You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.1 KiB
54 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef VOICE_BANMGR_H |
|
#define VOICE_BANMGR_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
// This class manages the (persistent) list of squelched players. |
|
class CVoiceBanMgr |
|
{ |
|
public: |
|
|
|
CVoiceBanMgr(); |
|
~CVoiceBanMgr(); |
|
|
|
// Init loads the list of squelched players from disk. |
|
bool Init(const char *pGameDir); |
|
void Term(); |
|
|
|
// Saves the state into voice_squelch.dt. |
|
void SaveState(const char *pGameDir); |
|
|
|
bool GetPlayerBan(char const playerID[SIGNED_GUID_LEN]); |
|
void SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch); |
|
|
|
|
|
protected: |
|
|
|
class BannedPlayer |
|
{ |
|
public: |
|
char m_PlayerID[SIGNED_GUID_LEN]; |
|
BannedPlayer *m_pPrev, *m_pNext; |
|
}; |
|
|
|
void Clear(); |
|
BannedPlayer* InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN]); |
|
BannedPlayer* AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]); |
|
|
|
|
|
protected: |
|
|
|
BannedPlayer m_PlayerHash[256]; |
|
}; |
|
|
|
|
|
#endif // VOICE_BANMGR_H
|
|
|