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170 lines
4.2 KiB
170 lines
4.2 KiB
/* |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely. |
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*/ |
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/* Simple program: picks the offscreen backend and renders each frame to a bmp */ |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <time.h> |
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten/emscripten.h> |
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#endif |
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#include "SDL.h" |
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#include "SDL_stdinc.h" |
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#include "SDL_opengl.h" |
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static SDL_Renderer *renderer = NULL; |
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static SDL_Window *window = NULL; |
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static int done = SDL_FALSE; |
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static int frame_number = 0; |
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static int width = 640; |
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static int height = 480; |
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static int max_frames = 200; |
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void |
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draw() |
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{ |
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SDL_Rect Rect; |
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SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF); |
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SDL_RenderClear(renderer); |
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/* Grow based on the frame just to show a difference per frame of the region */ |
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Rect.x = 0; |
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Rect.y = 0; |
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Rect.w = (frame_number * 2) % width; |
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Rect.h = (frame_number * 2) % height; |
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SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF); |
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SDL_RenderFillRect(renderer, &Rect); |
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SDL_RenderPresent(renderer); |
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} |
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void |
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save_surface_to_bmp() |
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{ |
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SDL_Surface* surface; |
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Uint32 r_mask, g_mask, b_mask, a_mask; |
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Uint32 pixel_format; |
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char file[128]; |
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int bbp; |
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pixel_format = SDL_GetWindowPixelFormat(window); |
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SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask); |
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surface = SDL_CreateRGBSurface(0, width, height, bbp, r_mask, g_mask, b_mask, a_mask); |
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SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch); |
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SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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SDL_GetWindowID(window), ++frame_number); |
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SDL_SaveBMP(surface, file); |
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SDL_FreeSurface(surface); |
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} |
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void |
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loop() |
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{ |
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SDL_Event event; |
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/* Check for events */ |
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while (SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_QUIT: |
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done = SDL_TRUE; |
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break; |
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} |
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} |
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draw(); |
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save_surface_to_bmp(); |
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#ifdef __EMSCRIPTEN__ |
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if (done) { |
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emscripten_cancel_main_loop(); |
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} |
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#endif |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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Uint32 then, now, frames; |
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/* Enable standard application logging */ |
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
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/* Force the offscreen renderer, if it cannot be created then fail out */ |
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if (SDL_VideoInit("offscreen") < 0) { |
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SDL_Log("Couldn't initialize the offscreen video driver: %s\n", |
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SDL_GetError()); |
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return SDL_FALSE; |
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} |
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/* If OPENGL fails to init it will fallback to using a framebuffer for rendering */ |
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window = SDL_CreateWindow("Offscreen Test", |
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
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width, height, 0); |
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if (!window) { |
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SDL_Log("Couldn't create window: %s\n", |
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SDL_GetError()); |
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return SDL_FALSE; |
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} |
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renderer = SDL_CreateRenderer(window, -1, 0); |
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if (!renderer) { |
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SDL_Log("Couldn't create renderer: %s\n", |
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SDL_GetError()); |
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return SDL_FALSE; |
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} |
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SDL_RenderClear(renderer); |
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srand((unsigned int)time(NULL)); |
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/* Main render loop */ |
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frames = 0; |
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then = SDL_GetTicks(); |
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done = 0; |
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SDL_Log("Rendering %i frames offscreen\n", max_frames); |
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#ifdef __EMSCRIPTEN__ |
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emscripten_set_main_loop(loop, 0, 1); |
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#else |
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while (!done && frames < max_frames) { |
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++frames; |
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loop(); |
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/* Print out some timing information, along with remaining frames */ |
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if (frames % (max_frames / 10) == 0) { |
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now = SDL_GetTicks(); |
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if (now > then) { |
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double fps = ((double) frames * 1000) / (now - then); |
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SDL_Log("Frames remaining: %i rendering at %2.2f frames per second\n", max_frames - frames, fps); |
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} |
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} |
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} |
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#endif |
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SDL_DestroyRenderer(renderer); |
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SDL_DestroyWindow(window); |
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SDL_Quit(); |
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return 0; |
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} |
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/* vi: set ts=4 sw=4 expandtab: */
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