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2183 lines
81 KiB
2183 lines
81 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_opengl.h |
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* |
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* This is a simple file to encapsulate the OpenGL API headers. |
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*/ |
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/** |
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* \def NO_SDL_GLEXT |
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* |
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* Define this if you have your own version of glext.h and want to disable the |
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* version included in SDL_opengl.h. |
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*/ |
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#ifndef SDL_opengl_h_ |
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#define SDL_opengl_h_ |
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#include "SDL_config.h" |
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#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ |
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/* |
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* Mesa 3-D graphics library |
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* |
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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* OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifndef __gl_h_ |
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#define __gl_h_ |
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#if defined(USE_MGL_NAMESPACE) |
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#include "gl_mangle.h" |
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#endif |
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/********************************************************************** |
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* Begin system-specific stuff. |
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*/ |
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#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) |
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#define __WIN32__ |
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#endif |
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#if defined(__WIN32__) && !defined(__CYGWIN__) |
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# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ |
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# define GLAPI __declspec(dllexport) |
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# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ |
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# define GLAPI __declspec(dllimport) |
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# else /* for use with static link lib build of Win32 edition only */ |
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# define GLAPI extern |
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# endif /* _STATIC_MESA support */ |
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# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ |
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# define GLAPIENTRY |
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# else |
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# define GLAPIENTRY __stdcall |
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# endif |
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#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ |
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# define GLAPI extern |
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# define GLAPIENTRY __stdcall |
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#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ |
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# define GLAPI extern |
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# define GLAPIENTRY _System |
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# define APIENTRY _System |
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# if defined(__GNUC__) && !defined(_System) |
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# define _System |
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# endif |
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#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) |
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# define GLAPI __attribute__((visibility("default"))) |
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# define GLAPIENTRY |
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#endif /* WIN32 && !CYGWIN */ |
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/* |
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* WINDOWS: Include windows.h here to define APIENTRY. |
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* It is also useful when applications include this file by |
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* including only glut.h, since glut.h depends on windows.h. |
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* Applications needing to include windows.h with parms other |
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* than "WIN32_LEAN_AND_MEAN" may include windows.h before |
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* glut.h or gl.h. |
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*/ |
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN 1 |
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#endif |
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#ifndef NOMINMAX /* don't define min() and max(). */ |
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#define NOMINMAX |
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#endif |
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#include <windows.h> |
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#endif |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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#ifndef GLAPIENTRY |
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#define GLAPIENTRY |
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#endif |
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#ifndef APIENTRY |
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#define APIENTRY GLAPIENTRY |
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#endif |
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/* "P" suffix to be used for a pointer to a function */ |
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#ifndef APIENTRYP |
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#define APIENTRYP APIENTRY * |
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#endif |
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#ifndef GLAPIENTRYP |
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#define GLAPIENTRYP GLAPIENTRY * |
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#endif |
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#if defined(PRAGMA_EXPORT_SUPPORTED) |
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#pragma export on |
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#endif |
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/* |
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* End system-specific stuff. |
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**********************************************************************/ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#define GL_VERSION_1_1 1 |
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#define GL_VERSION_1_2 1 |
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#define GL_VERSION_1_3 1 |
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#define GL_ARB_imaging 1 |
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/* |
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* Datatypes |
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*/ |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef signed char GLbyte; /* 1-byte signed */ |
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typedef short GLshort; /* 2-byte signed */ |
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typedef int GLint; /* 4-byte signed */ |
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typedef unsigned char GLubyte; /* 1-byte unsigned */ |
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typedef unsigned short GLushort; /* 2-byte unsigned */ |
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typedef unsigned int GLuint; /* 4-byte unsigned */ |
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typedef int GLsizei; /* 4-byte signed */ |
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typedef float GLfloat; /* single precision float */ |
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typedef float GLclampf; /* single precision float in [0,1] */ |
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typedef double GLdouble; /* double precision float */ |
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typedef double GLclampd; /* double precision float in [0,1] */ |
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/* |
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* Constants |
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*/ |
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/* Boolean values */ |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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/* Data types */ |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_2_BYTES 0x1407 |
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#define GL_3_BYTES 0x1408 |
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#define GL_4_BYTES 0x1409 |
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#define GL_DOUBLE 0x140A |
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/* Primitives */ |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_QUADS 0x0007 |
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#define GL_QUAD_STRIP 0x0008 |
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#define GL_POLYGON 0x0009 |
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/* Vertex Arrays */ |
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#define GL_VERTEX_ARRAY 0x8074 |
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#define GL_NORMAL_ARRAY 0x8075 |
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#define GL_COLOR_ARRAY 0x8076 |
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#define GL_INDEX_ARRAY 0x8077 |
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#define GL_TEXTURE_COORD_ARRAY 0x8078 |
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#define GL_EDGE_FLAG_ARRAY 0x8079 |
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#define GL_VERTEX_ARRAY_SIZE 0x807A |
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#define GL_VERTEX_ARRAY_TYPE 0x807B |
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#define GL_VERTEX_ARRAY_STRIDE 0x807C |
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#define GL_NORMAL_ARRAY_TYPE 0x807E |
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#define GL_NORMAL_ARRAY_STRIDE 0x807F |
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#define GL_COLOR_ARRAY_SIZE 0x8081 |
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#define GL_COLOR_ARRAY_TYPE 0x8082 |
