ |
|
for ( int i = 0; i < LOADOUT_COUNT; i++ ) |
|
{ |
|
if ( m_iLoadoutSlots[i] == nSlot ) |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
KeyValues *CTFItemDefinition::GetPaintKitWearDefinition( int nWear ) const |
|
{ |
|
CEconItemPaintKitDefinition *pPaintKit = GetCustomPainkKitDefinition(); |
|
if ( pPaintKit ) |
|
{ |
|
return pPaintKit->GetPaintKitWearKV( nWear ); |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
const char *CTFItemDefinition::GetPaintKitName() const |
|
{ |
|
CEconItemPaintKitDefinition *pPaintKit = GetCustomPainkKitDefinition(); |
|
if ( pPaintKit ) |
|
{ |
|
return pPaintKit->GetName( ); |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFRequiredQuestItemsSet::BInitFromKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
KeyValues* pKVQualifyingItems = pKV->FindKey( "qualifying_items" ); |
|
if ( pKVQualifyingItems ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVQualifyingItems, pItem ) |
|
{ |
|
m_vecQualifyingItemDefs.AddToTail( pItem->GetInt( "defindex", INVALID_ITEM_DEF_INDEX ) ); |
|
} |
|
} |
|
|
|
m_LoanerItemDef = pKV->GetInt( "loaner_defindex", INVALID_ITEM_DEF_INDEX ); |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Make sure all the defindexes point to actual item defs |
|
//----------------------------------------------------------------------------- |
|
bool CTFRequiredQuestItemsSet::BPostInit( CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
// Verify all of the item defindex |
|
FOR_EACH_VEC( m_vecQualifyingItemDefs, i ) |
|
{ |
|
const CEconItemDefinition* pItemDef = GetItemSchema()->GetItemDefinition( m_vecQualifyingItemDefs[ i ] ); |
|
SCHEMA_INIT_CHECK( pItemDef != NULL, "No item definition for defindex %d!", m_vecQualifyingItemDefs[ i ] ); |
|
} |
|
|
|
const CEconItemDefinition* pItemDef = GetItemSchema()->GetItemDefinition( m_LoanerItemDef ); |
|
SCHEMA_INIT_CHECK( pItemDef != NULL, "No item definition for defindex %d!", m_LoanerItemDef ); |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Given a vector of item defs, check if it contains ANY of our qualifying items |
|
//----------------------------------------------------------------------------- |
|
bool CTFRequiredQuestItemsSet::OwnsRequiredItems( const CUtlVector< item_definition_index_t >& vecOwnedItemDefs ) const |
|
{ |
|
FOR_EACH_VEC( vecOwnedItemDefs, i ) |
|
{ |
|
FOR_EACH_VEC( m_vecQualifyingItemDefs, j ) |
|
{ |
|
if ( vecOwnedItemDefs[ i ] == m_vecQualifyingItemDefs[ j ] ) |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTFQuestObjectiveConditionsDefinition::CTFQuestObjectiveConditionsDefinition( void ) |
|
: m_nDefIndex( INVALID_QUEST_OBJECTIVE_CONDITIONS_INDEX ) |
|
#ifndef GC_DLL |
|
, m_pConditionsKey( NULL ) |
|
#endif |
|
{} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTFQuestObjectiveConditionsDefinition::~CTFQuestObjectiveConditionsDefinition( void ) |
|
{} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFQuestObjectiveConditionsDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_nDefIndex = atoi( pKVItem->GetName() ); |
|
SCHEMA_INIT_CHECK( m_nDefIndex != INVALID_QUEST_OBJECTIVE_CONDITIONS_INDEX, "Invalid quest objective conditions def index!" ); |
|
|
|
m_vecRequiredItemSets.Purge(); |
|
|
|
KeyValues* pKVRequiredItemsBlock = pKVItem->FindKey( "required_items" ); |
|
if ( pKVRequiredItemsBlock ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVRequiredItemsBlock, pRequiredItem ) |
|
{ |
|
m_vecRequiredItemSets[ m_vecRequiredItemSets.AddToTail() ].BInitFromKV( pRequiredItem ); |
|
} |
|
} |
|
|
|
#ifndef GC_DLL |
|
m_pConditionsKey = pKVItem->FindKey( "condition_logic" ); |
|
SCHEMA_INIT_CHECK( m_pConditionsKey != NULL, "Missing conditions block for condition def %d!", m_nDefIndex ); |
|
|
|
// Conditions don't get created until needed on the server, so let's create them right now |
|
// as a test to make sure they're valid and fail early rather than later. |
|
CTFQuestCondition *pTempConditions = NULL; |
|
|
|
const char *pszType = m_pConditionsKey->GetString( "type" ); |
|
pTempConditions = CreateEvaluatorByName( pszType, NULL ); |
|
|
|
SCHEMA_INIT_CHECK( pTempConditions != NULL, "Failed to create evaluators" ); |
|
|
|
if ( !pTempConditions->BInitFromKV( m_pConditionsKey, pVecErrors ) ) |
|
{ |
|
delete pTempConditions; |
|
SCHEMA_INIT_CHECK( false, "Failed to init conditions" ); |
|
} |
|
|
|
|
|
if ( pTempConditions && pKVItem->GetBool( "spew" ) ) |
|
{ |
|
pTempConditions->PrintDebugText(); |
|
DevMsg( "\n" ); |
|
} |
|
|
|
// clean up after test parsing quest conditions |
|
delete pTempConditions; |
|
#endif |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFQuestObjectiveConditionsDefinition::BPostInit( CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
// Verify all of the item defindex |
|
FOR_EACH_VEC( m_vecRequiredItemSets, i ) |
|
{ |
|
SCHEMA_INIT_SUBSTEP( m_vecRequiredItemSets[i].BPostInit( pVecErrors ) ); |
|
} |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTFQuestObjectiveDefinition::CTFQuestObjectiveDefinition( void ) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTFQuestObjectiveDefinition::~CTFQuestObjectiveDefinition() |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Init our restrictions |
|
//----------------------------------------------------------------------------- |
|
bool CTFQuestObjectiveDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) |
|
{ |
|
if ( !CQuestObjectiveDefinition::BInitFromKV( pKVItem, pVecErrors ) ) |
|
return false; |
|
|
|
m_nConditionDefIndex = pKVItem->GetInt( "conditions_def_index", INVALID_QUEST_OBJECTIVE_CONDITIONS_INDEX ); |
|
SCHEMA_INIT_CHECK( GetItemSchema()->GetQuestObjectiveConditionByDefIndex( m_nConditionDefIndex ) != NULL, "Could not find quest objective conditions for defindex %d!", m_nConditionDefIndex ); |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
const CTFQuestObjectiveConditionsDefinition* CTFQuestObjectiveDefinition::GetConditions() const |
|
{ |
|
return GetItemSchema()->GetQuestObjectiveConditionByDefIndex( m_nConditionDefIndex ); |
|
} |
|
|
|
#ifndef GC_DLL |
|
KeyValues *CTFQuestObjectiveDefinition::GetConditionsKeyValues() const |
|
{ |
|
const CTFQuestObjectiveConditionsDefinition* pDef = GetItemSchema()->GetQuestObjectiveConditionByDefIndex( m_nConditionDefIndex ); |
|
if ( pDef ) |
|
{ |
|
return pDef->GetKeyValues(); |
|
} |
|
|
|
return NULL; |
|
} |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
// Used to convert strings to ints for class usability |
|
struct PlayerClassInfo_t |
|
{ |
|
const char *m_pchName; |
|
const char *m_pchLocalizationKey; |
|
}; |
|
|
|
static PlayerClassInfo_t gs_PlayerClassData[] = |
|
{ |
|
{ "Undefined", "#TF_Class_Name_Undefined" }, |
|
{ "Scout", "#TF_Class_Name_Scout" }, |
|
{ "Sniper", "#TF_Class_Name_Sniper" }, |
|
{ "Soldier", "#TF_Class_Name_Soldier" }, |
|
{ "Demoman", "#TF_Class_Name_Demoman" }, |
|
{ "Medic", "#TF_Class_Name_Medic" }, |
|
{ "Heavy", "#TF_Class_Name_HWGuy" }, |
|
{ "Pyro", "#TF_Class_Name_Pyro" }, |
|
{ "Spy", "#TF_Class_Name_Spy" }, |
|
{ "Engineer", "#TF_Class_Name_Engineer" }, |
|
{ "Invalid", "" } // lots of code loops over these classes based on LOADOUT_COUNT, which is wrong, but this allows them to do it safely |
