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551 lines
22 KiB
551 lines
22 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// TOGL CODE LICENSE |
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// |
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// Copyright 2011-2014 Valve Corporation |
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// All Rights Reserved. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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// |
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// cglmtex.h |
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// GLMgr textures |
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// |
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//=============================================================================== |
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#ifndef CGLMTEX_H |
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#define CGLMTEX_H |
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#pragma once |
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#ifdef OSX |
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#include "glmgrbasics.h" |
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#endif |
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#include "tier1/utlhash.h" |
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#include "tier1/utlmap.h" |
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//=============================================================================== |
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// forward declarations |
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class GLMContext; |
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class GLMTester; |
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class CGLMTexLayoutTable; |
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class CGLMTex; |
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class CGLMFBO; |
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struct IDirect3DSurface9; |
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#if GLMDEBUG |
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extern CGLMTex *g_pFirstCGMLTex; |
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#endif |
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// For GL_EXT_texture_sRGB_decode |
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#ifndef GL_TEXTURE_SRGB_DECODE_EXT |
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#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
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#endif |
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#ifndef GL_DECODE_EXT |
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#define GL_DECODE_EXT 0x8A49 |
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#endif |
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#ifndef GL_SKIP_DECODE_EXT |
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#define GL_SKIP_DECODE_EXT 0x8A4A |
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#endif |
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//=============================================================================== |
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struct GLMTexFormatDesc |
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{ |
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const char *m_formatSummary; // for debug visibility |
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D3DFORMAT m_d3dFormat; // what D3D knows it as; see public/bitmap/imageformat.h |
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GLenum m_glIntFormat; // GL internal format |
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GLenum m_glIntFormatSRGB; // internal format if SRGB flavor |
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GLenum m_glDataFormat; // GL data format |
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GLenum m_glDataType; // GL data type |
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int m_chunkSize; // 1 or 4 - 4 is used for compressed textures |
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int m_bytesPerSquareChunk; // how many bytes for the smallest quantum (m_chunkSize x m_chunkSize) |
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// this description lets us calculate size cleanly without conditional logic for compression |
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}; |
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const GLMTexFormatDesc *GetFormatDesc( D3DFORMAT format ); |
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//=============================================================================== |
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// utility function for generating slabs of texels. mostly for test. |
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typedef struct |
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{ |
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// in |
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D3DFORMAT m_format; |
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void *m_dest; // dest address |
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int m_chunkCount; // square chunk count (single texels or compressed blocks) |
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int m_byteCountLimit; // caller expectation of max number of bytes to write out |
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float r,g,b,a; // color desired |
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// out |
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int m_bytesWritten; |
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} GLMGenTexelParams; |
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// return true if successful |
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bool GLMGenTexels( GLMGenTexelParams *params ); |
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//=============================================================================== |
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struct GLMTexLayoutSlice |
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{ |
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int m_xSize,m_ySize,m_zSize; //texel dimensions of this slice |
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int m_storageOffset; //where in the storage slab does this slice live |
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int m_storageSize; //how much storage does this slice occupy |
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}; |
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enum EGLMTexFlags |
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{ |
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kGLMTexMipped = 0x01, |
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kGLMTexMippedAuto = 0x02, |
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kGLMTexRenderable = 0x04, |