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#define GL_COLOR_ARRAY_STRIDE 0x8083 |
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#define GL_INDEX_ARRAY_TYPE 0x8085 |
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#define GL_INDEX_ARRAY_STRIDE 0x8086 |
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
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#define GL_VERTEX_ARRAY_POINTER 0x808E |
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#define GL_NORMAL_ARRAY_POINTER 0x808F |
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#define GL_COLOR_ARRAY_POINTER 0x8090 |
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#define GL_INDEX_ARRAY_POINTER 0x8091 |
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
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#define GL_V2F 0x2A20 |
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#define GL_V3F 0x2A21 |
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#define GL_C4UB_V2F 0x2A22 |
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#define GL_C4UB_V3F 0x2A23 |
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#define GL_C3F_V3F 0x2A24 |
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#define GL_N3F_V3F 0x2A25 |
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#define GL_C4F_N3F_V3F 0x2A26 |
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#define GL_T2F_V3F 0x2A27 |
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#define GL_T4F_V4F 0x2A28 |
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#define GL_T2F_C4UB_V3F 0x2A29 |
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#define GL_T2F_C3F_V3F 0x2A2A |
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#define GL_T2F_N3F_V3F 0x2A2B |
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#define GL_T2F_C4F_N3F_V3F 0x2A2C |
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#define GL_T4F_C4F_N3F_V4F 0x2A2D |
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/* Matrix Mode */ |
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#define GL_MATRIX_MODE 0x0BA0 |
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#define GL_MODELVIEW 0x1700 |
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#define GL_PROJECTION 0x1701 |
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#define GL_TEXTURE 0x1702 |
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/* Points */ |
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#define GL_POINT_SMOOTH 0x0B10 |
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#define GL_POINT_SIZE 0x0B11 |
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_POINT_SIZE_RANGE 0x0B12 |
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/* Lines */ |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_LINE_STIPPLE 0x0B24 |
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#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
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#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_LINE_WIDTH_RANGE 0x0B22 |
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/* Polygons */ |
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#define GL_POINT 0x1B00 |
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#define GL_LINE 0x1B01 |
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#define GL_FILL 0x1B02 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_POLYGON_MODE 0x0B40 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_POLYGON_STIPPLE 0x0B42 |
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#define GL_EDGE_FLAG 0x0B43 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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/* Display Lists */ |
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#define GL_COMPILE 0x1300 |
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#define GL_COMPILE_AND_EXECUTE 0x1301 |
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#define GL_LIST_BASE 0x0B32 |
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#define GL_LIST_INDEX 0x0B33 |
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#define GL_LIST_MODE 0x0B30 |
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/* Depth buffer */ |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_COMPONENT 0x1902 |
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/* Lighting */ |
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#define GL_LIGHTING 0x0B50 |
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#define GL_LIGHT0 0x4000 |
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#define GL_LIGHT1 0x4001 |
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#define GL_LIGHT2 0x4002 |
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#define GL_LIGHT3 0x4003 |
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#define GL_LIGHT4 0x4004 |
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#define GL_LIGHT5 0x4005 |
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#define GL_LIGHT6 0x4006 |
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#define GL_LIGHT7 0x4007 |
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#define GL_SPOT_EXPONENT 0x1205 |
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#define GL_SPOT_CUTOFF 0x1206 |
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#define GL_CONSTANT_ATTENUATION 0x1207 |
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#define GL_LINEAR_ATTENUATION 0x1208 |
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#define GL_QUADRATIC_ATTENUATION 0x1209 |
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#define GL_AMBIENT 0x1200 |
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#define GL_DIFFUSE 0x1201 |
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#define GL_SPECULAR 0x1202 |
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#define GL_SHININESS 0x1601 |
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#define GL_EMISSION 0x1600 |
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#define GL_POSITION 0x1203 |
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#define GL_SPOT_DIRECTION 0x1204 |
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#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
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#define GL_COLOR_INDEXES 0x1603 |
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_SHADE_MODEL 0x0B54 |
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#define GL_FLAT 0x1D00 |
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#define GL_SMOOTH 0x1D01 |
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#define GL_COLOR_MATERIAL 0x0B57 |
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#define GL_COLOR_MATERIAL_FACE 0x0B55 |
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
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#define GL_NORMALIZE 0x0BA1 |
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/* User clipping planes */ |
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#define GL_CLIP_PLANE0 0x3000 |
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#define GL_CLIP_PLANE1 0x3001 |
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#define GL_CLIP_PLANE2 0x3002 |
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#define GL_CLIP_PLANE3 0x3003 |
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#define GL_CLIP_PLANE4 0x3004 |
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#define GL_CLIP_PLANE5 0x3005 |
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/* Accumulation buffer */ |
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#define GL_ACCUM_RED_BITS 0x0D58 |
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#define GL_ACCUM_GREEN_BITS 0x0D59 |
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#define GL_ACCUM_BLUE_BITS 0x0D5A |
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#define GL_ACCUM_ALPHA_BITS 0x0D5B |
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#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
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#define GL_ACCUM 0x0100 |
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#define GL_ADD 0x0104 |
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#define GL_LOAD 0x0101 |
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#define GL_MULT 0x0103 |
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#define GL_RETURN 0x0102 |
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/* Alpha testing */ |
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#define GL_ALPHA_TEST 0x0BC0 |
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#define GL_ALPHA_TEST_REF 0x0BC2 |
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#define GL_ALPHA_TEST_FUNC 0x0BC1 |
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/* Blending */ |
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#define GL_BLEND 0x0BE2 |
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#define GL_BLEND_SRC 0x0BE1 |
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#define GL_BLEND_DST 0x0BE0 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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/* Render Mode */ |
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#define GL_FEEDBACK 0x1C01 |
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#define GL_RENDER 0x1C00 |
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#define GL_SELECT 0x1C02 |
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/* Feedback */ |
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#define GL_2D 0x0600 |
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#define GL_3D 0x0601 |
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#define GL_3D_COLOR 0x0602 |
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#define GL_3D_COLOR_TEXTURE 0x0603 |
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#define GL_4D_COLOR_TEXTURE 0x0604 |
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#define GL_POINT_TOKEN 0x0701 |
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#define GL_LINE_TOKEN 0x0702 |
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#define GL_LINE_RESET_TOKEN 0x0707 |
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#define GL_POLYGON_TOKEN 0x0703 |
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#define GL_BITMAP_TOKEN 0x0704 |
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#define GL_DRAW_PIXEL_TOKEN 0x0705 |
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#define GL_COPY_PIXEL_TOKEN 0x0706 |
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#define GL_PASS_THROUGH_TOKEN 0x0700 |
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
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/* Selection */ |
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
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/* Fog */ |
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#define GL_FOG 0x0B60 |
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#define GL_FOG_MODE 0x0B65 |
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#define GL_FOG_DENSITY 0x0B62 |
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#define GL_FOG_COLOR 0x0B66 |
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#define GL_FOG_INDEX 0x0B61 |
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#define GL_FOG_START 0x0B63 |
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#define GL_FOG_END 0x0B64 |
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#define GL_LINEAR 0x2601 |