|
}; |
|
|
|
bool BIsPlayerClassValid( int iClass ) |
|
{ |
|
return iClass >= 0 && iClass < ARRAYSIZE( gs_PlayerClassData ); |
|
} |
|
|
|
const char *GetPlayerClassName( int iClass ) |
|
{ |
|
if ( !BIsPlayerClassValid( iClass ) ) |
|
return NULL; |
|
|
|
return gs_PlayerClassData[ iClass ].m_pchName; |
|
} |
|
|
|
const char *GetPlayerClassLocalizationKey( int iClass ) |
|
{ |
|
if ( !BIsPlayerClassValid( iClass ) ) |
|
return NULL; |
|
|
|
return gs_PlayerClassData[ iClass ].m_pchLocalizationKey; |
|
} |
|
|
|
itemid_t GetAssociatedQuestItemID( const IEconItemInterface *pEconItem ) |
|
{ |
|
static CSchemaAttributeDefHandle pLoanerIDLowAttrib( "quest loaner id low" ); |
|
static CSchemaAttributeDefHandle pLoanerIDHiAttrib( "quest loaner id hi" ); |
|
if ( !pLoanerIDLowAttrib || !pLoanerIDHiAttrib ) |
|
return INVALID_ITEM_ID; |
|
|
|
itemid_t questItemID = INVALID_ITEM_ID; |
|
uint32 nLow, nHi; |
|
if ( pEconItem->FindAttribute( pLoanerIDLowAttrib, &nLow ) && pEconItem->FindAttribute( pLoanerIDHiAttrib, &nHi ) ) |
|
{ |
|
// Reconstruct the itemID |
|
itemid_t nIDLow = 0x00000000FFFFFFFF & (itemid_t)nLow; |
|
itemid_t nIDHi = 0xFFFFFFFF00000000 & (itemid_t)nHi << 32; |
|
questItemID = nIDLow | nIDHi; |
|
} |
|
|
|
return questItemID; |
|
} |
|
|
|
// Loadout positions |
|
const char *g_szLoadoutStrings[] = |
|
{ |
|
// Weapons & Equipment |
|
"primary", // LOADOUT_POSITION_PRIMARY = 0, |
|
"secondary", // LOADOUT_POSITION_SECONDARY, |
|
"melee", // LOADOUT_POSITION_MELEE, |
|
"utility", // LOADOUT_POSITION_UTILITY, |
|
"building", // LOADOUT_POSITION_BUILDING, |
|
"pda", // LOADOUT_POSITION_PDA, |
|
"pda2", // LOADOUT_POSITION_PDA2, |
|
|
|
// Wearables |
|
"head", // LOADOUT_POSITION_HEAD, |
|
"misc", // LOADOUT_POSITION_MISC, |
|
"action", // LOADOUT_POSITION_ACTION, |
|
"", // LOADOUT_POSITION_MISC2 |
|
|
|
"taunt", // LOADOUT_POSITION_TAUNT |
|
"", // LOADOUT_POSITION_TAUNT2 |
|
"", // LOADOUT_POSITION_TAUNT3 |
|
"", // LOADOUT_POSITION_TAUNT4 |
|
"", // LOADOUT_POSITION_TAUNT5 |
|
"", // LOADOUT_POSITION_TAUNT6 |
|
"", // LOADOUT_POSITION_TAUNT7 |
|
"", // LOADOUT_POSITION_TAUNT8 |
|
|
|
#ifdef STAGING_ONLY |
|
"dispenser", // LOADOUT_POSITION_PDA_ADDON1 |
|
"teleporter", // LOADOUT_POSITION_PDA_ADDON2 |
|
|
|
"pda3", // LOADOUT_POSITION_PDA3, |
|
//"", // LOADOUT_POSITION_MISC3 |
|
//"", // LOADOUT_POSITION_MISC4 |
|
//"", // LOADOUT_POSITION_MISC5 |
|
//"", // LOADOUT_POSITION_MISC6 |
|
//"", // LOADOUT_POSITION_MISC7 |
|
//"", // LOADOUT_POSITION_MISC8 |
|
//"", // LOADOUT_POSITION_MISC9 |
|
//"", // LOADOUT_POSITION_MISC10 |
|
"", // LOADOUT_POSITION_BUILDING2, |
|
#endif // STAGING_ONLY |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szLoadoutStrings ) <= CLASS_LOADOUT_POSITION_COUNT ); // we don't support mapping directly to slots like "misc2", "taunt2-8", etc. |
|
|
|
// Loadout positions used to display loadout slots to players (localized) |
|
const char *g_szLoadoutStringsForDisplay[] = |
|
{ |
|
// Weapons & Equipment |
|
"#LoadoutSlot_Primary", // LOADOUT_POSITION_PRIMARY = 0, |
|
"#LoadoutSlot_Secondary", // LOADOUT_POSITION_SECONDARY, |
|
"#LoadoutSlot_Melee", // LOADOUT_POSITION_MELEE, |
|
"#LoadoutSlot_Utility", // LOADOUT_POSITION_UTILITY, |
|
"#LoadoutSlot_Building", // LOADOUT_POSITION_BUILDING, |
|
"#LoadoutSlot_pda", // LOADOUT_POSITION_PDA, |
|
"#LoadoutSlot_pda2", // LOADOUT_POSITION_PDA2 |
|
|
|
// Wearables |
|
"#LoadoutSlot_Misc", // LOADOUT_POSITION_HEAD |
|
"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC |
|
"#LoadoutSlot_Action", // LOADOUT_POSITION_ACTION |
|
"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC2 |
|
|
|
"#LoadoutSlot_Taunt", // LOADOUT_POSITION_TAUNT, |
|
"#LoadoutSlot_Taunt2", // LOADOUT_POSITION_TAUNT2, |
|
"#LoadoutSlot_Taunt3", // LOADOUT_POSITION_TAUNT3, |
|
"#LoadoutSlot_Taunt4", // LOADOUT_POSITION_TAUNT4, |
|
"#LoadoutSlot_Taunt5", // LOADOUT_POSITION_TAUNT5, |
|
"#LoadoutSlot_Taunt6", // LOADOUT_POSITION_TAUNT6, |
|
"#LoadoutSlot_Taunt7", // LOADOUT_POSITION_TAUNT7, |
|
"#LoadoutSlot_Taunt8", // LOADOUT_POSITION_TAUNT8, |
|
|
|
#ifdef STAGING_ONLY |
|
"#LoadoutSlot_pda_addon1", // LOADOUT_POSITION_PDA_ADDON1, |
|
"#LoadoutSlot_pda_addon2", // LOADOUT_POSITION_PDA_ADDON2, |
|
|
|
"#LoadoutSlot_pda3", // LOADOUT_POSITION_PDA3 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC3 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC4 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC5 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC6 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC7 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC8 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC9 |
|
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC10 |
|
"#LoadoutSlot_Building", // LOADOUT_POSITION_BUILDING2, |
|
#endif // STAGING_ONLY |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szLoadoutStringsForDisplay ) == CLASS_LOADOUT_POSITION_COUNT ); |
|
|
|
// Loadout positions |
|
const char *g_szAccountLoadoutStrings[] = |
|
{ |
|
"quest", |
|
"" |
|
"" |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szAccountLoadoutStrings ) <= ACCOUNT_LOADOUT_POSITION_COUNT ); // we don't support mapping directly to slots like "misc2", "taunt2-8", etc. |
|
|
|
// Loadout positions used to display loadout slots to players (localized) |
|
const char *g_szAccountLoadoutStringsForDisplay[] = |
|
{ |
|
"#LoadoutSlot_Account1", |
|
"#LoadoutSlot_Account2", |
|
"#LoadoutSlot_Account3", |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szAccountLoadoutStringsForDisplay ) == ACCOUNT_LOADOUT_POSITION_COUNT ); |
|
|
|
// Weapon types |
|
const char *g_szWeaponTypeSubstrings[] = |
|
{ |
|
// Weapons & Equipment |
|
"PRIMARY", |
|
"SECONDARY", |
|
"MELEE", |
|
"GRENADE", |
|
"BUILDING", |
|
"PDA", |
|
"ITEM1", |
|
"ITEM2", |
|
"HEAD", |
|
"MISC", |
|
"MELEE_ALLCLASS", |
|
"SECONDARY2", |
|
"PRIMARY2" |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szWeaponTypeSubstrings ) == TF_WPN_TYPE_COUNT ); |
|
|
|
CTFItemSchema::CTFItemSchema() |
|
: m_mapQuestObjectiveConditions( DefLessFunc( ObjectiveConditionDefIndex_t ) ) |
|
, m_mapQuestThemes( CaselessStringLessThan ) |
|
, m_mapWars( DefLessFunc( WarDefinitionMap_t::KeyType_t ) ) |
|
, m_mapGameCategories( DefLessFunc( GameCategoryMap_t::KeyType_t ) ) |
|
, m_mapMMGroups( DefLessFunc( MMGroupMap_t::KeyType_t ) ) |
|
{ |
|
// Runs at global constructor time, please don't put anything in here, especially asserts |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFItemSchema::Reset() |
|
{ |
|
m_vecMvMMaps.Purge(); |
|
m_vecMvMMissions.Purge(); |
|
m_vecMvMTours.Purge(); |
|
m_mapGameCategories.PurgeAndDeleteElements(); |
|
#ifndef GC_DLL |
|
m_mapQuestThemes.PurgeAndDeleteElements(); |
|
#endif |
|
|
|
CEconItemSchema::Reset(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFItemSchema::InitializeStringTable( const char **ppStringTable, unsigned int unStringCount, CUtlVector<const char *> *out_pvecStringTable ) |
|
{ |
|
Assert( ppStringTable != NULL ); |
|
Assert( out_pvecStringTable != NULL ); |
|
Assert( out_pvecStringTable->Size() == 0 ); |
|
|
|
for ( unsigned int i = 0; i < unStringCount; i++ ) |
|
{ |
|
Assert( ppStringTable[i] != NULL ); |
