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193 lines
6.2 KiB
193 lines
6.2 KiB
// This isn't compilable as-is, as it was extracted from a working |
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// integration-in-a-game and makes reference to symbols from that game. |
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#include <assert.h> |
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#include <ctype.h> |
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#include "game.h" |
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#include "SDL.h" |
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#include "stb_tilemap_editor.h" |
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extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props); |
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extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b); |
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static int is_platform(short *tiles); |
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static unsigned int prop_type(int n, short *tiles); |
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static char *prop_name(int n, short *tiles); |
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static float prop_range(int n, short *tiles, int is_max); |
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static int allow_link(short *src, short *dest); |
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#define STBTE_MAX_PROPERTIES 8 |
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#define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata) |
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#define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata) |
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#define STBTE_PROP_MIN(n, tiledata, p) prop_range(n,tiledata,0) |
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#define STBTE_PROP_MAX(n, tiledata, p) prop_range(n,tiledata,1) |
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#define STBTE_PROP_FLOAT_SCALE(n,td,p) (0.1) |
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#define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \ |
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allow_link(srctile, desttile) |
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#define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \ |
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(is_platform(srctile) ? 0xff80ff : 0x808040) |
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#define STBTE_DRAW_RECT(x0,y0,x1,y1,c) \ |
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editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255) |
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#define STBTE_DRAW_TILE(x,y,id,highlight,props) \ |
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editor_draw_tile(x,y,id,highlight,props) |
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#define STB_TILEMAP_EDITOR_IMPLEMENTATION |
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#include "stb_tilemap_editor.h" |
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stbte_tilemap *edit_map; |
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void editor_key(enum stbte_action act) |
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{ |
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stbte_action(edit_map, act); |
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} |
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void editor_process_sdl_event(SDL_Event *e) |
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{ |
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switch (e->type) { |
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case SDL_MOUSEMOTION: |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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case SDL_MOUSEWHEEL: |
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stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0); |
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break; |
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case SDL_KEYDOWN: |
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if (in_editor) { |
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switch (e->key.keysym.sym) { |
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case SDLK_RIGHT: editor_key(STBTE_scroll_right); break; |
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case SDLK_LEFT : editor_key(STBTE_scroll_left ); break; |
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case SDLK_UP : editor_key(STBTE_scroll_up ); break; |
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case SDLK_DOWN : editor_key(STBTE_scroll_down ); break; |
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} |
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switch (e->key.keysym.scancode) { |
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case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break; |
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case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break; |
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case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break; |
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case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break; |
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case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break; |
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case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break; |
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case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break; |
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} |
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if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) { |
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switch (e->key.keysym.scancode) { |
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case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break; |
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case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break; |
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case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break; |
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case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break; |
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case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break; |
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} |
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} |
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} |
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break; |
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} |
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} |
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void editor_init(void) |
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{ |
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int i; |
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edit_map = stbte_create_map(20,14, 8, 16,16, 100); |
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stbte_set_background_tile(edit_map, T_empty); |
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for (i=0; i < T__num_types; ++i) { |
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if (i != T_reserved1 && i != T_entry && i != T_doorframe) |
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stbte_define_tile(edit_map, 0+i, 1, "Background"); |
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} |
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stbte_define_tile(edit_map, 256+O_player , 8, "Char"); |
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stbte_define_tile(edit_map, 256+O_robot , 8, "Char"); |
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for (i=O_lockeddoor; i < O__num_types-2; ++i) |
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if (i == O_platform || i == O_vplatform) |
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stbte_define_tile(edit_map, 256+i, 4, "Object"); |
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else |
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stbte_define_tile(edit_map, 256+i, 2, "Object"); |
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//stbte_set_layername(edit_map, 0, "background"); |
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//stbte_set_layername(edit_map, 1, "objects"); |
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//stbte_set_layername(edit_map, 2, "platforms"); |
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//stbte_set_layername(edit_map, 3, "characters"); |
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} |
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static int is_platform(short *tiles) |
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{ |
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// platforms are only on layer #2 |
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return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform; |
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} |
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static int is_object(short *tiles) |
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{ |
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return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256); |
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} |
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static unsigned int prop_type(int n, short *tiles) |
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{ |
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if (is_platform(tiles)) { |
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static unsigned int platform_types[STBTE_MAX_PROPERTIES] = { |
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STBTE_PROP_bool, // phantom |
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STBTE_PROP_int, // x_adjust |
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STBTE_PROP_int, // y_adjust |
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STBTE_PROP_float, // width |
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STBTE_PROP_float, // lspeed |
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STBTE_PROP_float, // rspeed |
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STBTE_PROP_bool, // autoreturn |
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STBTE_PROP_bool, // one-shot |
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// remainder get 0, means 'no property in this slot' |
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}; |
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return platform_types[n]; |
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} else if (is_object(tiles)) { |
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if (n == 0) |
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return STBTE_PROP_bool; |
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} |
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return 0; |
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} |
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static char *prop_name(int n, short *tiles) |
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{ |
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if (is_platform(tiles)) { |
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static char *platform_vars[STBTE_MAX_PROPERTIES] = { |
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"phantom", |
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"x_adjust", |
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"y_adjust", |
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"width", |
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"lspeed", |
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"rspeed", |
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"autoreturn", |
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"one-shot", |
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}; |
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return platform_vars[n]; |
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} |
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return "phantom"; |
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} |
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static float prop_range(int n, short *tiles, int is_max) |
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{ |
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if (is_platform(tiles)) { |
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static float ranges[8][2] = { |
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{ 0, 1 }, // phantom-flag, range is ignored |
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{ -15, 15 }, // x_adjust |
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{ -15, 15 }, // y_adjust |
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{ 0, 6 }, // width |
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{ 0, 10 }, // lspeed |
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{ 0, 10 }, // rspeed |
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{ 0, 1 }, // autoreturn, range is ignored |
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{ 0, 1 }, // one-shot, range is ignored |
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}; |
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return ranges[n][is_max]; |
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} |
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return 0; |
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} |
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static int allow_link(short *src, short *dest) |
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{ |
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if (is_platform(src)) |
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return dest[1] == 256+O_lever; |
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if (src[1] == 256+O_endpoint) |
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return is_platform(dest); |
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return 0; |
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}
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