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#define GL_EXP 0x0800 |
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#define GL_EXP2 0x0801 |
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/* Logic Ops */ |
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#define GL_LOGIC_OP 0x0BF1 |
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#define GL_INDEX_LOGIC_OP 0x0BF1 |
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#define GL_COLOR_LOGIC_OP 0x0BF2 |
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#define GL_LOGIC_OP_MODE 0x0BF0 |
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#define GL_CLEAR 0x1500 |
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#define GL_SET 0x150F |
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#define GL_COPY 0x1503 |
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#define GL_COPY_INVERTED 0x150C |
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#define GL_NOOP 0x1505 |
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#define GL_INVERT 0x150A |
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#define GL_AND 0x1501 |
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#define GL_NAND 0x150E |
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#define GL_OR 0x1507 |
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#define GL_NOR 0x1508 |
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#define GL_XOR 0x1506 |
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#define GL_EQUIV 0x1509 |
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#define GL_AND_REVERSE 0x1502 |
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#define GL_AND_INVERTED 0x1504 |
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#define GL_OR_REVERSE 0x150B |
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#define GL_OR_INVERTED 0x150D |
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/* Stencil */ |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STENCIL_INDEX 0x1901 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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/* Buffers, Pixel Drawing/Reading */ |
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#define GL_NONE 0 |
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#define GL_LEFT 0x0406 |
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#define GL_RIGHT 0x0407 |
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/*GL_FRONT 0x0404 */ |
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/*GL_BACK 0x0405 */ |
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/*GL_FRONT_AND_BACK 0x0408 */ |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_AUX0 0x0409 |
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#define GL_AUX1 0x040A |
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#define GL_AUX2 0x040B |
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#define GL_AUX3 0x040C |
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#define GL_COLOR_INDEX 0x1900 |
|
#define GL_RED 0x1903 |
|
#define GL_GREEN 0x1904 |
|
#define GL_BLUE 0x1905 |
|
#define GL_ALPHA 0x1906 |
|
#define GL_LUMINANCE 0x1909 |
|
#define GL_LUMINANCE_ALPHA 0x190A |
|
#define GL_ALPHA_BITS 0x0D55 |
|
#define GL_RED_BITS 0x0D52 |
|
#define GL_GREEN_BITS 0x0D53 |
|
#define GL_BLUE_BITS 0x0D54 |
|
#define GL_INDEX_BITS 0x0D51 |
|
#define GL_SUBPIXEL_BITS 0x0D50 |
|
#define GL_AUX_BUFFERS 0x0C00 |
|
#define GL_READ_BUFFER 0x0C02 |
|
#define GL_DRAW_BUFFER 0x0C01 |
|
#define GL_DOUBLEBUFFER 0x0C32 |
|
#define GL_STEREO 0x0C33 |
|
#define GL_BITMAP 0x1A00 |
|
#define GL_COLOR 0x1800 |
|
#define GL_DEPTH 0x1801 |
|
#define GL_STENCIL 0x1802 |
|
#define GL_DITHER 0x0BD0 |
|
#define GL_RGB 0x1907 |
|
#define GL_RGBA 0x1908 |
|
|
|
/* Implementation limits */ |
|
#define GL_MAX_LIST_NESTING 0x0B31 |
|
#define GL_MAX_EVAL_ORDER 0x0D30 |
|
#define GL_MAX_LIGHTS 0x0D31 |
|
#define GL_MAX_CLIP_PLANES 0x0D32 |
|
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
|
|
|
/* Gets */ |
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
|
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
|
#define GL_COLOR_WRITEMASK 0x0C23 |
|
#define GL_CURRENT_INDEX 0x0B01 |
|
#define GL_CURRENT_COLOR 0x0B00 |
|
#define GL_CURRENT_NORMAL 0x0B02 |
|
#define GL_CURRENT_RASTER_COLOR 0x0B04 |
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
|
#define GL_CURRENT_RASTER_INDEX 0x0B05 |
|
#define GL_CURRENT_RASTER_POSITION 0x0B07 |
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
|
#define GL_INDEX_CLEAR_VALUE 0x0C20 |
|
#define GL_INDEX_MODE 0x0C30 |
|
#define GL_INDEX_WRITEMASK 0x0C21 |
|
#define GL_MODELVIEW_MATRIX 0x0BA6 |
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
|
#define GL_NAME_STACK_DEPTH 0x0D70 |
|
#define GL_PROJECTION_MATRIX 0x0BA7 |
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
|
#define GL_RENDER_MODE 0x0C40 |
|
#define GL_RGBA_MODE 0x0C31 |
|
#define GL_TEXTURE_MATRIX 0x0BA8 |
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
|
#define GL_VIEWPORT 0x0BA2 |
|
|
|
/* Evaluators */ |
|
#define GL_AUTO_NORMAL 0x0D80 |
|
#define GL_MAP1_COLOR_4 0x0D90 |
|
#define GL_MAP1_INDEX 0x0D91 |
|
#define GL_MAP1_NORMAL 0x0D92 |
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
|
#define GL_MAP1_VERTEX_3 0x0D97 |
|
#define GL_MAP1_VERTEX_4 0x0D98 |
|
#define GL_MAP2_COLOR_4 0x0DB0 |
|
#define GL_MAP2_INDEX 0x0DB1 |
|
#define GL_MAP2_NORMAL 0x0DB2 |
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
|
#define GL_MAP2_VERTEX_3 0x0DB7 |
|
#define GL_MAP2_VERTEX_4 0x0DB8 |
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
|
#define GL_COEFF 0x0A00 |
|
#define GL_ORDER 0x0A01 |
|
#define GL_DOMAIN 0x0A02 |
|
|
|
/* Hints */ |
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
|
#define GL_POINT_SMOOTH_HINT 0x0C51 |
|
#define GL_LINE_SMOOTH_HINT 0x0C52 |
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
|
#define GL_FOG_HINT 0x0C54 |
|
#define GL_DONT_CARE 0x1100 |
|
#define GL_FASTEST 0x1101 |
|
#define GL_NICEST 0x1102 |
|
|
|
/* Scissor box */ |
|
#define GL_SCISSOR_BOX 0x0C10 |
|
#define GL_SCISSOR_TEST 0x0C11 |
|
|
|
/* Pixel Mode / Transfer */ |
|
#define GL_MAP_COLOR 0x0D10 |
|
#define GL_MAP_STENCIL 0x0D11 |
|
#define GL_INDEX_SHIFT 0x0D12 |
|
#define GL_INDEX_OFFSET 0x0D13 |
|
#define GL_RED_SCALE 0x0D14 |
|
#define GL_RED_BIAS 0x0D15 |
|
#define GL_GREEN_SCALE 0x0D18 |
|
#define GL_GREEN_BIAS 0x0D19 |
|
#define GL_BLUE_SCALE 0x0D1A |
|
#define GL_BLUE_BIAS 0x0D1B |
|
#define GL_ALPHA_SCALE 0x0D1C |
|
#define GL_ALPHA_BIAS 0x0D1D |
|
#define GL_DEPTH_SCALE 0x0D1E |
|
#define GL_DEPTH_BIAS 0x0D1F |
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
|
#define GL_PACK_ALIGNMENT 0x0D05 |
|
#define GL_PACK_LSB_FIRST 0x0D01 |
|
#define GL_PACK_ROW_LENGTH 0x0D02 |
|
#define GL_PACK_SKIP_PIXELS 0x0D04 |
|
#define GL_PACK_SKIP_ROWS 0x0D03 |
|
#define GL_PACK_SWAP_BYTES 0x0D00 |
|
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
|
#define GL_UNPACK_LSB_FIRST 0x0CF1 |
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
|
#define GL_ZOOM_X 0x0D16 |
|
#define GL_ZOOM_Y 0x0D17 |
|
|
|
/* Texture mapping */ |
|
#define GL_TEXTURE_ENV 0x2300 |
|
#define GL_TEXTURE_ENV_MODE 0x2200 |
|
#define GL_TEXTURE_1D 0x0DE0 |
|
#define GL_TEXTURE_2D 0x0DE1 |
|
#define GL_TEXTURE_WRAP_S 0x2802 |
|
#define GL_TEXTURE_WRAP_T 0x2803 |
|
#define GL_TEXTURE_MAG_FILTER 0x2800 |
|
#define GL_TEXTURE_MIN_FILTER 0x2801 |
|
#define GL_TEXTURE_ENV_COLOR 0x2201 |
|
#define GL_TEXTURE_GEN_S 0x0C60 |
|
#define GL_TEXTURE_GEN_T 0x0C61 |
|
#define GL_TEXTURE_GEN_R 0x0C62 |
|
#define GL_TEXTURE_GEN_Q 0x0C63 |
|
#define GL_TEXTURE_GEN_MODE 0x2500 |
|
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
|
#define GL_TEXTURE_WIDTH 0x1000 |
|
#define GL_TEXTURE_HEIGHT 0x1001 |
|
#define GL_TEXTURE_BORDER 0x1005 |
|
#define GL_TEXTURE_COMPONENTS 0x1003 |
|
#define GL_TEXTURE_RED_SIZE 0x805C |
|
#define GL_TEXTURE_GREEN_SIZE 0x805D |
|
#define GL_TEXTURE_BLUE_SIZE 0x805E |
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
|
#define GL_OBJECT_LINEAR 0x2401 |
|
#define GL_OBJECT_PLANE 0x2501 |
|
#define GL_EYE_LINEAR 0x2400 |
|
#define GL_EYE_PLANE 0x2502 |
|
#define GL_SPHERE_MAP 0x2402 |
|
#define GL_DECAL 0x2101 |
|
#define GL_MODULATE 0x2100 |
|
#define GL_NEAREST 0x2600 |
|
#define GL_REPEAT 0x2901 |
|
#define GL_CLAMP 0x2900 |
|
#define GL_S 0x2000 |
|
#define GL_T 0x2001 |
|
#define GL_R 0x2002 |
|
#define GL_Q 0x2003 |
|
|
|
/* Utility */ |
|
#define GL_VENDOR 0x1F00 |
|
#define GL_RENDERER 0x1F01 |
|
#define GL_VERSION 0x1F02 |
|
#define GL_EXTENSIONS 0x1F03 |
|
|
|
/* Errors */ |
|
#define GL_NO_ERROR 0 |
|
#define GL_INVALID_ENUM 0x0500 |
|
#define GL_INVALID_VALUE 0x0501 |
|
#define GL_INVALID_OPERATION 0x0502 |
|
#define GL_STACK_OVERFLOW 0x0503 |
|
#define GL_STACK_UNDERFLOW 0x0504 |
|
#define GL_OUT_OF_MEMORY 0x0505 |
|
|
|
/* glPush/PopAttrib bits */ |
|
#define GL_CURRENT_BIT 0x00000001 |
|
#define GL_POINT_BIT 0x00000002 |
|
#define GL_LINE_BIT 0x00000004 |
|
#define GL_POLYGON_BIT 0x00000008 |
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
|
#define GL_PIXEL_MODE_BIT 0x00000020 |
|
#define GL_LIGHTING_BIT 0x00000040 |
|
#define GL_FOG_BIT 0x00000080 |
|
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
|
#define GL_ACCUM_BUFFER_BIT 0x00000200 |
|
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
|
#define GL_VIEWPORT_BIT 0x00000800 |
|
#define GL_TRANSFORM_BIT 0x00001000 |
|
#define GL_ENABLE_BIT 0x00002000 |
|
#define GL_COLOR_BUFFER_BIT 0x00004000 |
|
#define GL_HINT_BIT 0x00008000 |
|
#define GL_EVAL_BIT 0x00010000 |
|
#define GL_LIST_BIT 0x00020000 |
|
#define GL_TEXTURE_BIT 0x00040000 |
|
#define GL_SCISSOR_BIT 0x00080000 |
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF |
|
|
|
|
|
/* OpenGL 1.1 */ |
|
#define GL_PROXY_TEXTURE_1D 0x8063 |
|
#define GL_PROXY_TEXTURE_2D 0x8064 |
|
#define GL_TEXTURE_PRIORITY 0x8066 |
|
#define GL_TEXTURE_RESIDENT 0x8067 |
|
#define GL_TEXTURE_BINDING_1D 0x8068 |
|
#define GL_TEXTURE_BINDING_2D 0x8069 |
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
|
#define GL_ALPHA4 0x803B |
|
#define GL_ALPHA8 0x803C |
|
#define GL_ALPHA12 0x803D |
|
#define GL_ALPHA16 0x803E |
|
#define GL_LUMINANCE4 0x803F |
|
#define GL_LUMINANCE8 0x8040 |
|
#define GL_LUMINANCE12 0x8041 |
|
#define GL_LUMINANCE16 0x8042 |
|
#define GL_LUMINANCE4_ALPHA4 0x8043 |
|
#define GL_LUMINANCE6_ALPHA2 0x8044 |
|
#define GL_LUMINANCE8_ALPHA8 0x8045 |
|
#define GL_LUMINANCE12_ALPHA4 0x8046 |
|
#define GL_LUMINANCE12_ALPHA12 0x8047 |
|
#define GL_LUMINANCE16_ALPHA16 0x8048 |
|
#define GL_INTENSITY 0x8049 |
|
#define GL_INTENSITY4 0x804A |
|
#define GL_INTENSITY8 0x804B |
|
#define GL_INTENSITY12 0x804C |
|
#define GL_INTENSITY16 0x804D |
|
#define GL_R3_G3_B2 0x2A10 |
|
#define GL_RGB4 0x804F |
|
#define GL_RGB5 0x8050 |
|
#define GL_RGB8 0x8051 |
|
#define GL_RGB10 0x8052 |
|
#define GL_RGB12 0x8053 |
|
#define GL_RGB16 0x8054 |
|
#define GL_RGBA2 0x8055 |
|
#define GL_RGBA4 0x8056 |
|
#define GL_RGB5_A1 0x8057 |
|
#define GL_RGBA8 0x8058 |
|
#define GL_RGB10_A2 0x8059 |
|
#define GL_RGBA12 0x805A |
|
#define GL_RGBA16 0x805B |
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
|
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF |
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
|
|
|
|
|
|
|
/* |
|
* Miscellaneous |
|
*/ |
|
|
|
GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); |
|
|
|
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); |
|
|
|
GLAPI void GLAPIENTRY glClear( GLbitfield mask ); |
|
|
|
GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); |
|
|
|
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); |
|
|
|
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); |
|
|
|
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); |
|
|
|
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); |
|
|
|
GLAPI void GLAPIENTRY glCullFace( GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glPointSize( GLfloat size ); |
|
|
|
GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); |
|
|
|
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); |
|
|
|
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); |
|
|
|
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); |
|
|
|
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); |
|
|
|
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); |
|
|
|
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); |
|
|
|
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); |
|
|
|
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); |
|
|
|
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); |
|
|
|
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glEnable( GLenum cap ); |
|
|
|
GLAPI void GLAPIENTRY glDisable( GLenum cap ); |
|
|
|
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); |
|
|
|
|
|
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ |
|
|
|
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ |
|
|
|
|
|
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); |
|
|
|
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); |
|
|
|
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); |
|
|
|
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); |
|
|
|
|
|
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); |
|
|
|
GLAPI void GLAPIENTRY glPopAttrib( void ); |
|
|
|
|
|
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ |
|
|
|
GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ |
|
|
|
|
|
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); |
|
|
|
GLAPI GLenum GLAPIENTRY glGetError( void ); |
|
|
|
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); |
|
|
|
GLAPI void GLAPIENTRY glFinish( void ); |
|
|
|
GLAPI void GLAPIENTRY glFlush( void ); |
|
|
|
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); |
|
|
|
|
|
/* |
|
* Depth Buffer |
|
*/ |
|
|
|
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); |
|
|
|
GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); |
|
|
|
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); |
|
|
|
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); |
|
|
|
|
|
/* |
|
* Accumulation Buffer |
|
*/ |
|
|
|
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); |
|
|
|
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); |
|
|
|
|
|
/* |
|
* Transformation |
|
*/ |
|
|
|
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, |
|
GLdouble bottom, GLdouble top, |
|
GLdouble near_val, GLdouble far_val ); |
|
|
|
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, |
|
GLdouble bottom, GLdouble top, |
|
GLdouble near_val, GLdouble far_val ); |
|
|
|
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, |
|
GLsizei width, GLsizei height ); |
|
|
|
GLAPI void GLAPIENTRY glPushMatrix( void ); |
|
|
|
GLAPI void GLAPIENTRY glPopMatrix( void ); |
|
|
|
GLAPI void GLAPIENTRY glLoadIdentity( void ); |
|
|
|
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); |
|
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); |
|
|
|
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); |
|
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); |
|
|
|
GLAPI void GLAPIENTRY glRotated( GLdouble angle, |
|
GLdouble x, GLdouble y, GLdouble z ); |
|
GLAPI void GLAPIENTRY glRotatef( GLfloat angle, |
|
GLfloat x, GLfloat y, GLfloat z ); |
|
|
|
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); |
|
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); |
|
|
|
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); |
|
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); |
|
|
|
|
|
/* |
|
* Display Lists |
|
*/ |
|
|
|
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); |
|
|
|
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); |
|
|
|
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); |
|
|
|
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glEndList( void ); |
|
|
|
GLAPI void GLAPIENTRY glCallList( GLuint list ); |
|
|
|
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, |
|
const GLvoid *lists ); |
|
|
|
GLAPI void GLAPIENTRY glListBase( GLuint base ); |
|
|
|
|
|
/* |
|
* Drawing Functions |
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*/ |
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GLAPI void GLAPIENTRY glBegin( GLenum mode ); |
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GLAPI void GLAPIENTRY glEnd( void ); |
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GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); |
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GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); |
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GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); |
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GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); |
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GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); |
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GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); |
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GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); |
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GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); |
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GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); |
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GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
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GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); |
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GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); |
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GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); |
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GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); |
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GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); |
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GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); |
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GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); |
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GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); |
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GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glIndexd( GLdouble c ); |
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GLAPI void GLAPIENTRY glIndexf( GLfloat c ); |
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GLAPI void GLAPIENTRY glIndexi( GLint c ); |
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GLAPI void GLAPIENTRY glIndexs( GLshort c ); |
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GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ |
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GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); |
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GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); |
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GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); |
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GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); |
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GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ |
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GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); |
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GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); |
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GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); |
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GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); |
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GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); |
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GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); |
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GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); |
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GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); |
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GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, |
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GLbyte blue, GLbyte alpha ); |
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GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, |
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GLdouble blue, GLdouble alpha ); |
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GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, |
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GLfloat blue, GLfloat alpha ); |
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GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, |
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GLint blue, GLint alpha ); |
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GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, |
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GLshort blue, GLshort alpha ); |
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GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, |
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GLubyte blue, GLubyte alpha ); |
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GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, |
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GLuint blue, GLuint alpha ); |
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GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, |
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GLushort blue, GLushort alpha ); |
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GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); |
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GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); |
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GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); |
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GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); |
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GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); |
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GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); |
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GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); |
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GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); |
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GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); |
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GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); |