|
out_pvecStringTable->AddToTail( ppStringTable[i] ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Parses game specific items_master data. |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitSchema( KeyValues *pKVRawDefinition, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
// First time through, prepare string tables. Must happen before calling parent BInitSchema. |
|
if ( m_vecClassUsabilityStrings.Size() == 0 ) |
|
{ |
|
// Special case, since player class data is an array of structs, not an array of strings |
|
for ( unsigned int i = 0; i < ARRAYSIZE( gs_PlayerClassData ); i++ ) |
|
{ |
|
m_vecClassUsabilityStrings.AddToTail( gs_PlayerClassData[i].m_pchName ); |
|
} |
|
Assert( m_vecClassUsabilityStrings.Size() == LOADOUT_COUNT ); |
|
|
|
InitializeStringTable( &g_szLoadoutStrings[0], ARRAYSIZE(g_szLoadoutStrings), &m_vecClassLoadoutStrings ); |
|
Assert( m_vecClassLoadoutStrings.Size() <= CLASS_LOADOUT_POSITION_COUNT ); |
|
|
|
InitializeStringTable( &g_szLoadoutStringsForDisplay[0], ARRAYSIZE(g_szLoadoutStringsForDisplay), &m_vecClassLoadoutStringsForDisplay ); |
|
Assert( m_vecClassLoadoutStringsForDisplay.Size() == CLASS_LOADOUT_POSITION_COUNT ); |
|
|
|
InitializeStringTable( &g_szAccountLoadoutStrings[0], ARRAYSIZE(g_szAccountLoadoutStrings), &m_vecAccountLoadoutStrings ); |
|
Assert( m_vecAccountLoadoutStrings.Size() <= ACCOUNT_LOADOUT_POSITION_COUNT ); |
|
|
|
InitializeStringTable( &g_szAccountLoadoutStringsForDisplay[0], ARRAYSIZE(g_szAccountLoadoutStringsForDisplay), &m_vecAccountLoadoutStringsForDisplay ); |
|
Assert( m_vecAccountLoadoutStringsForDisplay.Size() == ACCOUNT_LOADOUT_POSITION_COUNT ); |
|
|
|
InitializeStringTable( &g_szWeaponTypeSubstrings[0], ARRAYSIZE(g_szWeaponTypeSubstrings), &m_vecWeaponTypeSubstrings ); |
|
Assert( m_vecWeaponTypeSubstrings.Size() == TF_WPN_TYPE_COUNT ); |
|
} |
|
|
|
// This needs to happen BEFORE we get the quest objectives since they're going to reference these. |
|
KeyValues *pKVQuestObjectiveConditions = pKVRawDefinition->FindKey( "quest_objective_conditions" ); |
|
SCHEMA_INIT_SUBSTEP( BInitQuestObjectiveConditions( pKVQuestObjectiveConditions, pVecErrors ) ); |
|
|
|
SCHEMA_INIT_SUBSTEP( CEconItemSchema::BInitSchema( pKVRawDefinition, pVecErrors ) ); |
|
|
|
KeyValues *pKVMvmMaps = pKVRawDefinition->FindKey( "mvm_maps" ); |
|
SCHEMA_INIT_SUBSTEP( BInitMvmMissions( pKVMvmMaps, pVecErrors ) ); |
|
|
|
KeyValues *pKVMvmTours = pKVRawDefinition->FindKey( "mvm_tours" ); |
|
SCHEMA_INIT_SUBSTEP( BInitMvmTours( pKVMvmTours, pVecErrors ) ); |
|
|
|
KeyValues *pKVMMCats = pKVRawDefinition->FindKey( "matchmaking_categories" ); |
|
SCHEMA_INIT_SUBSTEP( BInitMMCategories( pKVMMCats, pVecErrors ) ); |
|
|
|
KeyValues *pKVMasterMaps = pKVRawDefinition->FindKey( "master_maps_list" ); |
|
SCHEMA_INIT_SUBSTEP( BInitMaps( pKVMasterMaps, pVecErrors ) ); |
|
|
|
KeyValues *pKVMaps = pKVRawDefinition->FindKey( "maps" ); |
|
SCHEMA_INIT_SUBSTEP( BInitGameModes( pKVMaps, pVecErrors ) ); |
|
SCHEMA_INIT_SUBSTEP( BPostInitMaps( pVecErrors ) ); |
|
|
|
KeyValues *pKVQuestThemes = pKVRawDefinition->FindKey( "quest_themes" ); |
|
SCHEMA_INIT_SUBSTEP( BInitQuestThemes( pKVQuestThemes, pVecErrors ) ); |
|
|
|
KeyValues* pKVWarDefs = pKVRawDefinition->FindKey( "war_definitions" ); |
|
SCHEMA_INIT_SUBSTEP( BInitWarDefs( pKVWarDefs, pVecErrors ) ); |
|
|
|
#ifdef GAME_DLL |
|
IGameEvent * event = gameeventmanager->CreateEvent( "schema_updated" ); |
|
if ( event ) |
|
{ |
|
gameeventmanager->FireEvent( event, true ); |
|
} |
|
#elif defined( CLIENT_DLL ) |
|
IGameEvent * event = gameeventmanager->CreateEvent( "schema_updated" ); |
|
if ( event ) |
|
{ |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
#endif |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
const char CTFItemSchema::k_rchOverrideItemLevelDescStringAttribName[] = "override item level desc string"; |
|
|
|
const char CTFItemSchema::k_rchMvMTicketItemDefName[] = "Tour of Duty Ticket"; |
|
const char CTFItemSchema::k_rchMvMSquadSurplusVoucherItemDefName[] = "MvM Squad Surplus Voucher"; |
|
const char CTFItemSchema::k_rchMvMPowerupBottleItemDefName[] = "Power Up Canteen (MvM)"; |
|
const char CTFItemSchema::k_rchMvMChallengeCompletedMaskAttribName[] = "mvm completed challenges bitmask"; |
|
const char CTFItemSchema::k_rchLadderPassItemDefName[] = "Competitive Matchmaking Official"; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
const char *s_pszGameModes[eNumGameCategories] = |
|
{ |
|
"payload", // kGameCategory_Escort |
|
"ctf", // kGameCategory_CTF |
|
"attack_defense", // kGameCategory_AttackDefense |
|
"koth", // kGameCategory_Koth |
|
"capture_point", // kGameCategory_CP |
|
"payload_race", // kGameCategory_EscortRace |
|
"event_mix", // kGameCategory_EventMix |
|
"special_delivery", // kGameCategory_SD |
|
"", // kGameCategory_Quickplay |
|
"event_24_7", // kGameCategory_Event247, |
|
"arena", // kGameCategory_Arena |
|
"robot_destruction", // kGameCategory_RobotDestruction |
|
"powerup", // kGameCategory_Powerup |
|
"featured", // kGameCategory_Featured |
|
"passtime", // kGameCategory_Passtime |
|
"community_update", // kGameCategory_Community_Update |
|
"misc", // kGameCategory_Misc |
|
"competitive_6v6", // kGameCategory_Competitive_6v6 |
|
"other", // kGameCategory_Other |
|
"halloween", // kGameCategory_Halloween |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszGameModes ) == eNumGameCategories ); |
|
|
|
static const char *s_pszQuickplayMatchTypes[] = |
|
{ |
|
"advanced_only", // kQuickplay_AdvancedUsersOnly (default) |
|
"all_users", // kQuickplay_AllUsers |
|
"disabled", // kQuickplay_Disabled |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszQuickplayMatchTypes ) == kQuickplayTypeCount ); |
|
|
|
static const char *s_pszMvMBadgeContractPointsAttributes[] = |
|
{ |
|
NULL, // we don't support normal for contract |
|
"mvm contract points intermediate", |
|
"mvm contract points advanced", |
|
"mvm contract points expert", |
|
NULL, // should we do haunted? |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMvMBadgeContractPointsAttributes ) == k_EMvMChallengeDifficultyLastValid ); |
|
|
|
const char *CTFItemSchema::GetMvMBadgeContractPointsAttributeName( EMvMChallengeDifficulty difficulty ) |
|
{ |
|
if ( difficulty != k_EMvMChallengeDifficulty_Invalid ) |
|
return s_pszMvMBadgeContractPointsAttributes[ difficulty - 1 ]; |
|
|
|
return NULL; |
|
} |
|
|
|
static const char *s_pszMvMBadgeContractLevelAttributes[] = |
|
{ |
|
NULL, // we don't support normal for contract |
|
"mvm contract level intermediate", |
|
"mvm contract level advanced", |
|
"mvm contract level expert", |
|
NULL, // should we do haunted? |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMvMBadgeContractLevelAttributes ) == k_EMvMChallengeDifficultyLastValid ); |
|
|
|
const char *CTFItemSchema::GetMvMBadgeContractLevelAttributeName( EMvMChallengeDifficulty difficulty ) |
|
{ |
|
if ( difficulty != k_EMvMChallengeDifficulty_Invalid ) |
|
return s_pszMvMBadgeContractLevelAttributes[ difficulty - 1 ]; |
|
|
|
return NULL; |
|
} |
|
|
|
const char* s_pszMMTypes[kMatchmakingTypeCount] = |
|
{ |
|
"special_events", |
|
"core", |
|
"alternative", |
|