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kGLMTexIsStencil = 0x08, |
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kGLMTexIsDepth = 0x10, |
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kGLMTexSRGB = 0x20, |
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kGLMTexMultisampled = 0x40, // has an RBO backing it. Cannot combine with Mipped, MippedAuto. One slice maximum, only targeting GL_TEXTURE_2D. |
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// actually not 100% positive on the mipmapping, the RBO itself can't be mipped, but the resulting texture could |
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// have mipmaps generated. |
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kGLMTexDynamic = 0x80 |
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}; |
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//=============================================================================== |
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struct GLMTexLayoutKey |
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{ |
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// input values: held const, these are the hash key for the form map |
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GLenum m_texGLTarget; // flavor of texture: GL_TEXTURE_2D, GL_TEXTURE_3D, GLTEXTURE_CUBE_MAP |
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D3DFORMAT m_texFormat; // D3D texel format |
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unsigned long m_texFlags; // mipped, autogen mips, render target, ... ? |
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unsigned long m_texSamples; // zero for a plain tex, 2/4/6/8 for "MSAA tex" (RBO backed) |
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int m_xSize,m_ySize,m_zSize; // size of base mip |
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}; |
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bool LessFunc_GLMTexLayoutKey( const GLMTexLayoutKey &a, const GLMTexLayoutKey &b ); |
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#define GLM_TEX_MAX_MIPS 14 |
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#define GLM_TEX_MAX_FACES 6 |
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#define GLM_TEX_MAX_SLICES (GLM_TEX_MAX_MIPS * GLM_TEX_MAX_FACES) |
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#pragma warning( push ) |
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#pragma warning( disable : 4200 ) |
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struct GLMTexLayout |
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{ |
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char *m_layoutSummary; // for debug visibility |
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// const inputs used for hashing |
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GLMTexLayoutKey m_key; |
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// refcount |
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int m_refCount; |
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// derived values: |
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GLMTexFormatDesc *m_format; // format specific info |
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int m_mipCount; // derived by starying at base size and working down towards 1x1 |
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int m_faceCount; // 1 for 2d/3d, 6 for cubemap |
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int m_sliceCount; // product of faces and mips |
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int m_storageTotalSize; // size of storage slab required |
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// slice array |
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GLMTexLayoutSlice m_slices[0]; // dynamically allocated 2-d array [faces][mips] |
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}; |
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#pragma warning( pop ) |
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class CGLMTexLayoutTable |
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{ |
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public: |
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CGLMTexLayoutTable(); |
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GLMTexLayout *NewLayoutRef( GLMTexLayoutKey *pDesiredKey ); // pass in a pointer to layout key - receive ptr to completed layout |
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void DelLayoutRef( GLMTexLayout *layout ); // pass in pointer to completed layout. refcount is dropped. |
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void DumpStats( void ); |
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protected: |
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CUtlMap< GLMTexLayoutKey, GLMTexLayout* > m_layoutMap; |
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}; |
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//=============================================================================== |
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// a sampler specifies desired state for drawing on a given sampler index |
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// this is the combination of a texture choice and a set of sampler parameters |
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// see http://msdn.microsoft.com/en-us/library/bb172602(VS.85).aspx |
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struct GLMTexLockParams |
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{ |
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// input params which identify the slice of interest |
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CGLMTex *m_tex; |
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int m_face; |
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int m_mip; |
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// identifies the region of the slice |
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GLMRegion m_region; |
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// tells GLM to force re-read of the texels back from GL |
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// i.e. "I know I stepped on those texels with a draw or blit - the GLM copy is stale" |
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bool m_readback; |
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bool m_readonly; |
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}; |
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struct GLMTexLockDesc |
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{ |
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GLMTexLockParams m_req; // form of the lock request |
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bool m_active; // set true at lock time. cleared at unlock time. |
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int m_sliceIndex; // which slice in the layout |