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GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); |
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GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); |
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GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); |
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GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); |
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GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); |
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GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); |
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GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); |
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GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); |
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GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); |
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GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); |
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GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); |
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GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); |
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GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); |
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GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); |
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GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); |
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GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); |
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GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); |
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GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); |
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GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); |
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GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); |
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GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); |
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GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); |
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GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); |
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GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
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GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); |
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GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); |
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GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); |
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GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); |
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GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); |
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GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); |
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GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); |
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GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); |
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GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); |
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GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); |
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GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); |
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GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); |
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GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); |
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GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); |
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/* |
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* Vertex Arrays (1.1) |
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*/ |
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GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, |
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GLsizei stride, const GLvoid *ptr ); |
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GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, |
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const GLvoid *ptr ); |
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GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, |
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GLsizei stride, const GLvoid *ptr ); |
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GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, |
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const GLvoid *ptr ); |
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GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, |
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GLsizei stride, const GLvoid *ptr ); |
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GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); |
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GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); |
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GLAPI void GLAPIENTRY glArrayElement( GLint i ); |
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GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); |
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GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, |
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GLenum type, const GLvoid *indices ); |
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GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, |
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const GLvoid *pointer ); |
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/* |
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* Lighting |
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*/ |
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GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); |
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GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, |
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const GLfloat *params ); |
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GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, |
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const GLint *params ); |
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GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, |
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GLfloat *params ); |
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GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, |
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GLint *params ); |
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GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); |
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GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); |
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GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); |
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GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); |
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GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); |
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GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); |
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GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); |
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/* |
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* Raster functions |
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*/ |
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GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); |
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GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, |
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const GLfloat *values ); |
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GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, |
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const GLuint *values ); |
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GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, |
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const GLushort *values ); |
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GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); |
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GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); |
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GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); |
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GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, |
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GLfloat xorig, GLfloat yorig, |
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GLfloat xmove, GLfloat ymove, |
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const GLubyte *bitmap ); |
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GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, |
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GLsizei width, GLsizei height, |
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GLenum format, GLenum type, |
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GLvoid *pixels ); |
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GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, |
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GLenum format, GLenum type, |
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const GLvoid *pixels ); |
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GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, |
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GLsizei width, GLsizei height, |
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GLenum type ); |
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/* |
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* Stenciling |
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*/ |
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GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); |
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GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); |
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GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); |
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GLAPI void GLAPIENTRY glClearStencil( GLint s ); |
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/* |
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* Texture mapping |
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*/ |
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GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); |