"competitive_6v6", |
|
}; |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMMTypes ) == kMatchmakingTypeCount ); |
|
|
|
bool CTFItemSchema::BInitMMCategories( KeyValues *pKVCategories, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_mapMMGroups.PurgeAndDeleteElements(); |
|
|
|
FOR_EACH_TRUE_SUBKEY( pKVCategories, pKVCategory ) |
|
{ |
|
int nCatType = StringFieldToInt( pKVCategory->GetName(), s_pszMMTypes, ARRAYSIZE( s_pszMMTypes ) ); |
|
SCHEMA_INIT_CHECK( nCatType != -1, "BInitMMCategories: unknown mm category type '%s'", pKVCategory->GetName() ); |
|
EMatchmakingGroupType eType = (EMatchmakingGroupType)nCatType; |
|
|
|
SchemaMMGroup_t *pCat = m_mapMMGroups[ m_mapMMGroups.Insert( eType, new SchemaMMGroup_t() ) ]; |
|
pCat->m_pszName = pKVCategory->GetName(); |
|
pCat->m_eMMGroup = eType; |
|
pCat->m_pszLocalizedName = pKVCategory->GetString( "localized_name" ); |
|
pCat->m_nMaxExcludes = pKVCategory->GetInt( "max_excludes", -1 ); |
|
SCHEMA_INIT_CHECK( pCat->m_nMaxExcludes != -1, "BInitMMCategories: missing 'max_excludes' for mm category type '%s'", pKVCategory->GetName() ); |
|
|
|
KeyValues* pKVValidMatchGroups = pKVCategory->FindKey( "valid_match_groups" ); |
|
if ( pKVValidMatchGroups ) |
|
{ |
|
FOR_EACH_SUBKEY( pKVValidMatchGroups, pKVGroup ) |
|
{ |
|
EMatchGroup eGroup = (EMatchGroup)StringFieldToInt( pKVGroup->GetName(), s_pszMatchGroups, (int)k_nMatchGroup_Count, false ); |
|
pCat->m_bitsValidMMGroups.Set( eGroup, 1 ); |
|
} |
|
} |
|
} |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
bool SchemaGameCategory_t::PassesRestrictions() const |
|
{ |
|
if ( m_vecRestrictions.Count() <= 0 ) |
|
return true; |
|
|
|
FOR_EACH_VEC( m_vecRestrictions, i ) |
|
{ |
|
switch ( m_vecRestrictions[i].m_eType ) |
|
{ |
|
case kMatchmakingGameModeRestrictionType_Holiday: |
|
#ifndef GC_DLL |
|
if ( UTIL_IsHolidayActive( m_vecRestrictions[i].m_nValue ) ) |
|
#else |
|
if ( EconHolidays_IsHolidayActive( m_vecRestrictions[i].m_nValue, CRTime::RTime32TimeCur() ) ) |
|
#endif |
|
return true; |
|
break; |
|
case kMatchmakingGameModeRestrictionType_Operation: |
|
if ( GetItemSchema() ) |
|
{ |
|
FOR_EACH_MAP_FAST( GetItemSchema()->GetOperationDefinitions(), iOperation ) |
|
{ |
|
CEconOperationDefinition *pOperation = GetItemSchema()->GetOperationDefinitions()[iOperation]; |
|
if ( pOperation && pOperation->IsActive() ) |
|
{ |
|
if ( Q_stricmp( pOperation->GetName(), m_vecRestrictions[i].m_strValue ) == 0 ) |
|
return true; |
|
} |
|
} |
|
} |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitGameModes( KeyValues *pKVMaps, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_mapGameCategories.PurgeAndDeleteElements(); |
|
|
|
if ( NULL == pKVMaps ) |
|
return true; |
|
|
|
FOR_EACH_TRUE_SUBKEY( pKVMaps, pKVGameMode ) |
|
{ |
|
int iGameType = StringFieldToInt( pKVGameMode->GetName(), s_pszGameModes, ARRAYSIZE( s_pszGameModes ) ); |
|
SCHEMA_INIT_CHECK( iGameType != -1, |
|
"BInitMaps(): unknown game type '%s'", pKVGameMode->GetName() ); |
|
|
|
EGameCategory eGameType = (EGameCategory)iGameType; |
|
|
|
SchemaGameCategory_t* pGameMode = m_mapGameCategories[ m_mapGameCategories.Insert( eGameType, new SchemaGameCategory_t() ) ]; |
|
pGameMode->m_eGameCategory = eGameType; |
|
pGameMode->m_pszLocalizedName = pKVGameMode->GetString( "localized_name", NULL ); |
|
pGameMode->m_pszLocalizedDesc = pKVGameMode->GetString( "localized_desc", NULL ); |
|
pGameMode->m_pszListImage = pKVGameMode->GetString( "list_image", NULL ); |
|
pGameMode->m_pszName = pKVGameMode->GetName(); |
|
pGameMode->m_pszMMType = pKVGameMode->GetString( "mm_type" ); |
|
int nMMType = StringFieldToInt( pKVGameMode->GetString( "mm_type" ), s_pszMMTypes, ARRAYSIZE( s_pszMMTypes ) ); |
|
if ( nMMType != (int)kMatchmakingType_None ) |
|
{ |
|
EMatchmakingGroupType eMMType = (EMatchmakingGroupType)nMMType; |
|
auto idx = m_mapMMGroups.Find( eMMType ); |
|
SCHEMA_INIT_CHECK( idx != m_mapMMGroups.InvalidIndex(), "mm_type '%s' does not have a matchmaking_categories entry", pKVGameMode->GetString( "mm_type" ) ); |
|
SCHEMA_INIT_CHECK( pGameMode->m_pszLocalizedName != NULL, "game mode '%s' missing localized name!", pKVGameMode->GetName() ); |
|
SCHEMA_INIT_CHECK( pGameMode->m_pszLocalizedDesc != NULL, "game mode '%s' missing localized desc!", pKVGameMode->GetName() ); |
|
SCHEMA_INIT_CHECK( pGameMode->m_pszListImage != NULL, "game mode '%s' missing list image!", pKVGameMode->GetName() ); |
|
pGameMode->m_pMMGroup = m_mapMMGroups[ idx ]; |
|
m_mapMMGroups[ idx ]->m_vecModes.AddToTail( pGameMode ); |
|
|
|
KeyValues *pKVRestrictions = pKVGameMode->FindKey( "restrictions" ); |
|
if ( pKVRestrictions ) |
|
{ |
|
FOR_EACH_SUBKEY( pKVRestrictions, pKVRestriction ) |
|
{ |
|
EMatchmakingGameModeRestrictionType eType = kMatchmakingGameModeRestrictionType_None; |
|
int nValue = -1; |
|
const char *pszValue = NULL; |
|
|
|
const char *pszType = pKVRestriction->GetName(); |
|
if ( Q_stricmp( pszType, "holiday" ) == 0 ) |
|
{ |
|
eType = kMatchmakingGameModeRestrictionType_Holiday; |
|
#ifndef GC_DLL |
|
nValue = UTIL_GetHolidayForString( pKVRestriction->GetString() ); |
|
#else |
|
nValue = EconHolidays_GetHolidayForString( pKVRestriction->GetString() ); |
|
#endif |
|
} |
|
else if ( Q_stricmp( pszType, "operation" ) == 0 ) |
|
{ |
|
eType = kMatchmakingGameModeRestrictionType_Operation; |
|
pszValue = pKVRestriction->GetString(); |
|
} |
|
|
|
if ( eType != kMatchmakingGameModeRestrictionType_None ) |
|
{ |
|
int iIndex = pGameMode->m_vecRestrictions.AddToTail(); |
|
pGameMode->m_vecRestrictions[iIndex].m_eType = eType; |
|
pGameMode->m_vecRestrictions[iIndex].m_nValue = nValue; |
|
pGameMode->m_vecRestrictions[iIndex].m_strValue = pszValue; |
|
} |
|
} |
|
} |
|
} |
|
|
|
KeyValues *pKVMapList = pKVGameMode->FindKey( "maplist" ); |
|
if ( pKVMapList ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVMapList, pKVMap ) |
|
{ |
|
MapDef_t* pMap = const_cast< MapDef_t* >( GetMasterMapDefByName( pKVMap->GetString( "name" ) ) ); |
|
SCHEMA_INIT_CHECK ( pMap != NULL, "Map %s listed in game mode %s doesn't exist!", pKVMap->GetString( "name" ), pGameMode->m_pszName ); |
|
pMap->m_vecAssociatedGameCategories.AddToTail( eGameType ); |
|
pGameMode->AddMap( pMap, pKVMap->GetBool( "enabled" ) ); |
|
} |
|
} |
|
|
|
SCHEMA_INIT_CHECK( pGameMode->m_vecEnabledMaps.Count(), "BInitMaps(): ERROR!! No valid maps for game type %s (at least one must be \"enabled\" in _maps.txt).", pKVGameMode->GetName() ); |
|
} |
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitMaps( KeyValues *pKVMaps, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_vecMasterListOfMaps.PurgeAndDeleteElements(); |
|
|
|
FOR_EACH_TRUE_SUBKEY( pKVMaps, pKVMap ) |
|
{ |
|
const char* pszMapStampname = pKVMap->GetString( "maptoken", "" ); |
|
MapDef_t* pMap = new MapDef_t( pszMapStampname ); |
|
|
|
pMap->pszMapName = pKVMap->GetString( "name", NULL ); |
|
SCHEMA_INIT_CHECK( pMap->pszMapName != NULL, |
|
"BInitMaps(): missing map name for master map entry %s.", pKVMap->GetName() ); |
|
|
|
pMap->m_nDefIndex = V_atoi( pKVMap->GetName() ); |
|
pMap->pszMapNameLocKey = pKVMap->GetString( "localizedname", NULL ); |
|
|
|
SCHEMA_INIT_CHECK( (pMap->mapStampDef == NULL) == (pszMapStampname[0] == '\0'), |
