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93 lines
2.6 KiB
93 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "CustomTabExplanationDialog.h" |
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#include "BasePanel.h" |
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#include "convar.h" |
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#include "EngineInterface.h" |
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#include "GameUI_Interface.h" |
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#include "vgui/ISurface.h" |
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#include "vgui/IInput.h" |
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#include "ModInfo.h" |
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#include <stdio.h> |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CCustomTabExplanationDialog::CCustomTabExplanationDialog(vgui::Panel *parent) : BaseClass(parent, "CustomTabExplanationDialog") |
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{ |
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SetDeleteSelfOnClose(true); |
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SetSizeable( false ); |
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input()->SetAppModalSurface(GetVPanel()); |
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LoadControlSettings("Resource/CustomTabExplanationDialog.res"); |
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MoveToCenterOfScreen(); |
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GameUI().PreventEngineHideGameUI(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CCustomTabExplanationDialog::~CCustomTabExplanationDialog() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CCustomTabExplanationDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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SetDialogVariable( "game", ModInfo().GetGameName() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CCustomTabExplanationDialog::OnKeyCodePressed(KeyCode code) |
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{ |
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if (code == KEY_ESCAPE) |
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{ |
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Close(); |
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} |
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else |
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{ |
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BaseClass::OnKeyCodePressed(code); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: handles button commands |
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//----------------------------------------------------------------------------- |
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void CCustomTabExplanationDialog::OnCommand( const char *command ) |
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{ |
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if ( !stricmp( command, "ok" ) || !stricmp( command, "cancel" ) || !stricmp( command, "close" ) ) |
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{ |
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Close(); |
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} |
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else |
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{ |
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BaseClass::OnCommand( command ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CCustomTabExplanationDialog::OnClose( void ) |
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{ |
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BaseClass::OnClose(); |
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GameUI().AllowEngineHideGameUI(); |
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}
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