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217 lines
6.3 KiB
217 lines
6.3 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_keyboard.h |
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* |
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* Include file for SDL keyboard event handling |
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*/ |
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#ifndef SDL_keyboard_h_ |
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#define SDL_keyboard_h_ |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "SDL_keycode.h" |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* \brief The SDL keysym structure, used in key events. |
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* |
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* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. |
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*/ |
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typedef struct SDL_Keysym |
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{ |
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SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ |
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SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ |
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Uint16 mod; /**< current key modifiers */ |
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Uint32 unused; |
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} SDL_Keysym; |
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/* Function prototypes */ |
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/** |
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* \brief Get the window which currently has keyboard focus. |
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*/ |
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
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/** |
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* \brief Get a snapshot of the current state of the keyboard. |
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* |
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* \param numkeys if non-NULL, receives the length of the returned array. |
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* |
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* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. |
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* |
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* \b Example: |
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* \code |
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* const Uint8 *state = SDL_GetKeyboardState(NULL); |
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* if ( state[SDL_SCANCODE_RETURN] ) { |
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* printf("<RETURN> is pressed.\n"); |
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* } |
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* \endcode |
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*/ |
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extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
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/** |
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* \brief Get the current key modifier state for the keyboard. |
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*/ |
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extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); |
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/** |
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* \brief Set the current key modifier state for the keyboard. |
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* |
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* \note This does not change the keyboard state, only the key modifier flags. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); |
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/** |
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* \brief Get the key code corresponding to the given scancode according |
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* to the current keyboard layout. |
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* |
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* See ::SDL_Keycode for details. |
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* |
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* \sa SDL_GetKeyName() |
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*/ |
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extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); |
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/** |
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* \brief Get the scancode corresponding to the given key code according to the |
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* current keyboard layout. |
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* |
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* See ::SDL_Scancode for details. |
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* |
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* \sa SDL_GetScancodeName() |
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*/ |
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); |
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/** |
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* \brief Get a human-readable name for a scancode. |
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* |
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* \return A pointer to the name for the scancode. |
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* If the scancode doesn't have a name, this function returns |
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* an empty string (""). |
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* |
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* \sa SDL_Scancode |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); |
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/** |
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* \brief Get a scancode from a human-readable name |
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* |
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* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized |
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* |
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* \sa SDL_Scancode |
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*/ |
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); |
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/** |
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* \brief Get a human-readable name for a key. |
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* |
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* \return A pointer to a UTF-8 string that stays valid at least until the next |
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* call to this function. If you need it around any longer, you must |
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* copy it. If the key doesn't have a name, this function returns an |
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* empty string (""). |
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* |
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* \sa SDL_Keycode |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); |
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/** |
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* \brief Get a key code from a human-readable name |
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* |
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* \return key code, or SDLK_UNKNOWN if the name wasn't recognized |
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* |
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* \sa SDL_Keycode |
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*/ |
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extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); |
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/** |
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* \brief Start accepting Unicode text input events. |
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* This function will show the on-screen keyboard if supported. |
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* |
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* \sa SDL_StopTextInput() |
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* \sa SDL_SetTextInputRect() |
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* \sa SDL_HasScreenKeyboardSupport() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
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/** |
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* \brief Return whether or not Unicode text input events are enabled. |
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* |
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* \sa SDL_StartTextInput() |
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* \sa SDL_StopTextInput() |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); |
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/** |
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* \brief Stop receiving any text input events. |
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* This function will hide the on-screen keyboard if supported. |
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* |
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* \sa SDL_StartTextInput() |
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* \sa SDL_HasScreenKeyboardSupport() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
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/** |
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* \brief Set the rectangle used to type Unicode text inputs. |
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* This is used as a hint for IME and on-screen keyboard placement. |
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* |
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* \sa SDL_StartTextInput() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); |
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/** |
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* \brief Returns whether the platform has some screen keyboard support. |
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* |
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* \return SDL_TRUE if some keyboard support is available else SDL_FALSE. |
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* |
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* \note Not all screen keyboard functions are supported on all platforms. |
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* |
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* \sa SDL_IsScreenKeyboardShown() |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); |
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/** |
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* \brief Returns whether the screen keyboard is shown for given window. |
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* |
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* \param window The window for which screen keyboard should be queried. |
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* |
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* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. |
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* |
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* \sa SDL_HasScreenKeyboardSupport() |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_keyboard_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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