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224 lines
6.2 KiB
224 lines
6.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Phys pointer association |
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//----------------------------------------------------------------------------- |
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static CUtlMap<void *, void *> s_VPhysPtrMap( 0, 0, DefLessFunc(void *) ); |
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CVPhysPtrSaveRestoreOps g_VPhysPtrSaveRestoreOps; |
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CVPhysPtrUtlVectorSaveRestoreOps g_VPhysPtrUtlVectorSaveRestoreOps; |
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//----------------------------------------------------------------------------- |
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// Phys pointer association |
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//----------------------------------------------------------------------------- |
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static void AddPtrAssociation( void *pOldValue, void *pNewValue ) |
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{ |
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s_VPhysPtrMap.Insert( pOldValue, pNewValue ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Save/load part of CPhysicsEnvironment |
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//----------------------------------------------------------------------------- |
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static bool NoPhysSaveFunc( const physsaveparams_t ¶ms, void * ) |
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{ |
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AssertMsg( 0, "Physics cannot save the specified type" ); |
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return false; |
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} |
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bool CPhysicsEnvironment::Save( const physsaveparams_t ¶ms ) |
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{ |
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const PhysInterfaceId_t type = params.type; |
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Assert( type >= 0 && type < PIID_NUM_TYPES ); |
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static PhysSaveFunc_t saveFuncs[PIID_NUM_TYPES] = |
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{ |
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NoPhysSaveFunc, |
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(PhysSaveFunc_t)SavePhysicsObject, |
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(PhysSaveFunc_t)SavePhysicsFluidController, |
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(PhysSaveFunc_t)SavePhysicsSpring, |
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(PhysSaveFunc_t)SavePhysicsConstraintGroup, |
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(PhysSaveFunc_t)SavePhysicsConstraint, |
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(PhysSaveFunc_t)SavePhysicsShadowController, |
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(PhysSaveFunc_t)SavePhysicsPlayerController, |
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(PhysSaveFunc_t)SavePhysicsMotionController, |
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(PhysSaveFunc_t)SavePhysicsVehicleController, |
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}; |
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if ( type >= 0 && type < PIID_NUM_TYPES ) |
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{ |
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params.pSave->WriteData( (char *)¶ms.pObject, sizeof(void*) ); |
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return (*saveFuncs[type])( params, params.pObject ); |
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} |
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return false; |
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} |
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static bool NoPhysRestoreFunc( const physrestoreparams_t ¶ms, void ** ) |
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{ |
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AssertMsg( 0, "Physics cannot save the specified type" ); |
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return false; |
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} |
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CVPhysPtrSaveRestoreOps::CVPhysPtrSaveRestoreOps() |
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{ |
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} |
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void CPhysicsEnvironment::PreRestore( const physprerestoreparams_t ¶ms ) |
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{ |
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g_VPhysPtrSaveRestoreOps.PreRestore(); |
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for ( int i = 0; i < params.recreatedObjectCount; i++ ) |
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{ |
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AddPtrAssociation( params.recreatedObjectList[i].pOldObject, params.recreatedObjectList[i].pNewObject ); |
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} |
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} |
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bool CPhysicsEnvironment::Restore( const physrestoreparams_t ¶ms ) |
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{ |
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const PhysInterfaceId_t type = params.type; |
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Assert( type >= 0 && type < PIID_NUM_TYPES ); |
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static PhysRestoreFunc_t restoreFuncs[PIID_NUM_TYPES] = |
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{ |
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NoPhysRestoreFunc, |
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(PhysRestoreFunc_t)RestorePhysicsObject, |
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(PhysRestoreFunc_t)RestorePhysicsFluidController, |
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(PhysRestoreFunc_t)RestorePhysicsSpring, |
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(PhysRestoreFunc_t)RestorePhysicsConstraintGroup, |
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(PhysRestoreFunc_t)RestorePhysicsConstraint, |
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(PhysRestoreFunc_t)RestorePhysicsShadowController, |
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(PhysRestoreFunc_t)RestorePhysicsPlayerController, |
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(PhysRestoreFunc_t)RestorePhysicsMotionController, |
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(PhysRestoreFunc_t)RestorePhysicsVehicleController, |
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}; |
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if ( type >= 0 && type < PIID_NUM_TYPES ) |
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{ |
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void *pOldObject; |
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params.pRestore->ReadData( (char *)&pOldObject, sizeof(void*), 0 ); |
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if ( (*restoreFuncs[type])( params, params.ppObject ) ) |
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{ |
