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51 lines
1.3 KiB
51 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HL_MOVEDATA_H |
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#define HL_MOVEDATA_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "igamemovement.h" |
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// This class contains HL2-specific prediction data. |
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class CHLMoveData : public CMoveData |
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{ |
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public: |
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bool m_bIsSprinting; |
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}; |
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class CFuncLadder; |
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class CReservePlayerSpot; |
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//----------------------------------------------------------------------------- |
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// Purpose: Data related to automatic mounting/dismounting from ladders |
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//----------------------------------------------------------------------------- |
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struct LadderMove_t |
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{ |
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DECLARE_SIMPLE_DATADESC(); |
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// Are we forcing player movement during mount/dismount |
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bool m_bForceLadderMove; |
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// Is the forced move getting on or off the ladder |
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bool m_bForceMount; |
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// Simulation info for forcing the player move |
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float m_flStartTime; |
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float m_flArrivalTime; |
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Vector m_vecGoalPosition; |
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Vector m_vecStartPosition; |
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// The ladder entity owning the forced move (for marking us "on" the ladder after automounting it) |
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CHandle< CFuncLadder > m_hForceLadder; |
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CHandle< CReservePlayerSpot > m_hReservedSpot; |
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}; |
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#endif // HL_MOVEDATA_H
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