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int m_sliceBaseOffset; // where is that in the texture data |
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int m_sliceRegionOffset; // offset to the start (lowest address corner) of the region requested |
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}; |
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//=============================================================================== |
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#define GLM_SAMPLER_COUNT 16 |
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#define GLM_MAX_PIXEL_TEX_SAMPLERS 16 |
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#define GLM_MAX_VERTEX_TEX_SAMPLERS 0 |
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typedef CBitVec<GLM_SAMPLER_COUNT> CTexBindMask; |
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enum EGLMTexSliceFlag |
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{ |
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kSliceValid = 0x01, // slice has been teximage'd in whole at least once - set to 0 initially |
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kSliceStorageValid = 0x02, // if backing store is available, this slice's data is a valid copy - set to 0 initially |
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kSliceLocked = 0x04, // are one or more locks outstanding on this slice |
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kSliceFullyDirty = 0x08, // does the slice need to be fully downloaded at unlock time (disregard dirty rects) |
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}; |
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//=============================================================================== |
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#define GLM_PACKED_SAMPLER_PARAMS_ADDRESS_BITS (2) |
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#define GLM_PACKED_SAMPLER_PARAMS_MIN_FILTER_BITS (2) |
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#define GLM_PACKED_SAMPLER_PARAMS_MAG_FILTER_BITS (2) |
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#define GLM_PACKED_SAMPLER_PARAMS_MIP_FILTER_BITS (2) |
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#define GLM_PACKED_SAMPLER_PARAMS_MIN_LOD_BITS (4) |
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#define GLM_PACKED_SAMPLER_PARAMS_MAX_ANISO_BITS (5) |
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#define GLM_PACKED_SAMPLER_PARAMS_COMPARE_MODE_BITS (1) |
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#define GLM_PACKED_SAMPLER_PARAMS_SRGB_BITS (1) |
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struct GLMTexPackedSamplingParams |
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{ |
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uint32 m_addressU : GLM_PACKED_SAMPLER_PARAMS_ADDRESS_BITS; |
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uint32 m_addressV : GLM_PACKED_SAMPLER_PARAMS_ADDRESS_BITS; |
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uint32 m_addressW : GLM_PACKED_SAMPLER_PARAMS_ADDRESS_BITS; |
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uint32 m_minFilter : GLM_PACKED_SAMPLER_PARAMS_MIN_FILTER_BITS; |
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uint32 m_magFilter : GLM_PACKED_SAMPLER_PARAMS_MAG_FILTER_BITS; |
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uint32 m_mipFilter : GLM_PACKED_SAMPLER_PARAMS_MIP_FILTER_BITS; |
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uint32 m_minLOD : GLM_PACKED_SAMPLER_PARAMS_MIN_LOD_BITS; |
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uint32 m_maxAniso : GLM_PACKED_SAMPLER_PARAMS_MAX_ANISO_BITS; |
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uint32 m_compareMode : GLM_PACKED_SAMPLER_PARAMS_COMPARE_MODE_BITS; |
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uint32 m_srgb : GLM_PACKED_SAMPLER_PARAMS_SRGB_BITS; |
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uint32 m_isValid : 1; |
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}; |
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struct GLMTexSamplingParams |
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{ |
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union |
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{ |
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GLMTexPackedSamplingParams m_packed; |
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uint32 m_bits; |
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}; |
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uint32 m_borderColor; |
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float m_lodBias; |
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FORCEINLINE bool operator== (const GLMTexSamplingParams& rhs ) const |
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{ |
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return ( m_bits == rhs.m_bits ) && ( m_borderColor == rhs.m_borderColor ) && ( m_lodBias == rhs.m_lodBias ); |
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} |
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FORCEINLINE void SetToDefaults() |
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{ |
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m_bits = 0; |
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m_borderColor = 0; |
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m_lodBias = 0.0f; |
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m_packed.m_addressU = D3DTADDRESS_WRAP; |
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m_packed.m_addressV = D3DTADDRESS_WRAP; |
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m_packed.m_addressW = D3DTADDRESS_WRAP; |
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m_packed.m_minFilter = D3DTEXF_POINT; |
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m_packed.m_magFilter = D3DTEXF_POINT; |
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m_packed.m_mipFilter = D3DTEXF_NONE; |
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m_packed.m_maxAniso = 1; |
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m_packed.m_compareMode = 0; |
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m_packed.m_isValid = true; |
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} |
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#ifndef OSX |
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FORCEINLINE void SetToSamplerObject( GLuint nSamplerObject ) const |
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{ |
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static const GLenum dxtogl_addressMode[] = { GL_REPEAT, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER, (GLenum)-1 }; |
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static const GLenum dxtogl_magFilter[4] = { GL_NEAREST, GL_NEAREST, GL_LINEAR, GL_LINEAR }; |
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static const GLenum dxtogl_minFilter[4][4] = // indexed by _D3DTEXTUREFILTERTYPE on both axes: [row is min filter][col is mip filter]. |