|
"BInitGameModes(): unable to find map stamp definition '%s' for map '%s'.", pszMapStampname, pMap->pszMapName ); |
|
|
|
pMap->pszMapNameLocKey = pKVMap->GetString( "localizedname", NULL ); |
|
pMap->pszAuthorsLocKey = pKVMap->GetString( "authors", NULL ); |
|
pMap->pszStrangePrefixLocKey = pKVMap->GetString( "strangeprefixtoken", NULL ); |
|
pMap->m_nStatsIdentifier = pKVMap->GetInt( "statsidentifier", -1 ); |
|
|
|
// initialize from optional "tags" block |
|
KeyValues *pKVTags = pKVMap->FindKey( "tags" ); |
|
if ( pKVTags ) |
|
{ |
|
FOR_EACH_SUBKEY( pKVTags, pKVTag ) |
|
{ |
|
pMap->vecTags.AddToTail( GetHandleForTag( pKVTag->GetName() ) ); |
|
} |
|
} |
|
|
|
// Init rolling match tags |
|
pKVTags = pKVMap->FindKey( "rolling_match_tags" ); |
|
if ( pKVTags ) |
|
{ |
|
FOR_EACH_SUBKEY( pKVTags, pKVTag ) |
|
{ |
|
pMap->m_vecRollingMatchTags.AddToTail( GetHandleForTag( pKVTag->GetName() ) ); |
|
} |
|
} |
|
|
|
// Init rolling match targets |
|
pKVTags = pKVMap->FindKey( "rolling_match_target_tags" ); |
|
if ( pKVTags ) |
|
{ |
|
FOR_EACH_SUBKEY( pKVTags, pKVTag ) |
|
{ |
|
pMap->m_vecRollingMatchTargets.AddToTail( { GetHandleForTag( pKVTag->GetName() ), pKVTag->GetFloat( "weight", 1.f ) } ); |
|
} |
|
} |
|
|
|
m_vecMasterListOfMaps.AddToTail( pMap ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
bool CTFItemSchema::BPostInitMaps( CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
// |
|
// Go through each map and check if any of the other maps have a matching tag. If it does, |
|
// add it as a map that we could roll for a rolling match "next map" vote. We're doing this |
|
// now so we don't compute it every time choose maps to vote on |
|
// |
|
FOR_EACH_VEC( m_vecMasterListOfMaps, i ) |
|
{ |
|
MapDef_t* pMapOuter = m_vecMasterListOfMaps[ i ]; |
|
|
|
bool bRequiredToHaveRollingMatchTags = false; |
|
|
|
// Some maps dont need to have rolling match tags (ex. MvM, the "invalid map", maps we choose because reasons ) |
|
FOR_EACH_VEC( pMapOuter->m_vecAssociatedGameCategories, j ) |
|
{ |
|
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( pMapOuter->m_vecAssociatedGameCategories[j] ); |
|
|
|
if ( !pCategory ) |
|
{ |
|
continue; |
|
} |
|
|
|
const SchemaMMGroup_t* pMMGroup = pCategory->m_pMMGroup; |
|
if ( !pMMGroup ) |
|
{ |
|
continue; |
|
} |
|
|
|
if ( pCategory->m_vecEnabledMaps.Find( pMapOuter ) == pCategory->m_vecEnabledMaps.InvalidIndex() ) |
|
{ |
|
continue; |
|
} |
|
|
|
if ( pMMGroup->m_bitsValidMMGroups.IsBitSet( k_nMatchGroup_Casual_12v12 ) ) |
|
{ |
|
bRequiredToHaveRollingMatchTags = true; |
|
break; |
|
} |
|
} |
|
|
|
if ( !bRequiredToHaveRollingMatchTags ) |
|
continue; |
|
|
|
// |
|
// For each map, figure out which maps it can vote into. Use the highest weight if it's |
|
// in multiple groups. |
|
// |
|
FOR_EACH_VEC( pMapOuter->m_vecRollingMatchTargets, j ) |
|
{ |
|
// Figure out how many maps match this tag so we can get the weighting right |
|
const MapDef_t::WeightedNextMapTargets_t& tag = pMapOuter->m_vecRollingMatchTargets[ j ]; |
|
CUtlVector< MapDef_t* > vecMatchedMaps; |
|
FOR_EACH_VEC( m_vecMasterListOfMaps, k ) |
|
{ |
|
MapDef_t *pCandidate = m_vecMasterListOfMaps[ k ]; |
|
|
|
// Don't have ourselves as a potential target |
|
if ( m_vecMasterListOfMaps[ k ]->m_nDefIndex == pMapOuter->m_nDefIndex ) |
|
continue; |
|
|
|
bool bEnabled = false; |
|
FOR_EACH_VEC( pCandidate->m_vecAssociatedGameCategories, idxCandidateCategory ) |
|
{ |
|
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( pCandidate->m_vecAssociatedGameCategories[idxCandidateCategory] ); |
|
|
|
if ( pCategory && pCategory->m_vecEnabledMaps.Find( pCandidate ) != pCategory->m_vecEnabledMaps.InvalidIndex() ) |
|
{ |
|
bEnabled = true; |
|
break; |
|
} |
|
} |
|
|
|
if ( !bEnabled ) |
|
{ |
|
continue; |
|
} |
|
|
|
if ( m_vecMasterListOfMaps[ k ]->BHasRollingMatchTag( tag.m_tag ) ) |
|
{ |
|
vecMatchedMaps.AddToTail( m_vecMasterListOfMaps[ k ] ); |
|
} |
|
} |
|
|
|
// Add each map to THIS map's list |
|
float flTargetIndividualWeight = tag.m_flWeight / (float)vecMatchedMaps.Count(); |
|
FOR_EACH_VEC( vecMatchedMaps, k ) |
|
{ |
|
pMapOuter->AddMapAsTargetWithWeight( { vecMatchedMaps[ k ]->m_nDefIndex, flTargetIndividualWeight } ); |
|
} |
|
|
|
// |
|
// Normalize the weights so we can do scaling later on |
|
// |
|
float flMaxWeight = 0.f; |
|
FOR_EACH_VEC( pMapOuter->m_vecRollingMatchMaps, k ) |
|
{ |
|
flMaxWeight = Max( pMapOuter->m_vecRollingMatchMaps[ k ].m_flWeight, flMaxWeight ); |
|
} |
|
|
|
// Normalize |
|
FOR_EACH_VEC( pMapOuter->m_vecRollingMatchMaps, k ) |
|
{ |
|
pMapOuter->m_vecRollingMatchMaps[ k ].m_flWeight = pMapOuter->m_vecRollingMatchMaps[ k ].m_flWeight / flMaxWeight; |
|
} |
|
} |
|
|
|
// We only have to roll one-less than the amount needed because the current map is always selected |
|
SCHEMA_INIT_CHECK( pMapOuter->m_vecRollingMatchMaps.Count() >= NEXT_MAP_VOTE_OPTIONS - 1, "Not enough maps with matching tags for map %s", |
|
pMapOuter->pszMapName ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Inits data for quest themes |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitQuestThemes( KeyValues *pKVThemes, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
if ( NULL != pKVThemes ) |
|
{ |
|
FOR_EACH_TRUE_SUBKEY( pKVThemes, pKVTheme ) |
|
{ |
|
CQuestThemeDefinition *pTheme = new CQuestThemeDefinition(); |
|
SCHEMA_INIT_SUBSTEP( pTheme->BInitFromKV( pKVTheme, pVecErrors ) ); |
|
|
|
m_mapQuestThemes.Insert( pKVTheme->GetName(), pTheme ); |
|
} |
|
} |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Inits data for quest objective conditions |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitQuestObjectiveConditions( KeyValues *pKVConditionsBlock, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_mapQuestObjectiveConditions.PurgeAndDeleteElements(); |
|
|
|
SCHEMA_INIT_CHECK( pKVConditionsBlock != NULL, "No quest objective conditions block found!" ); |
|
|
|
FOR_EACH_TRUE_SUBKEY( pKVConditionsBlock, pKVCondition ) |
|
{ |
|
CTFQuestObjectiveConditionsDefinition *pNewCondition = new CTFQuestObjectiveConditionsDefinition(); |
|
SCHEMA_INIT_SUBSTEP( pNewCondition->BInitFromKV( pKVCondition, pVecErrors ) ); |
|
|
|
m_mapQuestObjectiveConditions.Insert( pNewCondition->GetDefIndex(), pNewCondition ); |
|
} |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Post init for all quest objective conditions |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BObjectiveConditionsPostInit( CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
FOR_EACH_MAP_FAST( m_mapQuestObjectiveConditions, i ) |
|
{ |
|
SCHEMA_INIT_SUBSTEP( m_mapQuestObjectiveConditions[ i ]->BPostInit( pVecErrors ) ); |
|
} |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Init all war definitions |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitWarDefs( KeyValues *pKVWarDefs, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_mapWars.PurgeAndDeleteElements(); |
|
|
|
FOR_EACH_TRUE_SUBKEY( pKVWarDefs, pKVWar ) |
|
{ |
|
CWarDefinition* pNewWarDef = new CWarDefinition(); |
|
SCHEMA_INIT_SUBSTEP( pNewWarDef->BInitFromKV( pKVWar, pVecErrors ) ); |
|
|
|
m_mapWars.Insert( pNewWarDef->GetDefIndex(), pNewWarDef ); |
|
} |
|
