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440 lines
12 KiB
440 lines
12 KiB
/* |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely. |
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*/ |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <math.h> |
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#include "SDL_test_common.h" |
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#ifdef __MACOS__ |
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#define HAVE_OPENGL |
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#endif |
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#ifdef HAVE_OPENGL |
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#include "SDL_opengl.h" |
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typedef struct GL_Context |
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{ |
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
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#include "../src/render/opengl/SDL_glfuncs.h" |
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#undef SDL_PROC |
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} GL_Context; |
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/* Undefine this if you want a flat cube instead of a rainbow cube */ |
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#define SHADED_CUBE |
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static SDLTest_CommonState *state; |
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static SDL_GLContext context; |
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static GL_Context ctx; |
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static int LoadContext(GL_Context * data) |
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{ |
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#if SDL_VIDEO_DRIVER_UIKIT |
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#define __SDL_NOGETPROCADDR__ |
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#elif SDL_VIDEO_DRIVER_ANDROID |
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#define __SDL_NOGETPROCADDR__ |
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#elif SDL_VIDEO_DRIVER_PANDORA |
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#define __SDL_NOGETPROCADDR__ |
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#endif |
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#if defined __SDL_NOGETPROCADDR__ |
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#define SDL_PROC(ret,func,params) data->func=func; |
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#else |
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#define SDL_PROC(ret,func,params) \ |
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do { \ |
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data->func = SDL_GL_GetProcAddress(#func); \ |
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if ( ! data->func ) { \ |
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return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ |
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} \ |
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} while ( 0 ); |
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#endif /* __SDL_NOGETPROCADDR__ */ |
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#include "../src/render/opengl/SDL_glfuncs.h" |
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#undef SDL_PROC |
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return 0; |
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} |
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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static void |
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quit(int rc) |
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{ |
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if (context) { |
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/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
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SDL_GL_DeleteContext(context); |
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} |
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SDLTest_CommonQuit(state); |
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exit(rc); |
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} |
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static void |
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Render() |
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{ |
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static float color[8][3] = { |
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{1.0, 1.0, 0.0}, |
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{1.0, 0.0, 0.0}, |
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{0.0, 0.0, 0.0}, |
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{0.0, 1.0, 0.0}, |
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{0.0, 1.0, 1.0}, |
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{1.0, 1.0, 1.0}, |
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{1.0, 0.0, 1.0}, |
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{0.0, 0.0, 1.0} |
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}; |
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static float cube[8][3] = { |
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{0.5, 0.5, -0.5}, |
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{0.5, -0.5, -0.5}, |
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{-0.5, -0.5, -0.5}, |
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{-0.5, 0.5, -0.5}, |
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{-0.5, 0.5, 0.5}, |
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{0.5, 0.5, 0.5}, |
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{0.5, -0.5, 0.5}, |
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{-0.5, -0.5, 0.5} |
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}; |
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/* Do our drawing, too. */ |
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ctx.glClearColor(0.0, 0.0, 0.0, 1.0); |
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ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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ctx.glBegin(GL_QUADS); |
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#ifdef SHADED_CUBE |
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ctx.glColor3fv(color[0]); |
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ctx.glVertex3fv(cube[0]); |
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ctx.glColor3fv(color[1]); |
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ctx.glVertex3fv(cube[1]); |
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ctx.glColor3fv(color[2]); |
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ctx.glVertex3fv(cube[2]); |
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ctx.glColor3fv(color[3]); |
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ctx.glVertex3fv(cube[3]); |
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ctx.glColor3fv(color[3]); |
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ctx.glVertex3fv(cube[3]); |
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ctx.glColor3fv(color[4]); |
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ctx.glVertex3fv(cube[4]); |
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ctx.glColor3fv(color[7]); |
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ctx.glVertex3fv(cube[7]); |
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ctx.glColor3fv(color[2]); |
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ctx.glVertex3fv(cube[2]); |
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ctx.glColor3fv(color[0]); |
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ctx.glVertex3fv(cube[0]); |
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ctx.glColor3fv(color[5]); |
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ctx.glVertex3fv(cube[5]); |
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ctx.glColor3fv(color[6]); |
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ctx.glVertex3fv(cube[6]); |
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ctx.glColor3fv(color[1]); |
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ctx.glVertex3fv(cube[1]); |
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ctx.glColor3fv(color[5]); |
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ctx.glVertex3fv(cube[5]); |
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ctx.glColor3fv(color[4]); |
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ctx.glVertex3fv(cube[4]); |
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ctx.glColor3fv(color[7]); |
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ctx.glVertex3fv(cube[7]); |
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ctx.glColor3fv(color[6]); |
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ctx.glVertex3fv(cube[6]); |
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ctx.glColor3fv(color[5]); |
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ctx.glVertex3fv(cube[5]); |
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ctx.glColor3fv(color[0]); |
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ctx.glVertex3fv(cube[0]); |
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ctx.glColor3fv(color[3]); |
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ctx.glVertex3fv(cube[3]); |
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ctx.glColor3fv(color[4]); |
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ctx.glVertex3fv(cube[4]); |
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ctx.glColor3fv(color[6]); |
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ctx.glVertex3fv(cube[6]); |
