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39 lines
1000 B
39 lines
1000 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_OBJ_RESPAWN_STATION_H |
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#define C_OBJ_RESPAWN_STATION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Respawn Station object |
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//----------------------------------------------------------------------------- |
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class C_ObjectRespawnStation : public C_BaseObject |
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{ |
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DECLARE_CLASS( C_ObjectRespawnStation, C_BaseObject ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_ENTITY_PANEL(); |
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C_ObjectRespawnStation(); |
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// Status |
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virtual void SetDormant( bool bDormant ); |
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protected: |
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// A special panel to indicate which one's the respawn station |
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CPanelRegistration m_SelectedRespawnPanel; |
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private: |
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C_ObjectRespawnStation( const C_ObjectRespawnStation & ); // not defined, not accessible |
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}; |
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#endif // C_OBJ_RESPAWN_STATION_H
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