|
|
return SCHEMA_INIT_SUCCESS(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Inits data for MVM maps / missions |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitMvmMissions( KeyValues *pKVMvmMaps, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_vecMvMMaps.RemoveAll(); |
|
m_vecMvMMissions.RemoveAll(); |
|
|
|
if ( NULL == pKVMvmMaps ) |
|
return true; |
|
|
|
// initialize the rewards sections |
|
bool bResult = true; |
|
|
|
FOR_EACH_TRUE_SUBKEY( pKVMvmMaps, pKVMap ) |
|
{ |
|
int nMapIndex = m_vecMvMMaps.AddToTail(); |
|
MvMMap_t &map = m_vecMvMMaps[nMapIndex]; |
|
map.m_sMap = pKVMap->GetName(); |
|
int nMapNameLen = strlen( map.m_sMap.Get() ); |
|
map.m_sDisplayName = pKVMap->GetString( "display_name" ); |
|
|
|
// Locate missions |
|
KeyValues *pKVMissions = pKVMap->FindKey( "missions" ); |
|
if ( pKVMissions ) |
|
{ |
|
// Parse mission subkeys |
|
FOR_EACH_TRUE_SUBKEY( pKVMissions, pKVMission ) |
|
{ |
|
int nMissionIndex = m_vecMvMMissions.AddToTail(); // global mission index (not map-specific) |
|
MvMMission_t &mission = m_vecMvMMissions[nMissionIndex]; |
|
map.m_vecMissions.AddToTail( nMissionIndex ); // index from map -> global mission list |
|
mission.m_sPop = pKVMission->GetName(); |
|
mission.m_iDisplayMapIndex = nMapIndex; |
|
mission.m_sDisplayName = pKVMission->GetString( "display_name" ); |
|
mission.m_sMode = pKVMission->GetString( "mode" ); |
|
mission.m_sMapNameActual = pKVMission->GetString( "map_file_override", map.m_sMap.Get() ); |
|
const char *pszDiff = pKVMission->GetString( "difficulty", "" ); |
|
mission.m_eDifficulty = GetMvMChallengeDifficultyByInternalName( pszDiff ); |
|
mission.m_unMannUpPoints = pKVMission->GetInt( "mannup_points" ); |
|
if ( mission.m_eDifficulty == k_EMvMChallengeDifficulty_Invalid ) |
|
{ |
|
pVecErrors->AddToTail( CUtlString( CFmtStr( |
|
"MvM mission '%s' on map %s has missing or invalid 'difficulty' value", mission.m_sPop.Get(), map.m_sMap.Get() ) ) ); |
|
bResult = false; |
|
continue; |
|
} |
|
|
|
// Pop filenames are required to obey a naming convention. |
|
if ( ( Q_stricmp( mission.m_sPop.Get(), map.m_sMap.Get() ) != 0 ) |
|
&& ( Q_strnicmp( mission.m_sPop.Get(), map.m_sMap.Get(), nMapNameLen ) != 0 |
|
|| mission.m_sPop.Get()[nMapNameLen] != '_' ) ) |
|
{ |
|
pVecErrors->AddToTail( CUtlString( CFmtStr( |
|
"MvM mission '%s' on map %s does not obey map prefix naming convention", mission.m_sPop.Get(), map.m_sMap.Get() ) ) ); |
|
bResult = false; |
|
continue; |
|
} |
|
} |
|
} |
|
SCHEMA_INIT_CHECK( map.m_vecMissions.Count() > 0, |
|
"MvM map %s doesn't have any associated missions", map.m_sMap.Get() ); |
|
} |
|
|
|
return bResult; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Inits data for MVM tours (sets of missions) |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BInitMvmTours( KeyValues *pKVMvmTours, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
m_vecMvMTours.RemoveAll(); |
|
|
|
if ( NULL == pKVMvmTours ) |
|
return true; |
|
|
|
// initialize the rewards sections |
|
bool bResult = true; |
|
|
|
FOR_EACH_TRUE_SUBKEY( pKVMvmTours, pKVTour ) |
|
{ |
|
MvMTour_t tour; |
|
tour.m_sTourInternalName = pKVTour->GetName(); |
|
SCHEMA_INIT_CHECK( FindMvmMissionByName( tour.m_sTourInternalName.Get() ) < 0, |
|
"Duplicate MvM tour \"%s\"", tour.m_sTourInternalName.Get() ); |
|
|
|
tour.m_sTourNameLocalizationToken = pKVTour->GetString( "tour_name" ); |
|
SCHEMA_INIT_CHECK( tour.m_sTourNameLocalizationToken.Get() && tour.m_sTourNameLocalizationToken.Get()[0] == '#', |
|
"MvM tour \"%s\" didn't specify valid localization token for 'tour_name'", tour.m_sTourInternalName.Get() ); |
|
|
|
const char *pszBadgeItemDefName = pKVTour->GetString( "badge_item_def" ); |
|
tour.m_pBadgeItemDef = pszBadgeItemDefName ? GetItemSchema()->GetItemDefinitionByName( pszBadgeItemDefName ) : NULL; |
|
SCHEMA_INIT_CHECK( (pszBadgeItemDefName == NULL) == (tour.m_pBadgeItemDef == NULL), |
|
"MvM tour \"%s\" specified invalid badge definition name '%s'", tour.m_sTourInternalName.Get(), pszBadgeItemDefName ); |
|
|
|
const char *pszDiff = pKVTour->GetString( "difficulty", "" ); |
|
tour.m_eDifficulty = GetMvMChallengeDifficultyByInternalName( pszDiff ); |
|
SCHEMA_INIT_CHECK( tour.m_eDifficulty != k_EMvMChallengeDifficulty_Invalid, |
|
"MvM tour \"%s\" specified invalid difficulty '%s'", tour.m_sTourInternalName.Get(), pszDiff ); |
|
|
|
tour.m_bIsNew = pKVTour->GetBool( "is_new", false ); |
|
|
|
tour.m_sLootImageName = pKVTour->GetString( "loot_image" ); |
|
SCHEMA_INIT_CHECK( tour.m_sTourNameLocalizationToken.Get() && tour.m_sTourNameLocalizationToken.Get()[0] == '#', |
|
"MvM tour \"%s\" didn't specify valid localization token for 'tour_name'", tour.m_sTourInternalName.Get() ); |
|
|
|
#ifdef GC |
|
const char *pszMissionCompleteLootListName = pKVTour->GetString( "mission_complete_loot_list" ); |
|
tour.m_pMissionCompleteLootList = pszMissionCompleteLootListName ? GetItemSchema()->GetLootListByName( pszMissionCompleteLootListName ) : NULL; |
|
SCHEMA_INIT_CHECK( (pszMissionCompleteLootListName == NULL) == (tour.m_pMissionCompleteLootList == NULL), |
|
"MvM tour \"%s\" specified invalid mission completion loot list '%s'", tour.m_sTourInternalName.Get(), pszMissionCompleteLootListName ); |
|
|
|
const char *pszTourCompleteLootListName = pKVTour->GetString( "tour_complete_loot_list" ); |
|
tour.m_pTourCompleteLootList = pszTourCompleteLootListName ? GetItemSchema()->GetLootListByName( pszTourCompleteLootListName ) : NULL; |
|
SCHEMA_INIT_CHECK( (pszTourCompleteLootListName == NULL) == (tour.m_pMissionCompleteLootList == NULL), |
|
"MvM tour \"%s\" specified invalid tour completion loot list '%s'", tour.m_sTourInternalName.Get(), pszTourCompleteLootListName ); |
|
#endif |
|
|
|
|
|
// Locate missions |
|
tour.m_nAllChallengesBits = 0; |
|
|
|
KeyValues *pKVMissions = pKVTour->FindKey( "missions" ); |
|
if ( pKVMissions ) |
|
{ |
|
bool bContainsNonBitMissions = false; // does this contain any missions with bit set to -1 (practice)? |
|
bool bContainsBitMissions = false; // does this contain any missions with bit set to anything besides -1 (non-practice)? |
|
|
|
// Parse mission values |
|
FOR_EACH_VALUE( pKVMissions, pKVMission ) |
|
{ |
|
const char *pszMissionName = pKVMission->GetName(); |
|
int iMissionBit = pKVMission->GetInt(); |
|
|
|
// Bounds check our bits. -1 is valid because it means "don't track". |
|
SCHEMA_INIT_CHECK( iMissionBit >= -1 && iMissionBit <= 31, |
|
"MvM tour \"%s\" mission \"%s\" specifies invalid tour completion bit %i", tour.m_sTourInternalName.Get(), pszMissionName, iMissionBit ); |
|
|
|
// Find our mission information to link to. |
|
int iMissionIndex = FindMvmMissionByName( pszMissionName ); |
|
SCHEMA_INIT_CHECK( m_vecMvMMissions.IsValidIndex( iMissionIndex ), |
|
"MvM tour \"%s\" unable to locate mission \"%s\"", tour.m_sTourInternalName.Get(), pszMissionName ); |
|
|
|
// Make sure the same tour doesn't contain both badge-adjusting missions and non-adjusting |
|
// missions. |
|
bContainsNonBitMissions |= (iMissionBit == -1); |
|
bContainsBitMissions |= (iMissionBit != -1); |
|
|
|
SCHEMA_INIT_CHECK( !bContainsNonBitMissions || !bContainsBitMissions, |
|