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ctx.glColor3fv(color[1]); |
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ctx.glVertex3fv(cube[1]); |
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ctx.glColor3fv(color[2]); |
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ctx.glVertex3fv(cube[2]); |
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ctx.glColor3fv(color[7]); |
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ctx.glVertex3fv(cube[7]); |
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#else /* flat cube */ |
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ctx.glColor3f(1.0, 0.0, 0.0); |
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ctx.glVertex3fv(cube[0]); |
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ctx.glVertex3fv(cube[1]); |
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ctx.glVertex3fv(cube[2]); |
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ctx.glVertex3fv(cube[3]); |
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ctx.glColor3f(0.0, 1.0, 0.0); |
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ctx.glVertex3fv(cube[3]); |
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ctx.glVertex3fv(cube[4]); |
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ctx.glVertex3fv(cube[7]); |
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ctx.glVertex3fv(cube[2]); |
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ctx.glColor3f(0.0, 0.0, 1.0); |
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ctx.glVertex3fv(cube[0]); |
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ctx.glVertex3fv(cube[5]); |
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ctx.glVertex3fv(cube[6]); |
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ctx.glVertex3fv(cube[1]); |
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ctx.glColor3f(0.0, 1.0, 1.0); |
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ctx.glVertex3fv(cube[5]); |
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ctx.glVertex3fv(cube[4]); |
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ctx.glVertex3fv(cube[7]); |
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ctx.glVertex3fv(cube[6]); |
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ctx.glColor3f(1.0, 1.0, 0.0); |
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ctx.glVertex3fv(cube[5]); |
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ctx.glVertex3fv(cube[0]); |
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ctx.glVertex3fv(cube[3]); |
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ctx.glVertex3fv(cube[4]); |
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ctx.glColor3f(1.0, 0.0, 1.0); |
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ctx.glVertex3fv(cube[6]); |
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ctx.glVertex3fv(cube[1]); |
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ctx.glVertex3fv(cube[2]); |
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ctx.glVertex3fv(cube[7]); |
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#endif /* SHADED_CUBE */ |
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ctx.glEnd(); |
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ctx.glMatrixMode(GL_MODELVIEW); |
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ctx.glRotatef(5.0, 1.0, 1.0, 1.0); |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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int fsaa, accel; |
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int value; |
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int i, done; |
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SDL_DisplayMode mode; |
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SDL_Event event; |
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Uint32 then, now, frames; |
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int status; |
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int dw, dh; |
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int swap_interval = 0; |
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/* Enable standard application logging */ |
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
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/* Initialize parameters */ |
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fsaa = 0; |
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accel = -1; |
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/* Initialize test framework */ |
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
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if (!state) { |
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return 1; |
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} |
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for (i = 1; i < argc;) { |
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int consumed; |
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consumed = SDLTest_CommonArg(state, i); |
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if (consumed == 0) { |
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if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i+1 < argc) { |
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fsaa = atoi(argv[i+1]); |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i+1 < argc) { |
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accel = atoi(argv[i+1]); |
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consumed = 2; |
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} else { |
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consumed = -1; |
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} |
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} |
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if (consumed < 0) { |
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static const char *options[] = { "[--fsaa n]", "[--accel n]", NULL }; |
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SDLTest_CommonLogUsage(state, argv[0], options); |
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quit(1); |
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} |
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i += consumed; |
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} |
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/* Set OpenGL parameters */ |
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state->window_flags |= SDL_WINDOW_OPENGL; |
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state->gl_red_size = 5; |
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state->gl_green_size = 5; |
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state->gl_blue_size = 5; |
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state->gl_depth_size = 16; |
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state->gl_double_buffer = 1; |
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if (fsaa) { |
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state->gl_multisamplebuffers = 1; |
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state->gl_multisamplesamples = fsaa; |
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} |
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if (accel >= 0) { |
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state->gl_accelerated = accel; |
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} |
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if (!SDLTest_CommonInit(state)) { |
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quit(2); |
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} |
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/* Create OpenGL context */ |
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context = SDL_GL_CreateContext(state->windows[0]); |
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if (!context) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
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quit(2); |
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} |
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/* Important: call this *after* creating the context */ |
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if (LoadContext(&ctx) < 0) { |
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SDL_Log("Could not load GL functions\n"); |
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quit(2); |
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return 0; |
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} |
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if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
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/* try late-swap-tearing first. If not supported, try normal vsync. */ |
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if (SDL_GL_SetSwapInterval(-1) == 0) { |
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swap_interval = -1; |
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} else { |
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SDL_GL_SetSwapInterval(1); |
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swap_interval = 1; |
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} |
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} else { |
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SDL_GL_SetSwapInterval(0); /* disable vsync. */ |
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swap_interval = 0; |
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} |
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SDL_GetCurrentDisplayMode(0, &mode); |
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SDL_Log("Screen BPP : %d\n", SDL_BITSPERPIXEL(mode.format)); |
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SDL_Log("Swap Interval : %d\n", SDL_GL_GetSwapInterval()); |