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AddPtrAssociation( pOldObject, *params.ppObject ); |
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if ( type == PIID_IPHYSICSOBJECT ) |
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{ |
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m_objects.AddToTail( (IPhysicsObject *)(*params.ppObject) ); |
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} |
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return true; |
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} |
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} |
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return false; |
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} |
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void CPhysicsEnvironment::PostRestore() |
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{ |
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g_VPhysPtrSaveRestoreOps.PostRestore(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Fixes up pointers beteween vphysics objects |
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//----------------------------------------------------------------------------- |
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void CVPhysPtrSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) |
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{ |
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char *pField = (char *)fieldInfo.pField; |
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int nObjects = fieldInfo.pTypeDesc->fieldSize; |
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for ( int i = 0; i < nObjects; i++ ) |
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{ |
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pSave->WriteData( (char*)pField, sizeof(void*) ); |
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++pField; |
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} |
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} |
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//------------------------------------- |
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void CVPhysPtrSaveRestoreOps::PreRestore() |
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{ |
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Assert( s_VPhysPtrMap.Count() == 0 ); |
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} |
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//------------------------------------- |
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void CVPhysPtrSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) |
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{ |
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void **ppField = (void **)fieldInfo.pField; |
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int nObjects = fieldInfo.pTypeDesc->fieldSize; |
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for ( int i = 0; i < nObjects; i++ ) |
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{ |
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pRestore->ReadData( (char *)ppField, sizeof(void*), 0 ); |
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int iNewVal = s_VPhysPtrMap.Find( *ppField ); |
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if ( iNewVal != s_VPhysPtrMap.InvalidIndex() ) |
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{ |
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*ppField = s_VPhysPtrMap[iNewVal]; |
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} |
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else |
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{ |
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*ppField = NULL; |
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} |
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++ppField; |
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} |
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} |
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//------------------------------------- |
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void CVPhysPtrSaveRestoreOps::PostRestore() |
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{ |
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s_VPhysPtrMap.RemoveAll(); |
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PostRestorePhysicsObject(); |
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PostRestorePhysicsConstraintGroup(); |
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} |
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//----------------------------------------------------------------------------- |
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void CVPhysPtrUtlVectorSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) |
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{ |
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Assert( fieldInfo.pTypeDesc->fieldSize == 1 ); |
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VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField; |
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int nObjects = pUtlVector->Count(); |
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pSave->WriteInt( &nObjects ); |
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for ( int i = 0; i < nObjects; i++ ) |
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{ |
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pSave->WriteData( (char*)&pUtlVector->Element(i), sizeof(void*) ); |
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} |
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} |
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void CVPhysPtrUtlVectorSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) |
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{ |
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Assert( fieldInfo.pTypeDesc->fieldSize == 1 ); |
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VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField; |
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int nObjects; |
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pRestore->ReadInt( &nObjects ); |
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pUtlVector->AddMultipleToTail( nObjects ); |
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for ( int i = 0; i < nObjects; i++ ) |
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{ |
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void **ppElem = (void**)(&pUtlVector->Element(i)); |
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pRestore->ReadData( (char *)ppElem, sizeof(void*), 0 ); |
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int iNewVal = s_VPhysPtrMap.Find( *ppElem ); |
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if ( iNewVal != s_VPhysPtrMap.InvalidIndex() ) |
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{ |
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*ppElem = s_VPhysPtrMap[iNewVal]; |
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} |
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else |
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{ |
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*ppElem = NULL; |
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} |
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} |
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}
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