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{ |
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/* min = D3DTEXF_NONE */ { GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, (GLenum)-1 }, // D3DTEXF_NONE we just treat like POINT |
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/* min = D3DTEXF_POINT */ { GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, (GLenum)-1 }, |
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/* min = D3DTEXF_LINEAR */ { GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, (GLenum)-1 }, |
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/* min = D3DTEXF_ANISOTROPIC */ { GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, (GLenum)-1 }, // no diff from prior row, set maxAniso to effect the sampling |
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}; |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_WRAP_S, dxtogl_addressMode[m_packed.m_addressU] ); |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_WRAP_T, dxtogl_addressMode[m_packed.m_addressV] ); |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_WRAP_R, dxtogl_addressMode[m_packed.m_addressW] ); |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_MIN_FILTER, dxtogl_minFilter[m_packed.m_minFilter][m_packed.m_mipFilter] ); |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_MAG_FILTER, dxtogl_magFilter[m_packed.m_magFilter] ); |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_packed.m_maxAniso ); |
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float flBorderColor[4] = { 0, 0, 0, 0 }; |
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if ( m_borderColor ) |
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{ |
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flBorderColor[0] = ((m_borderColor >> 16) & 0xFF) * (1.0f/255.0f); //R |
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flBorderColor[1] = ((m_borderColor >> 8) & 0xFF) * (1.0f/255.0f); //G |
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flBorderColor[2] = ((m_borderColor ) & 0xFF) * (1.0f/255.0f); //B |
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flBorderColor[3] = ((m_borderColor >> 24) & 0xFF) * (1.0f/255.0f); //A |
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} |
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gGL->glSamplerParameterfv( nSamplerObject, GL_TEXTURE_BORDER_COLOR, flBorderColor ); // <-- this crashes ATI's driver, remark it out |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_MIN_LOD, m_packed.m_minLOD ); |
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// gGL->glSamplerParameterfv( nSamplerObject, GL_TEXTURE_LOD_BIAS, &m_lodBias ); |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_COMPARE_MODE_ARB, m_packed.m_compareMode ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE ); |
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// gGL->glSamplerParameterf( nSamplerObject, GL_TEXTURE_LOD_BIAS, m_lodBias ); |
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if ( m_packed.m_compareMode ) |
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{ |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL ); |
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} |
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if ( gGL->m_bHave_GL_EXT_texture_sRGB_decode ) |
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{ |
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gGL->glSamplerParameteri( nSamplerObject, GL_TEXTURE_SRGB_DECODE_EXT, m_packed.m_srgb ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT ); |
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} |
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} |
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#endif // !OSX |
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inline void DeltaSetToTarget( GLenum target, const GLMTexSamplingParams &curState ) |
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{ |
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static const GLenum dxtogl_addressMode[] = { GL_REPEAT, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER, (GLenum)-1 }; |
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static const GLenum dxtogl_magFilter[4] = { GL_NEAREST, GL_NEAREST, GL_LINEAR, GL_LINEAR }; |
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static const GLenum dxtogl_minFilter[4][4] = // indexed by _D3DTEXTUREFILTERTYPE on both axes: [row is min filter][col is mip filter]. |
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{ |
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/* min = D3DTEXF_NONE */ { GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, (GLenum)-1 }, // D3DTEXF_NONE we just treat like POINT |
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/* min = D3DTEXF_POINT */ { GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, (GLenum)-1 }, |
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/* min = D3DTEXF_LINEAR */ { GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, (GLenum)-1 }, |
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/* min = D3DTEXF_ANISOTROPIC */ { GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, (GLenum)-1 }, // no diff from prior row, set maxAniso to effect the sampling |
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}; |
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if ( m_packed.m_addressU != curState.m_packed.m_addressU ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_WRAP_S, dxtogl_addressMode[m_packed.m_addressU] ); |
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} |
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if ( m_packed.m_addressV != curState.m_packed.m_addressV ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_WRAP_T, dxtogl_addressMode[m_packed.m_addressV] ); |
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} |
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if ( m_packed.m_addressW != curState.m_packed.m_addressW ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_WRAP_R, dxtogl_addressMode[m_packed.m_addressW] ); |
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} |
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if ( ( m_packed.m_minFilter != curState.m_packed.m_minFilter ) || |
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( m_packed.m_magFilter != curState.m_packed.m_magFilter ) || |
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( m_packed.m_mipFilter != curState.m_packed.m_mipFilter ) || |
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( m_packed.m_maxAniso != curState.m_packed.m_maxAniso ) ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_MIN_FILTER, dxtogl_minFilter[m_packed.m_minFilter][m_packed.m_mipFilter] ); |
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gGL->glTexParameteri( target, GL_TEXTURE_MAG_FILTER, dxtogl_magFilter[m_packed.m_magFilter] ); |
