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230 lines
6.0 KiB
230 lines
6.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: HUD Target ID element |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "imessagechars.h" |
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#include "c_basetfplayer.h" |
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#include "c_playerresource.h" |
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#include "vgui_EntityPanel.h" |
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#include "vgui_healthbar.h" |
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#include "commanderoverlay.h" |
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#include "c_baseobject.h" |
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#include "iclientmode.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define PLAYER_HINT_DISTANCE 150 |
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#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE) |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CTargetID : public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel ); |
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public: |
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CTargetID( const char *pElementName ); |
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void Init( void ); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void Paint( void ); |
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void VidInit( void ); |
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private: |
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vgui::HFont m_hFont; |
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int m_iLastEntIndex; |
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float m_flLastChangeTime; |
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char m_sIDString[ MAX_ID_STRING ]; |
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}; |
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DECLARE_HUDELEMENT( CTargetID ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTargetID::CTargetID( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_hFont = g_hFontTrebuchet24; |
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m_flLastChangeTime = 0; |
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m_iLastEntIndex = 0; |
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m_sIDString[0] = 0; |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Setup |
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//----------------------------------------------------------------------------- |
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void CTargetID::Init( void ) |
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{ |
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}; |
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void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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SetPaintBackgroundEnabled( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: clear out string etc between levels |
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//----------------------------------------------------------------------------- |
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void CTargetID::VidInit() |
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{ |
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CHudElement::VidInit(); |
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m_flLastChangeTime = 0; |
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m_iLastEntIndex = 0; |
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m_sIDString[0] = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Draw function for the element |
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//----------------------------------------------------------------------------- |
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void CTargetID::Paint() |
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{ |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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// No id if still choosing class |
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if ( C_BaseTFPlayer::GetLocalPlayer()->GetClass() == TFCLASS_UNDECIDED ) |
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return; |
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// Get our target's ent index |
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int iEntIndex = C_BaseTFPlayer::GetLocalPlayer()->GetIDTarget(); |
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// Didn't find one? |
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if ( !iEntIndex ) |
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{ |
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// Check to see if we should clear our ID |
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if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) |
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{ |
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m_flLastChangeTime = 0; |
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m_sIDString[0] = 0; |
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m_iLastEntIndex = 0; |
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} |
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else |
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{ |
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// Keep re-using the old one |
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iEntIndex = m_iLastEntIndex; |
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} |
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} |
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else |
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{ |
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m_flLastChangeTime = gpGlobals->curtime; |
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} |
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// Is this an entindex sent by the server? |
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if ( iEntIndex ) |
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{ |
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C_BaseTFPlayer *pPlayer = static_cast<C_BaseTFPlayer*>(cl_entitylist->GetEnt( iEntIndex )); |
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C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer(); |
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// Some entities we always want to check, cause the text may change |
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// even while we're looking at it |
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// Is it a player? |
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if ( IsPlayerIndex( iEntIndex ) ) |
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{ |
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if ( pPlayer->InSameTeam(pLocalPlayer) ) |
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{ |
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// Check distance to other player, and if the player is on the same team |
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float flDistSq = pPlayer->GetRenderOrigin().DistToSqr( pLocalPlayer->GetRenderOrigin() ); |
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if ( flDistSq < PLAYER_HINT_DISTANCE_SQ ) |
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{ |
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Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent\nUse to donate resources", |
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pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 ); |
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} |
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else |
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{ |
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Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent", |
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pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 ); |
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} |
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} |
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else if (( pPlayer->GetHealth() == 0) && (pLocalPlayer->GetClass() == TFCLASS_INFILTRATOR) ) |
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{ |
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Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nUse to disguise as this player", pPlayer->GetPlayerName() ); |
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} |
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else |
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{ |
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m_sIDString[0] = 0; |
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m_iLastEntIndex = 0; |
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} |
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} |
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else |
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{ |
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// Objects |
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C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex ); |
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if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) ) |
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{ |
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// This can happen because the object was destroyed |
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m_sIDString[0] = 0; |
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m_iLastEntIndex = 0; |
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} |
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else |
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{ |
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// Don't check validity if it's sent by the server |
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Q_strncpy( m_sIDString, pEnt->GetIDString(), sizeof(m_sIDString) ); |
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m_iLastEntIndex = iEntIndex; |
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} |
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} |
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} |
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// Draw our ID string |
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if ( m_sIDString[0] ) |
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{ |
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int width, height; |
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int ypos = YRES(300); |
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// Messagechars can't handle multiple line strings, so parse out the \n's and give it one line at a time |
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char *ch = m_sIDString; |
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while ( *ch ) |
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{ |
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// Find the next newline |
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char *next_line; |
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for ( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ ) |
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{ |
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} |
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// Stomp the newline |
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char *top = next_line; |
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if ( *top == '\n' ) |
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{ |
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*top = 0; |
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} |
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else |
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{ |
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top = NULL; |
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} |
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// Draw the line |
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messagechars->GetStringLength( m_hFont, &width, &height, ch ); |
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messagechars->DrawString( m_hFont, (ScreenWidth() - width) / 2, ypos, 255, 255, 245, 255, ch, IMessageChars::MESSAGESTRINGID_NONE ); |
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ypos += height; |
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// Restore the newline |
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if ( top ) |
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{ |
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*top = '\n'; |
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} |
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// Move to the next line |
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ch = next_line; |
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if ( *ch == '\n' ) |
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{ |
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ch++; |
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} |
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} |
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} |
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}
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