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151 lines
4.7 KiB
151 lines
4.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client's CObjectSentrygun |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_baseobject.h" |
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#include "c_basetfplayer.h" |
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#include "ObjectControlPanel.h" |
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#include "vgui_bitmapbutton.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Resupply Station object |
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//----------------------------------------------------------------------------- |
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class C_ObjectResupply : public C_BaseObject |
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{ |
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DECLARE_CLASS( C_ObjectResupply, C_BaseObject ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_ObjectResupply(); |
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private: |
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C_ObjectResupply( const C_ObjectResupply & ); // not defined, not accessible |
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}; |
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectResupply, DT_ObjectResupply, CObjectResupply) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_ObjectResupply::C_ObjectResupply() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Control screen |
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//----------------------------------------------------------------------------- |
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class CResupplyControlPanel : public CObjectControlPanel |
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{ |
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DECLARE_CLASS( CResupplyControlPanel, CObjectControlPanel ); |
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public: |
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CResupplyControlPanel( vgui::Panel *parent, const char *panelName ); |
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); |
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virtual void OnCommand( const char *command ); |
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protected: |
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virtual void OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer ); |
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private: |
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void Buy( ResupplyBuyType_t type ); |
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vgui::Button *m_pBuyAmmoButton; |
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vgui::Button *m_pBuyGrenadesButton; |
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vgui::Button *m_pBuyHealthButton; |
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vgui::Button *m_pBuyAllButton; |
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}; |
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DECLARE_VGUI_SCREEN_FACTORY( CResupplyControlPanel, "resupply_control_panel" ); |
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//----------------------------------------------------------------------------- |
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// Constructor: |
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//----------------------------------------------------------------------------- |
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CResupplyControlPanel::CResupplyControlPanel( vgui::Panel *parent, const char *panelName ) |
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: BaseClass( parent, "CResupplyControlPanel" ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Initialization |
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//----------------------------------------------------------------------------- |
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bool CResupplyControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ) |
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{ |
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// Grab ahold of certain well-known controls |
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m_pBuyAmmoButton = new CBitmapButton( GetActivePanel(), "BuyAmmoButton", "" ); |
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m_pBuyGrenadesButton = new CBitmapButton( GetActivePanel(), "BuyGrenadesButton", "" ); |
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m_pBuyHealthButton = new CBitmapButton( GetActivePanel(), "BuyHealthButton", "" ); |
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m_pBuyAllButton = new CBitmapButton( GetActivePanel(), "BuyAllButton", "" ); |
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return BaseClass::Init( pKeyValues, pInitData ); |
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} |
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//----------------------------------------------------------------------------- |
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// Deactivates buttons we can't afford |
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//----------------------------------------------------------------------------- |
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void CResupplyControlPanel::OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer ) |
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{ |
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BaseClass::OnTickActive( pObj, pLocalPlayer ); |
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int nBankResources = pLocalPlayer ? pLocalPlayer->GetBankResources() : 0; |
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m_pBuyAmmoButton->SetEnabled( nBankResources >= RESUPPLY_AMMO_COST ); |
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m_pBuyGrenadesButton->SetEnabled( nBankResources >= RESUPPLY_GRENADES_COST ); |
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m_pBuyHealthButton->SetEnabled( nBankResources >= RESUPPLY_HEALTH_COST ); |
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m_pBuyAllButton->SetEnabled( nBankResources >= RESUPPLY_ALL_COST ); |
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} |
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//----------------------------------------------------------------------------- |
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// Buys stuff |
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//----------------------------------------------------------------------------- |
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void CResupplyControlPanel::Buy( ResupplyBuyType_t type ) |
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{ |
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C_BaseObject *pObj = GetOwningObject(); |
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if (pObj) |
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{ |
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char szbuf[48]; |
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Q_snprintf( szbuf, sizeof( szbuf ), "buy %d", type ); |
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pObj->SendClientCommand( szbuf ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Button click handlers |
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//----------------------------------------------------------------------------- |
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void CResupplyControlPanel::OnCommand( const char *command ) |
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{ |
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if (!Q_strnicmp(command, "BuyAmmo", 8)) |
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{ |
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Buy(RESUPPLY_BUY_AMMO); |
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} |
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else if (!Q_strnicmp(command, "BuyHealth", 10)) |
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{ |
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Buy(RESUPPLY_BUY_HEALTH); |
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} |
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else if (!Q_strnicmp(command, "BuyGrenades", 12)) |
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{ |
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Buy(RESUPPLY_BUY_GRENADES); |
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} |
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else if (!Q_strnicmp(command, "BuyAll", 7)) |
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{ |
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Buy(RESUPPLY_BUY_ALL); |
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} |
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else |
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{ |
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BaseClass::OnCommand(command); |
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} |
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}
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