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119 lines
3.8 KiB
119 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Upgrade that explodes when it's object dies, injuring nearby enemies |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_player.h" |
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#include "tf_team.h" |
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#include "tf_gamerules.h" |
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#include "tf_obj.h" |
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#include "ndebugoverlay.h" |
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#include "tf_obj_baseupgrade_shared.h" |
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#include "hierarchy.h" |
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// ------------------------------------------------------------------------ // |
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// Explosives defines |
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#define EXPLOSIVE_MINS Vector(-10, -10, 0) |
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#define EXPLOSIVE_MAXS Vector( 10, 10, 10) |
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#define EXPLOSIVE_MODEL "models/objects/obj_explosives.mdl" |
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// ------------------------------------------------------------------------ // |
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// Explosives upgrade |
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// ------------------------------------------------------------------------ // |
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class CObjectExplosives : public CBaseObjectUpgrade |
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{ |
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DECLARE_CLASS( CObjectExplosives, CBaseObjectUpgrade ); |
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public: |
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DECLARE_DATADESC(); |
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DECLARE_SERVERCLASS(); |
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CObjectExplosives(); |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void Killed( void ); |
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// Explosivo |
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void ExplodeThink( void ); |
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}; |
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BEGIN_DATADESC( CObjectExplosives ) |
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DEFINE_THINKFUNC( ExplodeThink ), |
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END_DATADESC() |
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IMPLEMENT_SERVERCLASS_ST(CObjectExplosives, DT_ObjectExplosives) |
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END_SEND_TABLE(); |
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LINK_ENTITY_TO_CLASS(obj_explosives, CObjectExplosives); |
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PRECACHE_REGISTER(obj_explosives); |
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ConVar obj_explosives_health( "obj_explosives_health","1", FCVAR_NONE, "Explosives health" ); |
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ConVar obj_explosives_damage( "obj_explosives_damage","100", FCVAR_NONE, "Explosives damage" ); |
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ConVar obj_explosives_radius( "obj_explosives_radius","256", FCVAR_NONE, "Explosives damage" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CObjectExplosives::CObjectExplosives() |
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{ |
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UseClientSideAnimation(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectExplosives::Spawn() |
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{ |
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Precache(); |
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SetModel( EXPLOSIVE_MODEL ); |
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SetCollisionGroup( TFCOLLISION_GROUP_COMBATOBJECT ); |
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UTIL_SetSize(this, EXPLOSIVE_MINS, EXPLOSIVE_MAXS); |
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m_takedamage = DAMAGE_YES; |
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m_iHealth = obj_explosives_health.GetInt(); |
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SetType( OBJ_EXPLOSIVES ); |
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m_fObjectFlags |= OF_SUPPRESS_NOTIFY_UNDER_ATTACK | OF_SUPPRESS_TECH_ANALYZER | OF_DONT_AUTO_REPAIR | OF_MUST_BE_BUILT_ON_ATTACHMENT; |
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BaseClass::Spawn(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectExplosives::Precache() |
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{ |
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PrecacheModel( EXPLOSIVE_MODEL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Explosivo! |
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//----------------------------------------------------------------------------- |
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void CObjectExplosives::Killed( void ) |
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{ |
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// Tell 'em I'm dying now |
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m_bDying = true; |
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// Remove myself from the entity I was built on so it can die |
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DetachObjectFromObject(); |
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// Delay the explosion & death so that it's not blocked by the entity we were built on |
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SetThink( ExplodeThink ); |
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SetNextThink( gpGlobals->curtime + 0.3 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectExplosives::ExplodeThink( void ) |
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{ |
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// Do radius damage |
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RadiusDamage( CTakeDamageInfo( this, GetBuilder(), obj_explosives_damage.GetFloat(), DMG_BLAST ), GetAbsOrigin(), obj_explosives_radius.GetFloat(), CLASS_NONE, NULL ); |
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// Kill myself |
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BaseClass::Killed(); |
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} |