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GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); |
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GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); |
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GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); |
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GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); |
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GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); |
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GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); |
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GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); |
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GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); |
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GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); |
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GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); |
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GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); |
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GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); |
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GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, |
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const GLfloat *params ); |
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GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, |
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const GLint *params ); |
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GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, |
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GLenum pname, GLfloat *params); |
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GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, |
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GLenum pname, GLint *params ); |
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GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, |
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GLenum pname, GLfloat *params ); |
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GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, |
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GLenum pname, GLint *params ); |
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GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, |
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GLint internalFormat, |
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GLsizei width, GLint border, |
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GLenum format, GLenum type, |
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const GLvoid *pixels ); |
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GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, |
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GLint internalFormat, |
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GLsizei width, GLsizei height, |
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GLint border, GLenum format, GLenum type, |
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const GLvoid *pixels ); |
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GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, |
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GLenum format, GLenum type, |
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GLvoid *pixels ); |
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/* 1.1 functions */ |
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GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); |
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GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); |
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GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); |
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GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, |
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const GLuint *textures, |
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const GLclampf *priorities ); |
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GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, |
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const GLuint *textures, |
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GLboolean *residences ); |
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GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); |
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GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, |
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GLint xoffset, |
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GLsizei width, GLenum format, |
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GLenum type, const GLvoid *pixels ); |
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GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, |
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GLint xoffset, GLint yoffset, |
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GLsizei width, GLsizei height, |
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GLenum format, GLenum type, |
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const GLvoid *pixels ); |
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GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, |
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GLenum internalformat, |
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GLint x, GLint y, |
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GLsizei width, GLint border ); |
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GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, |
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GLenum internalformat, |
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GLint x, GLint y, |
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GLsizei width, GLsizei height, |
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GLint border ); |
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GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, |
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GLint xoffset, GLint x, GLint y, |
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GLsizei width ); |
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GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, |
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GLint xoffset, GLint yoffset, |
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GLint x, GLint y, |
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GLsizei width, GLsizei height ); |
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/* |
|
* Evaluators |
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*/ |
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GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, |
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GLint stride, |
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GLint order, const GLdouble *points ); |
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GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, |
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GLint stride, |
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GLint order, const GLfloat *points ); |
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GLAPI void GLAPIENTRY glMap2d( GLenum target, |
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GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, |
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GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, |
|
const GLdouble *points ); |
|
GLAPI void GLAPIENTRY glMap2f( GLenum target, |
|
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, |
|
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, |
|
const GLfloat *points ); |
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|
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GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); |
|
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); |
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GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); |
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|
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); |
|
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); |
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|
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); |
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GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); |
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|
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); |
|
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); |
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|
|
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); |
|
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); |
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|
|
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); |
|
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); |
|
|
|
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, |
|
GLint vn, GLdouble v1, GLdouble v2 ); |
|
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, |
|
GLint vn, GLfloat v1, GLfloat v2 ); |
|
|
|
GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); |
|
|
|
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); |
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|
|
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); |
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|
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); |
|
|
|
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|
/* |
|
* Fog |
|
*/ |
|
|
|
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); |
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|
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); |
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|
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); |
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|
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); |
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|
|
|
|
/* |
|
* Selection and Feedback |
|
*/ |
|
|
|
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); |
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|
|
GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); |
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|
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); |
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|
GLAPI void GLAPIENTRY glInitNames( void ); |
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|
GLAPI void GLAPIENTRY glLoadName( GLuint name ); |
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|
GLAPI void GLAPIENTRY glPushName( GLuint name ); |
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|
GLAPI void GLAPIENTRY glPopName( void ); |
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|
|
/* |
|
* OpenGL 1.2 |
|
*/ |
|
|
|
#define GL_RESCALE_NORMAL 0x803A |
|
#define GL_CLAMP_TO_EDGE 0x812F |
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
|
#define GL_BGR 0x80E0 |
|
#define GL_BGRA 0x80E1 |