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gGL->glTexParameteri( target, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_packed.m_maxAniso ); |
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} |
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if ( m_borderColor != curState.m_borderColor ) |
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{ |
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float flBorderColor[4] = { 0, 0, 0, 0 }; |
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if ( m_borderColor ) |
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{ |
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flBorderColor[0] = ((m_borderColor >> 16) & 0xFF) * (1.0f/255.0f); //R |
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flBorderColor[1] = ((m_borderColor >> 8) & 0xFF) * (1.0f/255.0f); //G |
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flBorderColor[2] = ((m_borderColor ) & 0xFF) * (1.0f/255.0f); //B |
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flBorderColor[3] = ((m_borderColor >> 24) & 0xFF) * (1.0f/255.0f); //A |
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} |
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gGL->glTexParameterfv( target, GL_TEXTURE_BORDER_COLOR, flBorderColor ); // <-- this crashes ATI's driver, remark it out |
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} |
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if ( m_packed.m_minLOD != curState.m_packed.m_minLOD ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_MIN_LOD, m_packed.m_minLOD ); |
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} |
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if ( m_lodBias != curState.m_lodBias ) |
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{ |
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// Could use TexParameterf instead, but we don't currently grab it. This works fine, too. |
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gGL->glTexParameterfv( target, GL_TEXTURE_LOD_BIAS, &m_lodBias ); |
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} |
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if ( m_packed.m_compareMode != curState.m_packed.m_compareMode ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_COMPARE_MODE_ARB, m_packed.m_compareMode ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE ); |
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if ( m_packed.m_compareMode ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL ); |
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} |
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} |
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if ( ( gGL->m_bHave_GL_EXT_texture_sRGB_decode ) && ( m_packed.m_srgb != curState.m_packed.m_srgb ) ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_SRGB_DECODE_EXT, m_packed.m_srgb ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT ); |
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} |
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} |
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inline void SetToTarget( GLenum target ) |
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{ |
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static const GLenum dxtogl_addressMode[] = { GL_REPEAT, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER, (GLenum)-1 }; |
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static const GLenum dxtogl_magFilter[4] = { GL_NEAREST, GL_NEAREST, GL_LINEAR, GL_LINEAR }; |
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static const GLenum dxtogl_minFilter[4][4] = // indexed by _D3DTEXTUREFILTERTYPE on both axes: [row is min filter][col is mip filter]. |
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{ |
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/* min = D3DTEXF_NONE */ { GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, (GLenum)-1 }, // D3DTEXF_NONE we just treat like POINT |
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/* min = D3DTEXF_POINT */ { GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, (GLenum)-1 }, |
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/* min = D3DTEXF_LINEAR */ { GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, (GLenum)-1 }, |
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/* min = D3DTEXF_ANISOTROPIC */ { GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, (GLenum)-1 }, // no diff from prior row, set maxAniso to effect the sampling |
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}; |
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gGL->glTexParameteri( target, GL_TEXTURE_WRAP_S, dxtogl_addressMode[m_packed.m_addressU] ); |
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gGL->glTexParameteri( target, GL_TEXTURE_WRAP_T, dxtogl_addressMode[m_packed.m_addressV] ); |
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gGL->glTexParameteri( target, GL_TEXTURE_WRAP_R, dxtogl_addressMode[m_packed.m_addressW] ); |
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gGL->glTexParameteri( target, GL_TEXTURE_MIN_FILTER, dxtogl_minFilter[m_packed.m_minFilter][m_packed.m_mipFilter] ); |
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gGL->glTexParameteri( target, GL_TEXTURE_MAG_FILTER, dxtogl_magFilter[m_packed.m_magFilter] ); |
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gGL->glTexParameteri( target, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_packed.m_maxAniso ); |
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float flBorderColor[4] = { 0, 0, 0, 0 }; |
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if ( m_borderColor ) |
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{ |
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flBorderColor[0] = ((m_borderColor >> 16) & 0xFF) * (1.0f/255.0f); //R |
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flBorderColor[1] = ((m_borderColor >> 8) & 0xFF) * (1.0f/255.0f); //G |
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flBorderColor[2] = ((m_borderColor ) & 0xFF) * (1.0f/255.0f); //B |
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flBorderColor[3] = ((m_borderColor >> 24) & 0xFF) * (1.0f/255.0f); //A |
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} |
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gGL->glTexParameterfv( target, GL_TEXTURE_BORDER_COLOR, flBorderColor ); // <-- this crashes ATI's driver, remark it out |
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gGL->glTexParameteri( target, GL_TEXTURE_MIN_LOD, m_packed.m_minLOD ); |
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// gGL->glTexParameterfv( target, GL_TEXTURE_LOD_BIAS, &m_lodBias ); |
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gGL->glTexParameteri( target, GL_TEXTURE_COMPARE_MODE_ARB, m_packed.m_compareMode ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE ); |
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if ( m_packed.m_compareMode ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL ); |
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} |
