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37 lines
1.1 KiB
37 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Exposes client-server neutral interfaces implemented in both places |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SHAREDINTERFACE_H |
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#define SHAREDINTERFACE_H |
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#ifdef POSIX |
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#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor |
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#endif |
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class IFileSystem; |
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class IUniformRandomStream; |
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class CGaussianRandomStream; |
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class IEngineSound; |
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class IMapData; |
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extern IFileSystem *filesystem; |
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#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL)) |
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namespace _SUBSYSTEM |
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{ |
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extern IUniformRandomStream *random; |
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} |
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#else |
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extern IUniformRandomStream *random; |
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#endif |
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extern CGaussianRandomStream *randomgaussian; |
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extern IEngineSound *enginesound; |
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extern IMapData *g_pMapData; // TODO: current implementations of the |
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// interface are in TF2, should probably move |
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// to TF2/HL2 neutral territory |
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#endif // SHAREDINTERFACE_H |
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