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SDL_GetWindowSize(state->windows[0], &dw, &dh); |
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SDL_Log("Window Size : %d,%d\n", dw, dh); |
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SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh); |
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SDL_Log("Draw Size : %d,%d\n", dw, dh); |
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SDL_Log("\n"); |
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SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); |
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SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER)); |
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SDL_Log("Version : %s\n", ctx.glGetString(GL_VERSION)); |
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SDL_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS)); |
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SDL_Log("\n"); |
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status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
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if (!status) { |
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SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
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} else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); |
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} |
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status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
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if (!status) { |
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SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
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} else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); |
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} |
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status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
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if (!status) { |
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SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
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} else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); |
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} |
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status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
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if (!status) { |
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SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
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} else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); |
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} |
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if (fsaa) { |
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status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
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if (!status) { |
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SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
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} else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", |
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SDL_GetError()); |
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} |
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status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
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if (!status) { |
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SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
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value); |
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} else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", |
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SDL_GetError()); |
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} |
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} |
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if (accel >= 0) { |
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status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
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if (!status) { |
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SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel, |
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value); |
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} else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", |
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SDL_GetError()); |
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} |
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} |
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/* Set rendering settings */ |
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ctx.glMatrixMode(GL_PROJECTION); |
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ctx.glLoadIdentity(); |
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ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
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ctx.glMatrixMode(GL_MODELVIEW); |
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ctx.glLoadIdentity(); |
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ctx.glEnable(GL_DEPTH_TEST); |
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ctx.glDepthFunc(GL_LESS); |
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ctx.glShadeModel(GL_SMOOTH); |
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/* Main render loop */ |
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frames = 0; |
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then = SDL_GetTicks(); |
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done = 0; |
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while (!done) { |
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SDL_bool update_swap_interval = SDL_FALSE; |
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/* Check for events */ |
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++frames; |
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while (SDL_PollEvent(&event)) { |
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SDLTest_CommonEvent(state, &event, &done); |
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if (event.type == SDL_KEYDOWN) { |
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if (event.key.keysym.sym == SDLK_o) { |
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swap_interval--; |
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update_swap_interval = SDL_TRUE; |
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} else if (event.key.keysym.sym == SDLK_p) { |
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swap_interval++; |
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update_swap_interval = SDL_TRUE; |
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} |
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} |
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} |
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if (update_swap_interval) { |
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SDL_Log("Swap interval to be set to %d\n", swap_interval); |
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} |
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for (i = 0; i < state->num_windows; ++i) { |
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int w, h; |
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if (state->windows[i] == NULL) |
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continue; |
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SDL_GL_MakeCurrent(state->windows[i], context); |
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if (update_swap_interval) { |
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SDL_GL_SetSwapInterval(swap_interval); |
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} |
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SDL_GL_GetDrawableSize(state->windows[i], &w, &h); |
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ctx.glViewport(0, 0, w, h); |
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Render(); |
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SDL_GL_SwapWindow(state->windows[i]); |
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} |
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} |
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/* Print out some timing information */ |
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now = SDL_GetTicks(); |
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if (now > then) { |
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SDL_Log("%2.2f frames per second\n", |
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((double) frames * 1000) / (now - then)); |
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} |
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quit(0); |
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return 0; |
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} |
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#else /* HAVE_OPENGL */ |
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int |
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main(int argc, char *argv[]) |
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{ |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n"); |
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return 1; |
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} |
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#endif /* HAVE_OPENGL */
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