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42 lines
950 B
42 lines
950 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#include "hl1_basecombatweapon_shared.h" |
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#ifndef BASEHL1MPCOMBATWEAPON_SHARED_H |
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#define BASEHL1MPCOMBATWEAPON_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#if defined( CLIENT_DLL ) |
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#define CBaseHL1MPCombatWeapon C_BaseHL1MPCombatWeapon |
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#endif |
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class CBaseHL1MPCombatWeapon : public CBaseHL1CombatWeapon |
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{ |
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DECLARE_CLASS( CBaseHL1MPCombatWeapon, CBaseHL1CombatWeapon ); |
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public : |
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CBaseHL1MPCombatWeapon(); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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public : |
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void EjectShell( CBaseEntity *pPlayer, int iType ); |
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CBasePlayer* GetPlayerOwner() const; |
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virtual void WeaponSound( WeaponSound_t sound_type, float soundtime = 0.0f ); |
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#ifdef CLIENT_DLL |
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void OnDataChanged( DataUpdateType_t type ); |
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bool ShouldPredict(); |
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void ApplyBoneMatrixTransform( matrix3x4_t& transform ); |
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#endif |
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bool IsPredicted() const; |
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}; |
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#endif // #ifndef BASEHL1MPCOMBATWEAPON_SHARED_H
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