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if ( gGL->m_bHave_GL_EXT_texture_sRGB_decode ) |
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{ |
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gGL->glTexParameteri( target, GL_TEXTURE_SRGB_DECODE_EXT, m_packed.m_srgb ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT ); |
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} |
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} |
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}; |
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//=============================================================================== |
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class CGLMTex |
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{ |
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public: |
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void Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut, int *zStrideOut ); |
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void Unlock( GLMTexLockParams *params ); |
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GLuint GetTexName() { return m_texName; } |
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protected: |
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friend class GLMContext; // only GLMContext can make CGLMTex objects |
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friend class GLMTester; |
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friend class CGLMFBO; |
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friend struct IDirect3DDevice9; |
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friend struct IDirect3DBaseTexture9; |
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friend struct IDirect3DTexture9; |
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friend struct IDirect3DSurface9; |
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friend struct IDirect3DCubeTexture9; |
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friend struct IDirect3DVolumeTexture9; |
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CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char *debugLabel = NULL ); |
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~CGLMTex( ); |
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int CalcSliceIndex( int face, int mip ); |
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void CalcTexelDataOffsetAndStrides( int sliceIndex, int x, int y, int z, int *offsetOut, int *yStrideOut, int *zStrideOut ); |
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GLubyte *ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice=true, bool readOnly=false ); |
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void WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice=true, bool noDataWrite=false ); |
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// last param lets us send NULL data ptr (only legal with uncompressed formats, beware) |
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// this helps out ResetSRGB. |
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#if defined( OSX ) |
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void HandleSRGBMismatch( bool srgb, int &srgbFlipCount ); |
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void ResetSRGB( bool srgb, bool noDataWrite ); |
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// re-specify texture format to match desired sRGB form |
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// noWrite means send NULL for texel source addresses instead of actual data - ideal for RT's |
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#endif |
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bool IsRBODirty() const; |
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void ForceRBONonDirty(); |
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void ForceRBODirty(); |
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// re-specify texture format to match desired sRGB form |
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// noWrite means send NULL for texel source addresses instead of actual data - ideal for RT's |
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GLuint m_texName; // name of this texture in the context |
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GLuint m_pbo; |
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GLubyte *m_mapped; |
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GLenum m_texGLTarget; |
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uint m_nSamplerType; // SAMPLER_2D, etc. |
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GLMTexSamplingParams m_SamplingParams; |
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GLMTexLayout *m_layout; // layout of texture (shared across all tex with same layout) |
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uint m_nLastResolvedBatchCounter; |
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int m_minActiveMip;//index of lowest mip that has been written. used to drive setting of GL_TEXTURE_MAX_LEVEL. |
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int m_maxActiveMip;//index of highest mip that has been written. used to drive setting of GL_TEXTURE_MAX_LEVEL. |
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GLMContext *m_ctx; // link back to parent context |
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CGLMFBO *m_pBlitSrcFBO; |
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CGLMFBO *m_pBlitDstFBO; |
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GLuint m_rboName; // name of MSAA RBO backing the tex if MSAA enabled (or zero) |
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int m_rtAttachCount; // how many RT's have this texture attached somewhere |
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char *m_backing; // backing storage if available |
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int m_lockCount; // lock reqs are stored in the GLMContext for tracking |
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CUtlVector<unsigned char> m_sliceFlags; |
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char *m_debugLabel; // strdup() of debugLabel passed in, or NULL |
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bool m_texClientStorage; // was CS selected for texture |
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bool m_texPreloaded; // has it been kicked into VRAM with GLMContext::PreloadTex yet |
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int m_srgbFlipCount; |
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#if GLMDEBUG |
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CGLMTex *m_pPrevTex; |
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CGLMTex *m_pNextTex; |
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#endif |
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}; |
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#endif
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