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
|
#define GL_SINGLE_COLOR 0x81F9 |
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
|
#define GL_TEXTURE_MIN_LOD 0x813A |
|
#define GL_TEXTURE_MAX_LOD 0x813B |
|
#define GL_TEXTURE_BASE_LEVEL 0x813C |
|
#define GL_TEXTURE_MAX_LEVEL 0x813D |
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
|
#define GL_PACK_SKIP_IMAGES 0x806B |
|
#define GL_PACK_IMAGE_HEIGHT 0x806C |
|
#define GL_UNPACK_SKIP_IMAGES 0x806D |
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
|
#define GL_TEXTURE_3D 0x806F |
|
#define GL_PROXY_TEXTURE_3D 0x8070 |
|
#define GL_TEXTURE_DEPTH 0x8071 |
|
#define GL_TEXTURE_WRAP_R 0x8072 |
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
|
#define GL_TEXTURE_BINDING_3D 0x806A |
|
|
|
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, |
|
GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
|
|
|
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, |
|
GLint internalFormat, |
|
GLsizei width, GLsizei height, |
|
GLsizei depth, GLint border, |
|
GLenum format, GLenum type, |
|
const GLvoid *pixels ); |
|
|
|
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, |
|
GLint xoffset, GLint yoffset, |
|
GLint zoffset, GLsizei width, |
|
GLsizei height, GLsizei depth, |
|
GLenum format, |
|
GLenum type, const GLvoid *pixels); |
|
|
|
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, |
|
GLint xoffset, GLint yoffset, |
|
GLint zoffset, GLint x, |
|
GLint y, GLsizei width, |
|
GLsizei height ); |
|
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|
|
|
|
|
/* |
|
* GL_ARB_imaging |
|
*/ |
|
|
|
#define GL_CONSTANT_COLOR 0x8001 |
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define GL_CONSTANT_ALPHA 0x8003 |
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
#define GL_COLOR_TABLE 0x80D0 |
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
|
#define GL_PROXY_COLOR_TABLE 0x80D3 |
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
|
#define GL_COLOR_TABLE_SCALE 0x80D6 |
|
#define GL_COLOR_TABLE_BIAS 0x80D7 |
|
#define GL_COLOR_TABLE_FORMAT 0x80D8 |
|
#define GL_COLOR_TABLE_WIDTH 0x80D9 |
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA |
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
|
#define GL_CONVOLUTION_1D 0x8010 |
|
#define GL_CONVOLUTION_2D 0x8011 |
|
#define GL_SEPARABLE_2D 0x8012 |
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013 |
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
|
#define GL_REDUCE 0x8016 |
|
#define GL_CONVOLUTION_FORMAT 0x8017 |
|
#define GL_CONVOLUTION_WIDTH 0x8018 |
|
#define GL_CONVOLUTION_HEIGHT 0x8019 |
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A |
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
|
#define GL_CONSTANT_BORDER 0x8151 |
|
#define GL_REPLICATE_BORDER 0x8153 |
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
|
#define GL_COLOR_MATRIX 0x80B1 |
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
|
#define GL_HISTOGRAM 0x8024 |
|
#define GL_PROXY_HISTOGRAM 0x8025 |
|
#define GL_HISTOGRAM_WIDTH 0x8026 |
|
#define GL_HISTOGRAM_FORMAT 0x8027 |
|
#define GL_HISTOGRAM_RED_SIZE 0x8028 |
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A |
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
|
#define GL_HISTOGRAM_SINK 0x802D |
|
#define GL_MINMAX 0x802E |
|
#define GL_MINMAX_FORMAT 0x802F |
|
#define GL_MINMAX_SINK 0x8030 |
|
#define GL_TABLE_TOO_LARGE 0x8031 |
|
#define GL_BLEND_EQUATION 0x8009 |
|
#define GL_MIN 0x8007 |
|
#define GL_MAX 0x8008 |
|
#define GL_FUNC_ADD 0x8006 |
|
#define GL_FUNC_SUBTRACT 0x800A |
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define GL_BLEND_COLOR 0x8005 |
|
|
|
|
|
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, |
|
GLsizei width, GLenum format, |
|
GLenum type, const GLvoid *table ); |
|
|
|
GLAPI void GLAPIENTRY glColorSubTable( GLenum target, |
|
GLsizei start, GLsizei count, |
|
GLenum format, GLenum type, |
|
const GLvoid *data ); |
|
|
|
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, |
|
const GLint *params); |
|
|
|
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, |
|
const GLfloat *params); |
|
|
|
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, |
|
GLint x, GLint y, GLsizei width ); |
|
|
|
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, |
|
GLint x, GLint y, GLsizei width ); |
|
|
|
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, |
|
GLenum type, GLvoid *table ); |
|
|
|
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, |
|
GLfloat *params ); |
|
|
|
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, |
|
GLint *params ); |
|
|
|
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); |
|
|
|
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, |
|
GLclampf blue, GLclampf alpha ); |
|
|
|
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, |
|
GLenum internalformat, GLboolean sink ); |
|
|
|
GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); |
|
|
|
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, |
|
GLenum format, GLenum type, |
|
GLvoid *values ); |
|
|
|
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, |
|
GLfloat *params ); |
|
|
|
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, |
|
GLint *params ); |
|
|
|
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, |
|
GLboolean sink ); |
|
|
|
GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); |
|
|
|
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, |
|
GLenum format, GLenum types, |
|
GLvoid *values ); |
|
|
|
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, |
|
GLfloat *params ); |
|
|
|
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, |
|
GLint *params ); |
|
|
|
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, |
|
GLenum internalformat, GLsizei width, GLenum format, GLenum type, |
|
const GLvoid *image ); |
|
|
|
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, |
|
GLenum internalformat, GLsizei width, GLsizei height, GLenum format, |
|
GLenum type, const GLvoid *image ); |
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, |
|
GLfloat params ); |
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, |
|
const GLfloat *params ); |
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, |
|
GLint params ); |
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, |
|
const GLint *params ); |
|
|
|
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, |
|
GLenum internalformat, GLint x, GLint y, GLsizei width ); |
|
|
|
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, |
|
GLenum internalformat, GLint x, GLint y, GLsizei width, |
|
GLsizei height); |
|
|
|
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, |
|
GLenum type, GLvoid *image ); |
|
|
|
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, |
|
GLfloat *params ); |
|
|
|
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, |
|
GLint *params ); |
|
|
|
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, |
|
GLenum internalformat, GLsizei width, GLsizei height, GLenum format, |
|
GLenum type, const GLvoid *row, const GLvoid *column ); |
|
|
|
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, |
|
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); |
|
|
|
|
|
|
|
|
|
/* |
|
* OpenGL 1.3 |
|
*/ |
|
|
|
/* multitexture */ |
|
#define GL_TEXTURE0 0x84C0 |
|
#define GL_TEXTURE1 0x84C1 |
|
#define GL_TEXTURE2 0x84C2 |
|
#define GL_TEXTURE3 0x84C3 |
|
#define GL_TEXTURE4 0x84C4 |
|
#define GL_TEXTURE5 0x84C5 |
|
#define GL_TEXTURE6 0x84C6 |
|
#define GL_TEXTURE7 0x84C7 |
|
#define GL_TEXTURE8 0x84C8 |
|
#define GL_TEXTURE9 0x84C9 |
|
#define GL_TEXTURE10 0x84CA |
|
#define GL_TEXTURE11 0x84CB |
|
#define GL_TEXTURE12 0x84CC |
|
#define GL_TEXTURE13 0x84CD |
|
#define GL_TEXTURE14 0x84CE |
|
#define GL_TEXTURE15 0x84CF |
|
#define GL_TEXTURE16 0x84D0 |
|
#define GL_TEXTURE17 0x84D1 |
|
#define GL_TEXTURE18 0x84D2 |
|
#define GL_TEXTURE19 0x84D3 |
|
#define GL_TEXTURE20 0x84D4 |
|
#define GL_TEXTURE21 0x84D5 |
|
#define GL_TEXTURE22 0x84D6 |
|
#define GL_TEXTURE23 0x84D7 |
|
#define GL_TEXTURE24 0x84D8 |
|
#define GL_TEXTURE25 0x84D9 |
|
#define GL_TEXTURE26 0x84DA |
|
#define GL_TEXTURE27 0x84DB |
|
#define GL_TEXTURE28 0x84DC |
|
#define GL_TEXTURE29 0x84DD |
|
#define GL_TEXTURE30 0x84DE |
|
#define GL_TEXTURE31 0x84DF |
|
#define GL_ACTIVE_TEXTURE 0x84E0 |
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
|
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
|
/* texture_cube_map */ |
|
#define GL_NORMAL_MAP 0x8511 |
|
#define GL_REFLECTION_MAP 0x8512 |
|
#define GL_TEXTURE_CUBE_MAP 0x8513 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
|
/* texture_compression */ |
|
#define GL_COMPRESSED_ALPHA 0x84E9 |
|
#define GL_COMPRESSED_LUMINANCE 0x84EA |
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
|
#define GL_COMPRESSED_INTENSITY 0x84EC |
|
#define GL_COMPRESSED_RGB 0x84ED |
|
#define GL_COMPRESSED_RGBA 0x84EE |
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
|
#define GL_TEXTURE_COMPRESSED 0x86A1 |
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
|
/* multisample */ |
|
#define GL_MULTISAMPLE 0x809D |
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
|
#define GL_SAMPLE_COVERAGE 0x80A0 |
|
#define GL_SAMPLE_BUFFERS 0x80A8 |
|
#define GL_SAMPLES 0x80A9 |
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
|
#define GL_MULTISAMPLE_BIT 0x20000000 |
|
/* transpose_matrix */ |
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
|
/* texture_env_combine */ |
|
#define GL_COMBINE 0x8570 |
|
#define GL_COMBINE_RGB 0x8571 |
|
#define GL_COMBINE_ALPHA 0x8572 |
|
#define GL_SOURCE0_RGB 0x8580 |
|
#define GL_SOURCE1_RGB 0x8581 |
|
#define GL_SOURCE2_RGB 0x8582 |
|
#define GL_SOURCE0_ALPHA 0x8588 |
|
#define GL_SOURCE1_ALPHA 0x8589 |
|
#define GL_SOURCE2_ALPHA 0x858A |
|
#define GL_OPERAND0_RGB 0x8590 |
|
#define GL_OPERAND1_RGB 0x8591 |
|
#define GL_OPERAND2_RGB 0x8592 |
|
#define GL_OPERAND0_ALPHA 0x8598 |
|
#define GL_OPERAND1_ALPHA 0x8599 |
|
#define GL_OPERAND2_ALPHA 0x859A |
|
#define GL_RGB_SCALE 0x8573 |
|
#define GL_ADD_SIGNED 0x8574 |
|
#define GL_INTERPOLATE 0x8575 |
|
#define GL_SUBTRACT 0x84E7 |
|
#define GL_CONSTANT 0x8576 |
|
#define GL_PRIMARY_COLOR 0x8577 |
|
#define GL_PREVIOUS 0x8578 |
|
/* texture_env_dot3 */ |
|
#define GL_DOT3_RGB 0x86AE |
|
#define GL_DOT3_RGBA 0x86AF |
|
/* texture_border_clamp */ |
|
#define GL_CLAMP_TO_BORDER 0x812D |
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GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); |
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GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); |
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GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); |
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GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); |
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GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); |
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GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); |
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GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); |
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GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); |
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GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); |
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GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); |
