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124 lines
3.4 KiB
124 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SPRITETRAIL_H |
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#define SPRITETRAIL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "Sprite.h" |
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#if defined( CLIENT_DLL ) |
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#define CSpriteTrail C_SpriteTrail |
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#endif |
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//----------------------------------------------------------------------------- |
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// Sprite trail |
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//----------------------------------------------------------------------------- |
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struct TrailPoint_t |
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{ |
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DECLARE_SIMPLE_DATADESC(); |
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Vector m_vecScreenPos; |
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float m_flDieTime; |
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float m_flTexCoord; |
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float m_flWidthVariance; |
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}; |
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class CSpriteTrail : public CSprite |
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{ |
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DECLARE_CLASS( CSpriteTrail, CSprite ); |
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DECLARE_DATADESC(); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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public: |
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CSpriteTrail( void ); |
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// Sets parameters of the sprite trail |
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void SetLifeTime( float time ); |
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void SetStartWidth( float flStartWidth ); |
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void SetEndWidth( float flEndWidth ); |
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void SetStartWidthVariance( float flStartWidthVariance ); |
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void SetTextureResolution( float flTexelsPerInch ); |
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void SetMinFadeLength( float flMinFadeLength ); |
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void SetSkybox( const Vector &vecSkyboxOrigin, float flSkyboxScale ); |
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// Is the trail in the skybox? |
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bool IsInSkybox() const; |
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void Spawn( void ); |
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void Precache( void ); |
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void SetTransmit( bool bTransmit = true ) { m_bDrawForMoveParent = bTransmit; } |
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#if defined( CLIENT_DLL ) |
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// Client only code |
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virtual int DrawModel( int flags ); |
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virtual const Vector &GetRenderOrigin( void ); |
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virtual const QAngle &GetRenderAngles( void ); |
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// On data update |
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virtual void OnPreDataChanged( DataUpdateType_t updateType ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void GetRenderBounds( Vector& mins, Vector& maxs ); |
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virtual void ClientThink(); |
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virtual bool ValidateEntityAttachedToPlayer( bool &bShouldRetry ); |
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#else |
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// Server only code |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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static CSpriteTrail *SpriteTrailCreate( const char *pSpriteName, const Vector &origin, bool animate ); |
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#endif |
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private: |
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#if defined( CLIENT_DLL ) |
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enum |
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{ |
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// NOTE: # of points max must be a power of two! |
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MAX_SPRITE_TRAIL_POINTS = 256, |
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MAX_SPRITE_TRAIL_MASK = MAX_SPRITE_TRAIL_POINTS - 1, |
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}; |
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TrailPoint_t *GetTrailPoint( int n ); |
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void UpdateTrail( void ); |
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void ComputeScreenPosition( Vector *pScreenPos ); |
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void ConvertSkybox(); |
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void UpdateBoundingBox( void ); |
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TrailPoint_t m_vecSteps[MAX_SPRITE_TRAIL_POINTS]; |
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int m_nFirstStep; |
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int m_nStepCount; |
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float m_flUpdateTime; |
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Vector m_vecPrevSkyboxOrigin; |
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float m_flPrevSkyboxScale; |
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Vector m_vecRenderMins; |
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Vector m_vecRenderMaxs; |
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#endif |
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CNetworkVar( float, m_flLifeTime ); // Amount of time before a new trail segment fades away |
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CNetworkVar( float, m_flStartWidth ); // The starting scale |
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CNetworkVar( float, m_flEndWidth ); // The ending scale |
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CNetworkVar( float, m_flStartWidthVariance ); // The starting scale |
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CNetworkVar( float, m_flTextureRes ); // Texture resolution along the trail |
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CNetworkVar( float, m_flMinFadeLength ); // The end of the trail must fade out for this many units |
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CNetworkVector( m_vecSkyboxOrigin ); // What's our skybox origin? |
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CNetworkVar( float, m_flSkyboxScale ); // What's our skybox scale? |
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string_t m_iszSpriteName; |
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bool m_bAnimate; |
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bool m_bDrawForMoveParent; |
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#if defined( CLIENT_DLL ) |
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public: |
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void SetUpdateTime(float setTo){ m_flUpdateTime = setTo; } |
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#endif |
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}; |
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#endif // SPRITETRAIL_H
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