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165 lines
6.6 KiB
165 lines
6.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=====================================================================================// |
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#pragma once |
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#include <windows.h> |
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#include <mmreg.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <direct.h> |
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#include <io.h> |
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#include <time.h> |
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#include <fcntl.h> |
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#include <sys/stat.h> |
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#include <sys/types.h> |
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#include <sys/utime.h> |
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#include "tier0/dbg.h" |
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#include "tier0/icommandline.h" |
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#include "appframework/appframework.h" |
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#include "characterset.h" |
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#include "tier1/strtools.h" |
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#include "tier1/UtlVector.h" |
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#include "tier1/UtlBuffer.h" |
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#include "tier1/UtlString.h" |
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#include "tier1/UtlRBTree.h" |
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#include "tier1/UtlDict.h" |
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#include "tier1/UtlSortVector.h" |
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#include "tier1/UtlStringMap.h" |
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#include "tier1/UtlSymbol.h" |
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#include "tier1/KeyValues.h" |
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#include "tier1/lzss.h" |
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#include "lzma/lzma.h" |
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#include "datamap.h" |
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#include "XZipTool.h" |
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#include "../../common/scriplib.h" |
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#include "../../common/cmdlib.h" |
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#include "tier2/tier2.h" |
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#include "dmserializers/idmserializers.h" |
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#include "datamodel/dmattribute.h" |
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#include "datamodel/dmelement.h" |
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#include "studiobyteswap.h" |
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#include "studio.h" |
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#include "vphysics_interface.h" |
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#include "materialsystem/IMaterial.h" |
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#include "materialsystem/hardwareverts.h" |
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#include "optimize.h" |
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#include "soundchars.h" |
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#include "mdllib/mdllib.h" |
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enum fileType_e |
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{ |
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FILETYPE_UNKNOWN = 0, |
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FILETYPE_WAV, |
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FILETYPE_VTF, |
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FILETYPE_MDL, |
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FILETYPE_ANI, |
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FILETYPE_VTX, |
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FILETYPE_VVD, |
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FILETYPE_PHY, |
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FILETYPE_BSP, |
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FILETYPE_AIN, |
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FILETYPE_CCDAT, |
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FILETYPE_MP3, |
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FILETYPE_RESLST, |
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FILETYPE_PCF, |
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FILETYPE_SCENEIMAGE |
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}; |
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typedef struct |
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{ |
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int result; |
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CUtlString fileName; |
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} errorList_t; |
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//----------------------------------------------------------------------------- |
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// MakeGameData.cpp |
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//----------------------------------------------------------------------------- |
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bool IsLocalizedFile( const char *pFileName ); |
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bool IsLocalizedFileValid( const char *pFileName, const char *pLanguageSuffix = NULL ); |
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bool CompressCallback( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer ); |
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bool ReadFileToBuffer( const char *pSourceName, CUtlBuffer &buffer, bool bText, bool bNoOpenFailureWarning ); |
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bool WriteBufferToFile( const char *pTargetName, CUtlBuffer &buffer, bool bWriteToZip, DiskWriteMode_t writeMode ); |
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fileType_e ResolveFileType( const char *pSourceName, char *pTargetName, int targetNameSize ); |
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extern DiskWriteMode_t g_WriteModeForConversions; |
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extern CXZipTool g_MasterXZip; |
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extern char g_szGamePath[]; |
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extern char g_szModPath[]; |
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extern bool g_bModPathIsValid; |
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extern const char *g_GameNames[]; |
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extern bool g_bForce; |
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extern bool g_bQuiet; |
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extern bool g_bMakeZip; |
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extern bool g_bIsPlatformZip; |
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extern IPhysicsCollision *g_pPhysicsCollision; |
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extern char g_szSourcePath[]; |
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extern CUtlVector< errorList_t > g_errorList; |
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//----------------------------------------------------------------------------- |
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// MakeTextures.cpp |
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//----------------------------------------------------------------------------- |
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bool CreateTargetFile_VTF( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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bool GetPreloadData_VTF( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); |
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//----------------------------------------------------------------------------- |
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// MakeScenes.cpp |
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//----------------------------------------------------------------------------- |
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bool CreateSceneImageFile( char const *pchModPath, bool bWriteToZip, bool bLittleEndian, bool bQuiet, DiskWriteMode_t eWriteModeForConversions ); |
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//----------------------------------------------------------------------------- |
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// MakeSounds.cpp |
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//----------------------------------------------------------------------------- |
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bool CreateTargetFile_WAV( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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bool CreateTargetFile_MP3( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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bool GetPreloadData_WAV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); |
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//----------------------------------------------------------------------------- |
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// MakeMaps.cpp |
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//----------------------------------------------------------------------------- |
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bool CreateTargetFile_BSP( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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bool CreateTargetFile_AIN( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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bool GetDependants_BSP( const char *pBspName, CUtlVector< CUtlString > *pList ); |
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//----------------------------------------------------------------------------- |
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// MakeResources.cpp |
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//----------------------------------------------------------------------------- |
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bool CreateTargetFile_CCDAT( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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bool CreateTargetFile_RESLST( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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//----------------------------------------------------------------------------- |
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// MakeModels.cpp |
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//----------------------------------------------------------------------------- |
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bool InitStudioByteSwap( void ); |
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void ShutdownStudioByteSwap( void ); |
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bool CreateTargetFile_Model( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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bool GetDependants_MDL( const char *pModelName, CUtlVector< CUtlString > *pList ); |
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bool GetPreloadData_VHV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); |
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bool GetPreloadData_VTX( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); |
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bool GetPreloadData_VVD( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); |
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bool PreprocessModelFiles( CUtlVector<fileList_t> &fileList ); |
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//----------------------------------------------------------------------------- |
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// MakeShaders.cpp |
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//----------------------------------------------------------------------------- |
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bool GetPreloadData_VCS( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); |
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//----------------------------------------------------------------------------- |
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// MakeMisc.cpp |
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//----------------------------------------------------------------------------- |
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bool ProcessDXSupportConfig( bool bWriteToZip ); |
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//----------------------------------------------------------------------------- |
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// MakeResources.cpp |
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//----------------------------------------------------------------------------- |
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bool CreateTargetFile_PCF( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); |
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//----------------------------------------------------------------------------- |
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// MakeZip.cpp |
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//----------------------------------------------------------------------------- |
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void SetupCriticalPreloadScript( const char *pModPath );
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