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157 lines
5.1 KiB
157 lines
5.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// TOGL CODE LICENSE |
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// |
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// Copyright 2011-2014 Valve Corporation |
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// All Rights Reserved. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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#ifndef GLMDISPLAYDB_H |
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#define GLMDISPLAYDB_H |
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#include "tier1/utlvector.h" |
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//=============================================================================== |
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// modes, displays, and renderers |
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//=============================================================================== |
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// GLMDisplayModeInfoFields is in glmdisplay.h |
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class GLMDisplayMode |
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{ |
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public: |
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GLMDisplayModeInfoFields m_info; |
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GLMDisplayMode( uint width, uint height, uint refreshHz ); |
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GLMDisplayMode() { }; |
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~GLMDisplayMode( void ); |
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void Init( uint width, uint height, uint refreshHz ); |
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void Dump( int which ); |
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}; |
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//=============================================================================== |
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// GLMDisplayInfoFields is in glmdisplay.h |
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class GLMDisplayInfo |
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{ |
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public: |
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GLMDisplayInfoFields m_info; |
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CUtlVector< GLMDisplayMode* > *m_modes; // starts out NULL, set by PopulateModes |
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GLMDisplayMode m_DesktopMode; |
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#ifdef OSX |
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GLMDisplayInfo( CGDirectDisplayID displayID, CGOpenGLDisplayMask displayMask ); |
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#else |
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GLMDisplayInfo( void ); |
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#endif |
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~GLMDisplayInfo( void ); |
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void PopulateModes( void ); |
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void Dump( int which ); |
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#ifdef OSX |
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private: |
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int m_display; |
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#endif |
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}; |
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//=============================================================================== |
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// GLMRendererInfoFields is in glmdisplay.h |
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class GLMRendererInfo |
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{ |
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public: |
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GLMRendererInfoFields m_info; |
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#ifdef OSX |
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CUtlVector< GLMDisplayInfo* > *m_displays; // starts out NULL, set by PopulateDisplays |
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#else |
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GLMDisplayInfo *m_display; |
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#endif |
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#ifdef OSX |
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GLMRendererInfo ( GLMRendererInfoFields *info ); |
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#else |
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GLMRendererInfo (); |
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#endif |
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~GLMRendererInfo ( void ); |
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#ifndef OSX |
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void Init( GLMRendererInfoFields *info ); |
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#endif |
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void PopulateDisplays(); |
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void Dump( int which ); |
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}; |
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//=============================================================================== |
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#ifdef OSX |
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// this is just a tuple describing fake adapters which are really renderer/display pairings. |
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// dxabstract bridges the gap between the d3d adapter-centric world and the GL renderer+display world. |
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// this makes it straightforward to handle cases like two video cards with two displays on one, and one on the other - |
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// you get three fake adapters which represent each useful screen. |
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// the constraint that dxa will have to follow though, is that if the user wants to change their |
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// display selection for full screen, they would only be able to pick on that has the same underlying renderer. |
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// can't change fakeAdapter from one to another with different GL renderer under it. Screen hop but no card hop. |
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struct GLMFakeAdapter |
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{ |
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int m_rendererIndex; |
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int m_displayIndex; |
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}; |
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#endif |
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class GLMDisplayDB |
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{ |
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public: |
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#ifdef OSX |
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CUtlVector< GLMRendererInfo* > *m_renderers; // starts out NULL, set by PopulateRenderers |
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CUtlVector< GLMFakeAdapter > m_fakeAdapters; |
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#else |
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GLMRendererInfo m_renderer; |
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#endif |
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GLMDisplayDB ( void ); |
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~GLMDisplayDB ( void ); |
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virtual void PopulateRenderers( void ); |
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virtual void PopulateFakeAdapters( uint realRendererIndex ); // fake adapters = one real adapter times however many displays are on it |
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virtual void Populate( void ); |
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// The info-get functions return false on success. |
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virtual int GetFakeAdapterCount( void ); |
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virtual bool GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut ); |
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virtual int GetRendererCount( void ); |
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virtual bool GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut ); |
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virtual int GetDisplayCount( int rendererIndex ); |
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virtual bool GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut ); |
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virtual int GetModeCount( int rendererIndex, int displayIndex ); |
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virtual bool GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut ); |
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virtual void Dump( void ); |
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}; |
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#endif // GLMDISPLAYDB_H
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