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53 lines
1.1 KiB
53 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Targeting reticle |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TARGETRETICLE_H |
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#define TARGETRETICLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Panel.h> |
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#include <vgui_controls/Label.h> |
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#include <vgui/Cursor.h> |
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class IMaterial; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CTargetReticle : public vgui::Panel |
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{ |
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typedef vgui::Panel BaseClass; |
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public: |
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CTargetReticle( void ); |
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~CTargetReticle(); |
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void Update(); |
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// vgui::Panel overrides. |
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virtual void Paint( void ); |
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void Init( C_BaseEntity *pEntity, const char *sName ); |
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C_BaseEntity* GetTarget( void ); |
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protected: |
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EHANDLE m_hTargetEntity; |
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vgui::Label *m_pTargetLabel; |
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int m_iReticleId; |
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int m_iReticleLeftId; // When it's hanging off the edge of the screen. |
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int m_iReticleRightId; |
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int m_iRenderTextureId; |
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vgui::HCursor m_CursorNone; |
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}; |
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#endif // TARGETRETICLE_H
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