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294 lines
7.9 KiB
294 lines
7.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include <assert.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include "choreoactor.h" |
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#include "choreochannel.h" |
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#include "choreoscene.h" |
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#include "tier1/utlbuffer.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CChoreoActor::CChoreoActor( void ) |
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{ |
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Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CChoreoActor::CChoreoActor( const char *name ) |
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{ |
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Init(); |
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SetName( name ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: // Assignment |
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// Input : src - |
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// Output : CChoreoActor& |
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//----------------------------------------------------------------------------- |
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CChoreoActor& CChoreoActor::operator=( const CChoreoActor& src ) |
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{ |
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m_bActive = src.m_bActive; |
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Q_strncpy( m_szName, src.m_szName, sizeof( m_szName ) ); |
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Q_strncpy( m_szFacePoserModelName, src.m_szFacePoserModelName, sizeof( m_szFacePoserModelName ) ); |
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for ( int i = 0; i < src.m_Channels.Size(); i++ ) |
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{ |
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CChoreoChannel *c = src.m_Channels[ i ]; |
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CChoreoChannel *newChannel = new CChoreoChannel(); |
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newChannel->SetActor( this ); |
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*newChannel = *c; |
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AddChannel( newChannel ); |
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} |
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return *this; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::Init( void ) |
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{ |
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m_szName[ 0 ] = 0; |
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m_szFacePoserModelName[ 0 ] = 0; |
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m_bActive = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::SetName( const char *name ) |
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{ |
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assert( strlen( name ) < MAX_ACTOR_NAME ); |
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Q_strncpy( m_szName, name, sizeof( m_szName ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : const char |
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//----------------------------------------------------------------------------- |
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const char *CChoreoActor::GetName( void ) |
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{ |
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return m_szName; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int CChoreoActor::GetNumChannels( void ) |
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{ |
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return m_Channels.Size(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : channel - |
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// Output : CChoreoChannel |
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//----------------------------------------------------------------------------- |
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CChoreoChannel *CChoreoActor::GetChannel( int channel ) |
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{ |
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if ( channel < 0 || channel >= m_Channels.Size() ) |
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{ |
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return NULL; |
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} |
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return m_Channels[ channel ]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *channel - |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::AddChannel( CChoreoChannel *channel ) |
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{ |
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m_Channels.AddToTail( channel ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *channel - |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::RemoveChannel( CChoreoChannel *channel ) |
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{ |
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int idx = FindChannelIndex( channel ); |
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if ( idx == -1 ) |
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return; |
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m_Channels.Remove( idx ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::RemoveAllChannels() |
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{ |
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m_Channels.RemoveAll(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : c1 - |
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// c2 - |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::SwapChannels( int c1, int c2 ) |
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{ |
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CChoreoChannel *temp; |
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temp = m_Channels[ c1 ]; |
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m_Channels[ c1 ] = m_Channels[ c2 ]; |
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m_Channels[ c2 ] = temp; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *channel - |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int CChoreoActor::FindChannelIndex( CChoreoChannel *channel ) |
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{ |
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for ( int i = 0; i < m_Channels.Size(); i++ ) |
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{ |
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if ( channel == m_Channels[ i ] ) |
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{ |
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return i; |
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} |
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} |
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return -1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::SetFacePoserModelName( const char *name ) |
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{ |
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Q_strncpy( m_szFacePoserModelName, name, sizeof( m_szFacePoserModelName ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : char const |
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//----------------------------------------------------------------------------- |
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const char *CChoreoActor::GetFacePoserModelName( void ) const |
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{ |
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return m_szFacePoserModelName; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : active - |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::SetActive( bool active ) |
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{ |
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m_bActive = active; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CChoreoActor::GetActive( void ) const |
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{ |
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return m_bActive; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CChoreoActor::MarkForSaveAll( bool mark ) |
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{ |
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SetMarkedForSave( mark ); |
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int c = GetNumChannels(); |
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for ( int i = 0; i < c; i++ ) |
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{ |
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CChoreoChannel *channel = GetChannel( i ); |
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channel->MarkForSaveAll( mark ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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// Output : CChoreoChannel |
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//----------------------------------------------------------------------------- |
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CChoreoChannel *CChoreoActor::FindChannel( const char *name ) |
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{ |
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int c = GetNumChannels(); |
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for ( int i = 0; i < c; i++ ) |
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{ |
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CChoreoChannel *channel = GetChannel( i ); |
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if ( !Q_stricmp( channel->GetName(), name ) ) |
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return channel; |
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} |
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return NULL; |
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} |
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void CChoreoActor::SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool ) |
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{ |
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buf.PutShort( pStringPool->FindOrAddString( GetName() ) ); |
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int c = GetNumChannels(); |
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Assert( c <= 255 ); |
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buf.PutUnsignedChar( c ); |
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for ( int i = 0; i < c; i++ ) |
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{ |
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CChoreoChannel *channel = GetChannel( i ); |
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Assert( channel ); |
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channel->SaveToBuffer( buf, pScene, pStringPool ); |
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} |
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/* |
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if ( Q_strlen( a->GetFacePoserModelName() ) > 0 ) |
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{ |
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FilePrintf( buf, level + 1, "faceposermodel \"%s\"\n", a->GetFacePoserModelName() ); |
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} |
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*/ |
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buf.PutChar( GetActive() ? 1 : 0 ); |
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} |
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bool CChoreoActor::RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool ) |
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{ |
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char sz[ 256 ]; |
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pStringPool->GetString( buf.GetShort(), sz, sizeof( sz ) ); |
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SetName( sz ); |
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int i; |
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int c = buf.GetUnsignedChar(); |
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for ( i = 0; i < c; i++ ) |
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{ |
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CChoreoChannel *channel = pScene->AllocChannel(); |
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Assert( channel ); |
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if ( channel->RestoreFromBuffer( buf, pScene, this, pStringPool ) ) |
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{ |
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AddChannel( channel ); |
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channel->SetActor( this ); |
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continue; |
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} |
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return false; |
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} |
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SetActive( buf.GetChar() == 1 ? true : false ); |
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return true; |
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} |
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