"MvM tour \"%s\" mission \"%s\" contains both practice (-1 bit) and non-practice missions", tour.m_sTourInternalName.Get(), pszMissionName ); |
|
|
|
// Make sure we haven't already used this bit for this tour. |
|
if ( iMissionBit >= 0 ) |
|
{ |
|
uint32 unMask = 1U << (unsigned int)iMissionBit; |
|
SCHEMA_INIT_CHECK( (tour.m_nAllChallengesBits & unMask) == 0, |
|
"MvM tour \"%s\" mission \"%s\" re-uses bit %i", tour.m_sTourInternalName.Get(), pszMissionName, iMissionBit ); |
|
|
|
tour.m_nAllChallengesBits |= unMask; |
|
} |
|
|
|
// Success for this mission. |
|
MvMTourMission_t mission; |
|
mission.m_iMissionIndex = iMissionIndex; |
|
mission.m_iBadgeSlot = iMissionBit; |
|
|
|
tour.m_vecMissions.AddToTail( mission ); |
|
} |
|
} |
|
|
|
SCHEMA_INIT_CHECK( tour.m_vecMissions.Count() > 0, |
|
"MvM tour \"%s\" has no missions specified", tour.m_sTourInternalName.Get() ); |
|
|
|
m_vecMvMTours.AddToTail( tour ); |
|
} |
|
|
|
return bResult; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
const CQuestThemeDefinition *CTFItemSchema::GetQuestThemeByName( const char *pszDefName ) const |
|
{ |
|
Assert( pszDefName ); |
|
if ( pszDefName ) |
|
{ |
|
FOR_EACH_MAP_FAST( m_mapQuestThemes, i ) |
|
{ |
|
if ( !Q_stricmp( m_mapQuestThemes[ i ]->GetName(), pszDefName ) ) |
|
{ |
|
return m_mapQuestThemes[ i ]; |
|
} |
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
const CTFQuestObjectiveConditionsDefinition* CTFItemSchema::GetQuestObjectiveConditionByDefIndex( ObjectiveConditionDefIndex_t nDefIndex ) |
|
{ |
|
const CTFQuestObjectiveConditionsDefinition* pDef = NULL; |
|
|
|
auto idx = m_mapQuestObjectiveConditions.Find( nDefIndex ); |
|
if ( idx != m_mapQuestObjectiveConditions.InvalidIndex() ) |
|
{ |
|
pDef = m_mapQuestObjectiveConditions[ idx ]; |
|
} |
|
|
|
return pDef; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
const CWarDefinition *CTFItemSchema::GetWarDefinitionByIndex( war_definition_index_t nDefIndex ) const |
|
{ |
|
auto idx = m_mapWars.Find( nDefIndex ); |
|
if ( idx != m_mapWars.InvalidIndex() ) |
|
{ |
|
return m_mapWars[ idx ]; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
const CWarDefinition *CTFItemSchema::GetWarDefinitionByName( const char* pszDefName ) const |
|
{ |
|
FOR_EACH_MAP_FAST( m_mapWars, i ) |
|
{ |
|
if ( !V_stricmp( pszDefName, m_mapWars[i]->GetDefName() ) ) |
|
{ |
|
return m_mapWars[i]; |
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
const char *CTFItemSchema::GetMvmMissionName( int iChallengeIndex ) const |
|
{ |
|
if ( iChallengeIndex == k_iMvmMissionIndex_Any ) |
|
return "(any)"; |
|
|
|
if ( m_vecMvMMissions.IsValidIndex( iChallengeIndex ) ) |
|
return m_vecMvMMissions[iChallengeIndex].m_sPop.Get(); |
|
|
|
Assert( iChallengeIndex == k_iMvmMissionIndex_NotInSchema ); |
|
return "(invalid)"; |
|
|
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
int CTFItemSchema::FindMvmMissionByName( const char *pszMissionName ) const |
|
{ |
|
if ( pszMissionName == NULL || *pszMissionName == '\0' ) |
|
return k_iMvmMissionIndex_Any; |
|
|
|
FOR_EACH_VEC( m_vecMvMMissions, i ) |
|
{ |
|
if ( !V_stricmp( m_vecMvMMissions[i].m_sPop.Get(), pszMissionName ) ) |
|
return i; |
|
} |
|
return k_iMvmMissionIndex_NotInSchema; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
int CTFItemSchema::FindMvmTourByName( const char *pszTourName ) const |
|
{ |
|
if ( pszTourName == NULL || *pszTourName == '\0' ) |
|
return k_iMvmTourIndex_Empty; |
|
|
|
FOR_EACH_VEC( m_vecMvMTours, i ) |
|
{ |
|
if ( !V_stricmp( m_vecMvMTours[i].m_sTourInternalName.Get(), pszTourName ) ) |
|
return i; |
|
} |
|
return k_iMvmTourIndex_NotInSchema; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
int CTFItemSchema::FindMvmMissionInTour( int idxTour, int idxMissionInSchema ) const |
|
{ |
|
if ( idxTour < 0 || idxTour >= m_vecMvMTours.Count() ) |
|
return -1; |
|
const MvMTour_t &tour = m_vecMvMTours[idxTour]; |
|
FOR_EACH_VEC( tour.m_vecMissions, i ) |
|
{ |
|
if ( tour.m_vecMissions[i].m_iMissionIndex == idxMissionInSchema ) |
|
return i; |
|
} |
|
|
|
// Not found |
|
return -1; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
int CTFItemSchema::GetMvmMissionBadgeSlotForTour( int idxTour, int idxMissionInSchema ) const |
|
{ |
|
int idxMissionInTour = FindMvmMissionInTour( idxTour, idxMissionInSchema ); |
|
if ( idxMissionInTour < 0 ) |
|
return -1; |
|
int iBadgeSlot = m_vecMvMTours[idxTour].m_vecMissions[ idxMissionInTour ].m_iBadgeSlot; |
|
Assert( iBadgeSlot >= 0 ); |
|
return iBadgeSlot; |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
const MapDef_t *CTFItemSchema::GetMasterMapDefByName( const char *pszSearchName ) const |
|
{ |
|
FOR_EACH_VEC( m_vecMasterListOfMaps, i ) |
|
{ |
|
if ( !V_stricmp( m_vecMasterListOfMaps[i]->pszMapName, pszSearchName ) ) |
|
return m_vecMasterListOfMaps[i]; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
const MapDef_t *CTFItemSchema::GetMasterMapDefByIndex( MapDefIndex_t unIndex ) const |
|
{ |
|
FOR_EACH_VEC( m_vecMasterListOfMaps, i ) |
|
{ |
|
if ( m_vecMasterListOfMaps[i]->m_nDefIndex == unIndex ) |
|
return m_vecMasterListOfMaps[i]; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
const SchemaGameCategory_t* CTFItemSchema::GetGameCategory( EGameCategory eType ) const |
|
{ |
|
auto idx = m_mapGameCategories.Find( eType ); |
|
if ( idx != m_mapGameCategories.InvalidIndex() ) |
|
{ |
|
return m_mapGameCategories[ idx ]; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
const SchemaMMGroup_t* CTFItemSchema::GetMMGroup( EMatchmakingGroupType eCat ) const |
|
{ |
|
auto idx = m_mapMMGroups.Find( eCat ); |
|
if ( idx != m_mapMMGroups.InvalidIndex() ) |
|
{ |
|
return m_mapMMGroups[ idx ]; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
#ifdef TF_CLIENT_DLL |
|
//----------------------------------------------------------------------------- |
|
// Purpose: Returns the number of actual "real" items referenced by the item definition |
|
// (i.e. items that would take up space in the backpack). Overriding this here |
|
// to account for map stamps and any other TF-specific item types. |
|
//----------------------------------------------------------------------------- |
|
int CTFItemSchema::CalculateNumberOfConcreteItems( const CEconItemDefinition *pItemDef ) |
|
{ |
|
AssertMsg( pItemDef, "NULL item definition! This should not happen!" ); |
|
if ( !pItemDef ) |
|
return 0; |
|
|
|
if ( pItemDef->GetItemClass() && !Q_strcmp( pItemDef->GetItemClass(), "map_token" ) ) |
|
return 0; |
|
|
|
return CEconItemSchema::CalculateNumberOfConcreteItems( pItemDef ); |
|
} |
|
#endif // TF_CLIENT_DLL |
|
|
|
RTime32 CTFItemSchema::GetCustomExpirationDate( const char *pszExpirationDate ) const |
|
{ |
|
if ( !V_stricmp( pszExpirationDate, "end_of_halloween" ) ) |
|
return EconHolidays_TerribleHack_GetHalloweenEndData(); |
|
|
|
return CEconItemSchema::GetCustomExpirationDate( pszExpirationDate ); |
|
} |
|
|
|
EMvMChallengeDifficulty GetMvMChallengeDifficultyByInternalName( const char *pszEnglishID ) |
|
{ |
|
if ( !Q_stricmp( pszEnglishID, "normal" ) ) |
|
return k_EMvMChallengeDifficulty_Normal; |
|
if ( !Q_stricmp( pszEnglishID, "intermediate" ) ) |
|
return k_EMvMChallengeDifficulty_Intermediate; |
|
