Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CUSTOMGAMES_H
#define CUSTOMGAMES_H
#ifdef _WIN32
#pragma once
#endif
#define MAX_TAG_CHARACTERS 128
class TagInfoLabel : public vgui::URLLabel
{
DECLARE_CLASS_SIMPLE( TagInfoLabel, vgui::URLLabel );
public:
TagInfoLabel(Panel *parent, const char *panelName);
TagInfoLabel(Panel *parent, const char *panelName, const char *text, const char *pszURL);
virtual void OnMousePressed(vgui::MouseCode code);
MESSAGE_FUNC( DoOpenCustomServerInfoURL, "DoOpenCustomServerInfoURL" );
};
class TagMenuButton : public vgui::MenuButton
{
DECLARE_CLASS_SIMPLE( TagMenuButton, vgui::MenuButton );
public:
TagMenuButton( Panel *parent, const char *panelName, const char *text);
virtual void OnShowMenu(vgui::Menu *menu);
};
//-----------------------------------------------------------------------------
// Purpose: Internet games with tags
//-----------------------------------------------------------------------------
class CCustomGames : public CInternetGames
{
DECLARE_CLASS_SIMPLE( CCustomGames, CInternetGames );
public:
CCustomGames(vgui::Panel *parent);
~CCustomGames();
virtual void UpdateDerivedLayouts( void ) OVERRIDE;
virtual void OnLoadFilter(KeyValues *filter) OVERRIDE;
virtual void OnSaveFilter(KeyValues *filter) OVERRIDE;
bool CheckTagFilter( gameserveritem_t &server ) OVERRIDE;
bool CheckWorkshopFilter( gameserveritem_t &server ) OVERRIDE;
virtual void SetRefreshing(bool state) OVERRIDE;
virtual void ServerResponded( int iServer, gameserveritem_t *pServerItem ) OVERRIDE;
MESSAGE_FUNC_PARAMS( OnAddTag, "AddTag", params );
MESSAGE_FUNC( OnTagMenuButtonOpened, "TagMenuButtonOpened" );
void RecalculateCommonTags( void );
void AddTagToFilterList( const char *pszTag );
private:
TagInfoLabel *m_pTagInfoURL;
TagMenuButton *m_pAddTagList;
vgui::Menu *m_pTagListMenu;
vgui::TextEntry *m_pTagFilter;
char m_szTagFilter[MAX_TAG_CHARACTERS];
};
#endif // CUSTOMGAMES_H