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85 lines
1.9 KiB
85 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// c_boss_alpha.cpp |
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#include "cbase.h" |
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#include "NextBot/C_NextBot.h" |
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#include "c_boss_alpha.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#undef NextBot |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_CLIENTCLASS_DT( C_BossAlpha, DT_BossAlpha, CBossAlpha ) |
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RecvPropBool( RECVINFO( m_isNuking ) ), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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C_BossAlpha::C_BossAlpha() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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C_BossAlpha::~C_BossAlpha() |
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{ |
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if ( m_nukeEffect ) |
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{ |
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ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect ); |
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m_nukeEffect = NULL; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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void C_BossAlpha::Spawn( void ) |
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{ |
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BaseClass::Spawn(); |
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m_vecViewOffset = Vector( 0, 0, 180.0f ); |
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SetNextClientThink( CLIENT_THINK_ALWAYS ); |
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} |
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//----------------------------------------------------------------------------- |
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void C_BossAlpha::ClientThink( void ) |
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{ |
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if ( m_isNuking ) |
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{ |
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if ( !m_nukeEffect ) |
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{ |
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m_nukeEffect = ParticleProp()->Create( "charge_up", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) ); |
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} |
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} |
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else |
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{ |
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if ( m_nukeEffect ) |
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{ |
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ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect ); |
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m_nukeEffect = NULL; |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Return the origin for player observers tracking this target |
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Vector C_BossAlpha::GetObserverCamOrigin( void ) |
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{ |
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return EyePosition(); |
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} |
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//----------------------------------------------------------------------------- |
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void C_BossAlpha::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ) |
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{ |
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if ( event == 7001 ) |
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{ |
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EmitSound( "RobotBoss.Footstep" ); |
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} |
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}
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