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GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); |
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GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); |
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GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); |
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GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); |
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GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); |
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GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); |
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GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); |
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GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); |
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
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typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
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typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); |
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/* |
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* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) |
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*/ |
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#ifndef GL_ARB_multitexture |
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#define GL_ARB_multitexture 1 |
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#define GL_TEXTURE0_ARB 0x84C0 |
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#define GL_TEXTURE1_ARB 0x84C1 |
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#define GL_TEXTURE2_ARB 0x84C2 |
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#define GL_TEXTURE3_ARB 0x84C3 |
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#define GL_TEXTURE4_ARB 0x84C4 |
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#define GL_TEXTURE5_ARB 0x84C5 |
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#define GL_TEXTURE6_ARB 0x84C6 |
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#define GL_TEXTURE7_ARB 0x84C7 |
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#define GL_TEXTURE8_ARB 0x84C8 |
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#define GL_TEXTURE9_ARB 0x84C9 |
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#define GL_TEXTURE10_ARB 0x84CA |
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#define GL_TEXTURE11_ARB 0x84CB |
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#define GL_TEXTURE12_ARB 0x84CC |
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#define GL_TEXTURE13_ARB 0x84CD |
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#define GL_TEXTURE14_ARB 0x84CE |
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#define GL_TEXTURE15_ARB 0x84CF |
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#define GL_TEXTURE16_ARB 0x84D0 |
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#define GL_TEXTURE17_ARB 0x84D1 |
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#define GL_TEXTURE18_ARB 0x84D2 |
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#define GL_TEXTURE19_ARB 0x84D3 |
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#define GL_TEXTURE20_ARB 0x84D4 |
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#define GL_TEXTURE21_ARB 0x84D5 |
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#define GL_TEXTURE22_ARB 0x84D6 |
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#define GL_TEXTURE23_ARB 0x84D7 |
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#define GL_TEXTURE24_ARB 0x84D8 |
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#define GL_TEXTURE25_ARB 0x84D9 |
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#define GL_TEXTURE26_ARB 0x84DA |
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#define GL_TEXTURE27_ARB 0x84DB |
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#define GL_TEXTURE28_ARB 0x84DC |
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#define GL_TEXTURE29_ARB 0x84DD |
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#define GL_TEXTURE30_ARB 0x84DE |
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#define GL_TEXTURE31_ARB 0x84DF |
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
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GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); |
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GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); |
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GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); |
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GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); |
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GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); |
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GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); |
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GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); |
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GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); |
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GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); |
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GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); |
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GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
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GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
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GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); |
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GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); |
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GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); |
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GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); |
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GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
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GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); |
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typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); |
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typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); |
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#endif /* GL_ARB_multitexture */ |
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/* |
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* Define this token if you want "old-style" header file behaviour (extensions |
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* defined in gl.h). Otherwise, extensions will be included from glext.h. |
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*/ |
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#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) |
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#include "SDL_opengl_glext.h" |
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#endif /* GL_GLEXT_LEGACY */ |
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/* |
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* ???. GL_MESA_packed_depth_stencil |
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* XXX obsolete |
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*/ |
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#ifndef GL_MESA_packed_depth_stencil |
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#define GL_MESA_packed_depth_stencil 1 |
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#define GL_DEPTH_STENCIL_MESA 0x8750 |
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#define GL_UNSIGNED_INT_24_8_MESA 0x8751 |
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#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 |
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#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 |
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#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 |
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#endif /* GL_MESA_packed_depth_stencil */ |
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#ifndef GL_ATI_blend_equation_separate |
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#define GL_ATI_blend_equation_separate 1 |
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#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D |
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GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); |
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typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); |
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#endif /* GL_ATI_blend_equation_separate */ |
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/* GL_OES_EGL_image */ |
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#ifndef GL_OES_EGL_image |
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typedef void* GLeglImageOES; |
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#endif |
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|
#ifndef GL_OES_EGL_image |
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#define GL_OES_EGL_image 1 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); |
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GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); |
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#endif |
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typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); |
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typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); |
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#endif |
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/** |
|
** NOTE!!!!! If you add new functions to this file, or update |
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** glext.h be sure to regenerate the gl_mangle.h file. See comments |
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** in that file for details. |
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**/ |
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/********************************************************************** |
|
* Begin system-specific stuff |
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*/ |
|
#if defined(PRAGMA_EXPORT_SUPPORTED) |
|
#pragma export off |
|
#endif |
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/* |
|
* End system-specific stuff |
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**********************************************************************/ |
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|
#ifdef __cplusplus |
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} |
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#endif |
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|
#endif /* __gl_h_ */ |
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|
#endif /* !__IPHONEOS__ */ |
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#endif /* SDL_opengl_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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