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49 lines
1.2 KiB
49 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HL2_SHAREDDEFS_H |
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#define HL2_SHAREDDEFS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "const.h" |
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//-------------------------------------------------------------------------- |
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// Collision groups |
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//-------------------------------------------------------------------------- |
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enum |
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{ |
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HL2COLLISION_GROUP_PLASMANODE = LAST_SHARED_COLLISION_GROUP, |
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HL2COLLISION_GROUP_SPIT, |
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HL2COLLISION_GROUP_HOMING_MISSILE, |
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HL2COLLISION_GROUP_COMBINE_BALL, |
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HL2COLLISION_GROUP_FIRST_NPC, |
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HL2COLLISION_GROUP_HOUNDEYE, |
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HL2COLLISION_GROUP_CROW, |
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HL2COLLISION_GROUP_HEADCRAB, |
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HL2COLLISION_GROUP_STRIDER, |
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HL2COLLISION_GROUP_GUNSHIP, |
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HL2COLLISION_GROUP_ANTLION, |
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HL2COLLISION_GROUP_LAST_NPC, |
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HL2COLLISION_GROUP_COMBINE_BALL_NPC, |
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}; |
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//-------------- |
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// HL2 SPECIFIC |
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//-------------- |
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#define DMG_SNIPER (DMG_LASTGENERICFLAG<<1) // This is sniper damage |
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#define DMG_MISSILEDEFENSE (DMG_LASTGENERICFLAG<<2) // The only kind of damage missiles take. (special missile defense) |
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#endif // HL2_SHAREDDEFS_H
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