if ( !Q_stricmp( pszEnglishID, "advanced" ) ) |
|
return k_EMvMChallengeDifficulty_Advanced; |
|
if ( !Q_stricmp( pszEnglishID, "expert" ) ) |
|
return k_EMvMChallengeDifficulty_Expert; |
|
if ( !Q_stricmp( pszEnglishID, "haunted" ) ) |
|
return k_EMvMChallengeDifficulty_Haunted; |
|
return k_EMvMChallengeDifficulty_Invalid; |
|
} |
|
|
|
const char *GetMvMChallengeDifficultyLocName( EMvMChallengeDifficulty eDifficulty ) |
|
{ |
|
switch ( eDifficulty ) |
|
{ |
|
default: |
|
AssertMsg( false, "Bogus challenge difficulty" ); |
|
case k_EMvMChallengeDifficulty_Normal: |
|
return "#TF_MvM_Normal"; |
|
case k_EMvMChallengeDifficulty_Intermediate: |
|
return "#TF_MvM_Intermediate"; |
|
case k_EMvMChallengeDifficulty_Advanced: |
|
return "#TF_MvM_Advanced"; |
|
case k_EMvMChallengeDifficulty_Expert: |
|
return "#TF_MvM_Expert"; |
|
case k_EMvMChallengeDifficulty_Haunted: |
|
return "#TF_MvM_Haunted"; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CTFItemSchema::BCanStrangeFilterApplyToStrangeSlotInItem( uint32 /*strange_event_restriction_t*/ unRestrictionType, uint32 unRestrictionValue, const IEconItemInterface *pItem, int iStrangeSlot, uint32 *out_pOptionalScoreType ) const |
|
{ |
|
uint32 unStrangeScoreType; |
|
if ( !CEconItemSchema::BCanStrangeFilterApplyToStrangeSlotInItem( unRestrictionType, unRestrictionValue, pItem, iStrangeSlot, &unStrangeScoreType ) ) |
|
return false; |
|
|
|
// do not apply to operation type trackers. Makes no sense and is not intended |
|
if ( unStrangeScoreType == kKillEaterEvent_CosmeticOperationContractsCompleted |
|
|| unStrangeScoreType == kKillEaterEvent_CosmeticOperationKills |
|
|| unStrangeScoreType == kKillEaterEvent_CosmeticOperationContractsPoints |
|
|| unStrangeScoreType == kKillEaterEvent_CosmeticOperationBonusPoints |
|
) { |
|
return false; |
|
} |
|
|
|
// Items that can't be restored cannot have filters applied |
|
static CSchemaAttributeDefHandle pAttrDef_CannotRestore( "cannot restore" ); |
|
if ( pAttrDef_CannotRestore && pItem->FindAttribute( pAttrDef_CannotRestore ) ) |
|
return false; |
|
|
|
// Operation Passes cannot have filters |
|
static CSchemaAttributeDefHandle pAttrDef_IsOperationPass( "is_operation_pass" ); |
|
if ( pAttrDef_IsOperationPass && pItem->FindAttribute( pAttrDef_IsOperationPass ) ) |
|
return false; |
|
|
|
// Strange filters can never apply to gifts-given-out. It doesn't make any sense in any event, but |
|
// we also only use this for the Spirit of Giving, and didn't really intend for that to be customizable |
|
// like this. |
|
if ( unStrangeScoreType == kKillEaterEvent_GiftsGiven ) |
|
return false; |
|
|
|
if ( unRestrictionType == kStrangeEventRestriction_Map ) |
|
{ |
|
const MapDef_t *pSchemaMap = GetItemSchema()->GetMasterMapDefByIndex( unRestrictionValue ); |
|
if ( !pSchemaMap ) |
|
return false; |
|
|
|
if ( unStrangeScoreType == kKillEaterEvent_UnderwaterKill ) |
|
{ |
|
// Don't allow this filter to apply to underwater kills if it's set to filter to a level where |
|
// no-one can go underwater. |
|
if ( !pSchemaMap->vecTags.HasElement( GetItemSchema()->GetHandleForTag( "map_has_deep_water" ) ) ) |
|
return false; |
|
} |
|
else if ( unStrangeScoreType == kKillEaterEvent_DefenderKill ) |
|
{ |
|
// All TF game modes besides arena have some sort of objective that will count for defender |
|
// kills -- a flag, a capture point, or a cart. |
|
const SchemaGameCategory_t* pArenaCategory = GetGameCategory( kGameCategory_Arena ); |
|
FOR_EACH_VEC( pArenaCategory->m_vecEnabledMaps, i ) |
|
{ |
|
if ( pSchemaMap == pArenaCategory->m_vecEnabledMaps[ i ] ) |
|
{ |
|
return false; |
|
} |
|
} |
|
} |
|
} |
|
else if (unRestrictionType == kStrangeEventRestriction_Competitive) |
|
{ |
|
// Get the Current Competitive Season? Assuming its just season 1 right now |
|
// Just put this in the Schema somewhere I assume |
|
//return true; |
|
} |
|
|
|
if ( out_pOptionalScoreType ) |
|
{ |
|
*out_pOptionalScoreType = unStrangeScoreType; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
IEconTool *CTFItemSchema::CreateEconToolImpl( const char *pszToolType, const char *pszUseString, const char *pszUsageRestriction, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) |
|
{ |
|
if ( pszToolType ) |
|
{ |
|
if ( !V_stricmp( pszToolType, "tf_spellbook_page" ) ) |
|
{ |
|
// Error checking -- make sure we aren't setting properties in the schema that we don't support. |
|
if ( pszUsageRestriction ) return NULL; |
|
|
|
return new CEconTool_TFSpellbookPage( pszToolType, unCapabilities ); |
|
} |
|
|
|
if ( !V_stricmp( pszToolType, "tf_event_enable" ) ) |
|
{ |
|
// Error checking -- make sure we aren't setting properties in the schema that we don't support. |
|
if ( pszUsageRestriction ) return NULL; |
|
if ( unCapabilities != ITEM_CAP_NONE ) return NULL; |
|
if ( pUsageKV ) return NULL; |
|
|
|
return new CEconTool_TFEventEnableHalloween( pszToolType, pszUseString ); |
|
} |
|
} |
|
|
|
return CEconItemSchema::CreateEconToolImpl( pszToolType, pszUseString, pszUsageRestriction, unCapabilities, pUsageKV ); |
|
} |
|
|
|
#if defined( STAGING_ONLY ) && defined( CLIENT_DLL ) |
|
int PaintkitAutocomplete( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] ) |
|
{ |
|
char *commandName = "r_texcomp_debug"; |
|
int numMatches = 0; |
|
partial += Q_strlen( commandName ); |
|
|
|
while ( partial[ 0 ] != 0 && V_isspace( partial[ 0 ] ) ) |
|
++partial; |
|
|
|
int partialLen = Q_strlen( partial ); |
|
|
|
// Don't autocomplete until there are at least 3 characters to guess on. |
|
if ( partialLen < 3 ) |
|
return 0; |
|
|
|
Assert( GetItemSchema() ); |
|
const CEconItemSchema::ItemPaintKitMap_t& paintKits = GetItemSchema()->GetItemPaintKits(); |
|
|
|
FOR_EACH_MAP_FAST( paintKits, i ) |
|
{ |
|
const char* pThisKeyName = paintKits.Key( i ); |
|
if ( Q_stristr( pThisKeyName, partial ) != NULL ) |
|
Q_snprintf( commands[ numMatches++ ], COMMAND_COMPLETION_ITEM_LENGTH, "%s %s", commandName, pThisKeyName ); |
|
|
|
if ( numMatches == COMMAND_COMPLETION_MAXITEMS ) |
|
break; |
|
} |
|
|
|
return numMatches; |
|
} |
|
|
|
CON_COMMAND_F_COMPLETION( r_texcomp_debug, "Usage: r_texcomp_debug <paintkit_name> [wear level=1]", 0, PaintkitAutocomplete ) |
|
{ |
|
if ( args.ArgC() < 2 ) |
|
{ |
|
Msg( "usage: r_texcomp_debug <paintkit_name> [wear level=1]\n" ); |
|
return; |
|
} |
|
|
|
int wearlevel = ( args.ArgC() >= 3 ) |
|
? atoi( args[ 2 ] ) |
|
: 1; |
|
|
|
Assert( GetItemSchema() ); |
|
const CEconItemSchema::ItemPaintKitMap_t& paintKits = GetItemSchema()->GetItemPaintKits(); |
|
|
|
int ndx = paintKits.Find( args[ 1 ] ); |
|
if ( ndx == paintKits.InvalidIndex() ) |
|
{ |
|
Msg( "Couldn't find paintkit named %s\n", args[ 1 ] ); |
|
return; |
|
} |
|
|
|
KeyValues* pKV = paintKits[ ndx ]->GetPaintKitWearKV( wearlevel ); |
|
|
|
if ( pKV == NULL ) |
|
{ |
|
Msg( "Couldn't find wear level %d for painkit %s\n", wearlevel, args[ 1 ] ); |
|
return; |
|
} |
|
|
|
ITextureCompositor* pWeaponSkinBaseCompositor = materials->NewTextureCompositor( 1, 1, args[ 1 ], TF_TEAM_RED, 0, pKV, TEX_COMPOSITE_CREATE_FLAGS_LOG_NODES_ONLY ); |
|
Assert( pWeaponSkinBaseCompositor == NULL ); pWeaponSkinBaseCompositor; |
|
} |
|
|
|
#endif // STAGING_ONLY && CLIENT_DLL |
|
|
|
|